Quote Originally Posted by Commander_Justitia View Post
If I need a guide to understand the mechanic, then it is too difficult for my spare time. I don't want to read a mechanic book or watch how someone else played it.
The difficulty I like would be Baldesion Arsenal, Delubrum savage or ex trials to some degree - but without the punishment of instant death for every mechanic.
Bosses just hitting harder again instead of doing 1 hit wipe mechanics would be more enjoyable, also force healer to heal.

I think most normal content is too easy nowadays, it used to be harder and thus more fun.
In an Old thread I adressed some Ideas I would have hoped to see one day in this game but Devs decidet to go the oposide route.
What I imagin is getting rid of most if not all one hit attacks and playing around withe more enrage timers and multiple parts of the Boss that can be targeted.
With every mechanic that is not properly dodged the Boss buffs himself so the fight get´s harder giving you motivation to do the mechanic next time right, while I would if you dodge mechanics right long enough I would even build in the boss stressing out and starting to fumble giving more windows of oportunetie for attacks.

Meanwhile multiple taregable bodyparts could deliver motivation to attack a part which my cause less damage to the boss but would be needet to take out a dangerous if not even undavoidable attack. Enrage timer which if not beeten do not end the fight but change the stage in a way which again makes the fight harder but not unbeatable.

But I know things like this will never happen becasue they would take actual effort on parts of the developers.