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  1. #71
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    698
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Quote Originally Posted by Ekymus View Post
    I have no reason to read anything else you posted anywhere else, it literally doesn't matter to what you said here.

    You clearly don't like the changes, you said as much, and you're clearly against anyone having easier access to the game as you want the ridiculously strict timers back for Black Mage.

    Removing the timers and having faster cast times didn't really change anything. My cast times didn't actually change that much as I already had a nearly 2.21-second GCD timer before the changes. I actually was able to remove some spell speed and put it into Crit and other things because I didn't want as much spell speed anymore.

    And again, just because I'm a casual player, you assume that means I don't know how to play the class, that's the attitude of an elitist snob, not someone who "is usually on the side of the casual player".

    But please, keep telling yourself you're not the one with the problem.
    No I don’t want the timer back and if you had read other posts of mine you would have known that while missing the timer I don’t care too much about its removal but apparently you refuse to do that.

    Instead you continue with your childish insults and contradicting yourself with being a casual BLM and trying to dictate to those who played it before in higher content in how you apparently know everything about that job when you can’t even name the apparent skill ceiling you parade around or even fail to realize how the faster cast times had a huge impact on the use of triplecast.

    Call me what you want.
    I find you at most amusing at this point.

    Goodbye or whatever.
    I don’t want to derail the thread any longer and will stop here.
    (1)
    Last edited by Voidmage; 05-05-2025 at 02:24 AM.

  2. #72
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,994
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Voidmage View Post
    Instead you continue with your childish insults and contradicting yourself with being a casual BLM and trying to dictate to those who played it before in higher content in how you apparently know everything about that job when you can’t even name the apparent skill ceiling you parade around or even fail to realize how the faster cast times had a huge impact on the use of triplecast.
    A quick look at the site of uncomfortable hard cold data will also tell you immediately that they do in fact not know how to play BLM, and the general attitude displayed in almost every post makes it quite obvious why that is.
    (7)

  3. #73
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    698
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Quote Originally Posted by Absurdity View Post
    A quick look at the site of uncomfortable hard cold data will also tell you immediately that they do in fact not know how to play BLM, and the general attitude displayed in almost every post makes it quite obvious why that is.
    Well, one more reason to add them to my ignore list.

    Thanks for telling me.
    (3)

  4. #74
    Player
    fumofu's Avatar
    Join Date
    Nov 2014
    Location
    Limsa Lominsa
    Posts
    122
    Character
    Little Fumo
    World
    Zodiark
    Main Class
    Warrior Lv 100
    This is obviously troll topic. Difficulty of some ex trials and most of savage raids are absolutely insane. Try doing any of these without guide and you'll see there's no chance to clear it, because some of mechanics are so cryptiic that it's clear they are not intended to be understood by just anyone, but requires either a genius or a team of analytic experts to untangle it and present a solution to everyone else, which is quite often still is quite complicated and not easy to learn. Then there's constant mechanics randomisation, which means you can't simply learn this fight step by step, as you are constantly seeing different mechanics and not given chance to learn them. And on top of that there's there's these ridiculous ''dps checks'' as a final spit in your face. As if mechanics alone weren't crazy enough, everyone in party, even healers, are expected to do absolutely perfect rotations, aligned with some ''buff windows'', which in this game is a complete joke, but that's another topic. So, learn a ton of bullshit mechanics, then memorize your entire rotation, skill by skill each second of the fight and maybe then, if everyone else in your party do it all perfectly too - you might get clear. Wow, much fun! And you call raids ''easy''? I'm actually astonished how someone in this game even agrees to do this stuff on their own will!
    (2)
    Last edited by fumofu; 05-05-2025 at 03:42 AM. Reason: fixing some typo

  5. #75
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,994
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100


    Good one.
    (0)

  6. #76
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    694
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Dancer Lv 100
    Quote Originally Posted by fumofu View Post
    Try doing any of these without guide and you'll see there's no chance to clear it, because some of mechanics are so cryptiic that it's clear they are not intended to be understood by just anyone, but requires either a genius or a team of analytic experts to untantle it and present a solution to everyone else, which is quite often still is quite complicated and not easy to learn.
    People blind prog EX and Savage literally all the time, it's harder, sure, but it is not a "hyper genius" kinda deal, not even remotely, a huge element of what makes Savage harder isn't the mechanics being obtuse, they aren't to the point some feel it is a problem, it's that they are both extremely punishing and much faster, Arcady Night Encore is the peak example of that to me, incredibly fast mechanic where even one person messing up will punish the entire team.
    (1)

  7. #77
    Player
    fumofu's Avatar
    Join Date
    Nov 2014
    Location
    Limsa Lominsa
    Posts
    122
    Character
    Little Fumo
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by VeyaAkemi View Post
    People blind prog EX and Savage literally all the time
    There's probably 2 types of players doing it:
    1.Expert raiders who live and breathe this content. They're so good at it that they not only don't require guides, but probably can make guides themselves and grasp even most complex mechanics wich just one look at it.
    2.New players, who are lured into it by sweet lies like ''it's not that hard and actually fun'' and are yet to discover what nightmare they got themselves in.
    (2)

  8. #78
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,574
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by fumofu View Post
    Try doing any of these without guide and you'll see there's no chance to clear it, because some of mechanics are so cryptiic that it's clear they are not intended to be understood by just anyone, but requires either a genius or a team of analytic experts to untangle it
    That's true of certain mechanics such as Devour, or complex "place things" mechanics, because it motivates you to open MS paint and spend a few hours understanding where all the AoEs happen, triangulating their exact range, where the safe spots will be with certain placements, and the most simplest and optimal ways to do it.

    Devour for example had my blind prog party banging their head against the wall, so we stopped. It was clearly a mechanic we needed to visualize in MS paint first or we'd never know what's happening, since on the ground it's just "AoE every single place of the arena" and not a simple shiva pattern and you really can't know what's going on without slow-motion capture and visualizing it all from above in an external diagram. A lot of last floors in savage have mechanics like that, where you're all placing things leaving tight safe spots and you need to map it out ahead of time.

    But is it impossible to do blind for a new player? Well, streamers are often new players and they are clearing extremes in 1 day at least. Some of them even clear savage blind as well. Arguably, these are usually raiders from other games but they are still new to this game and this game just isn't the same so they often display new player behaviour despite their experience in other games. Arguably though, if they do it blind they still have to draw things out in MS paint or elsewhere.

    Fortunately, SE will be addressing this when they release their version of "raidplan", which currently doesn't have a release date but is planned to be during the Dawntrail patches. I think that will help people to plan it out blind without external utilities.
    present a solution to everyone else, which is quite often still is quite complicated and not easy to learn.
    I'd have to disagree in most cases there. Usually the plan that is presented by others is easy to learn. If it's not, there is usually an easier alternative that is not a common strat but that would be easy to learn if used.

    Also, SE knows that most people will not do it blind, considering that even the JP region doesn't. Even Yoshi-P and the community team have entered PF and done PUG strats on stream to demonstrate this.

    It's also worth pointing out a true test of this is when we get Extremes in Mentor Roulette with pure sprouts. Almost all of them are clears. I cleared Thordan Extreme earlier in Mentor Roulette with a FT sprout for example. The last time I got Thordan it was also a clear. And I've also cleared in that roulette: Emanation, Tsukuyomi's Pain, Great Hunt, Limitless Blue, Thok Ast Thok, Striking Tree, Whorleater, Bowl of Embers, The Navel, Ultima's Bane, Thornmarch, Howling Eye, Akh Afah Amphitheatre. The level 50 ones and Great Hunt are the most common, but the fact is we've cleared the others with sprouts as well. I'd admit Nidhogg's Rage hasn't worked out but usually it does get pretty far at least.
    Then there's constant mechanics randomisation
    This varies, but typically the lower level fights such as extremes or floors 1/2 don't have that much randomization, whereas the final savage floors work your muscle memory hard with the number of RNG possibilities.
    The randomness can work in your favor, because sometimes you will get the "easy" combination, so that the better players can carry you. I've been farming Sphene Ex lately, and a good example can be things like "not getting AoE or lazer" target in the asteroid phase so you get to just sit on the tower. That sort of luck can help you carry certain players through fights purely on the basis that RNG did not give them the mechanics they can't do.
    (0)
    Last edited by Jeeqbit; 05-05-2025 at 05:17 AM.

  9. 05-05-2025 05:19 AM

  10. #79
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,918
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Idk. What makes it 'impossible' IMHO is how more & more players developing tendencies to almost always 'copy other's homeworks' via either watching guides, reading strats on raidplan, or copypasting somebody's heal/mit plans. (Hilariously absurd to see people demand these in day 1-2 ngl). Deconditioning is a thing after all. Sooner or later you end up with more people who literally have no idea what to do unless they're spoonfed by ready informations. And worse, even expecting it.

    Why do you think those guides/spreadsheets even exists from first place? To people who have recognized the general pattern by experience, it takes some stumbling here and there before they figure out what and/or how to solve XYZ. No they don't need to be 'ultra tryhard sweaty' either. At least not ex/savage.
    (1)

  11. #80
    Player
    SlickPaws's Avatar
    Join Date
    Dec 2021
    Posts
    140
    Character
    Slickpaws Mcgraw
    World
    Omega
    Main Class
    Gunbreaker Lv 96
    Quote Originally Posted by Rein_eon_Osborne View Post
    Idk. What makes it 'impossible' IMHO is how more & more players developing tendencies to almost always 'copy other's homeworks' via either watching guides, reading strats on raidplan, or copypasting somebody's heal/mit plans. (Hilariously absurd to see people demand these in day 1-2 ngl). Deconditioning is a thing after all. Sooner or later you end up with more people who literally have no idea what to do unless they're spoonfed by ready informations. And worse, even expecting it.

    Why do you think those guides/spreadsheets even exists from first place? To people who have recognized the general pattern by experience, it takes some stumbling here and there before they figure out what and/or how to solve XYZ. No they don't need to be 'ultra tryhard sweaty' either. At least not ex/savage.
    I think the issue here is that the game incentivises this kind of behaviour because there is often only one way to build a job via gear and materia, and there's often only one way to resolve certain mechanics in certain fights. Occasionally you do see a couple of competing strats but for the most part, it becomes a case of "If it ain't broke, don't fix it." In terms of pure efficiency and trying to facilitate a clear for 8 players of varying skill levels and investment into the content, copying what has provably worked is just the best way to go when the content and the gearing has already been solved. It's not like other MMOs where you have a lot more control and variability on builds and skill trees that may allow for different strats and new ideas, such as using Assassin Tank to cheese tankbusters in SWTOR (that's the only other MMO I have much experience raiding in) but even then a "meta" tends to form around what works best with the least amount of effort.
    Weirdly, I think this means that FFXIV probably has the lowest barrier to entry when it comes to raiding because everything you need has already been solved by the best and most dedicated raiders.
    (0)
    Last edited by SlickPaws; 05-05-2025 at 05:58 AM.

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