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  1. #1
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    978
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Red Mage Lv 100
    Have I said it should be zero?? I'm saying it shouldn't be free. You're correct, healers should lose out on damage if they want to use mitigation and some healing. SCH's Sacred Soil does this. WHM used to have Protect and Stone Skin as casted spells. It was the norm for WHM and SCH even in ShB where you usually had to sacrifice damage to gain weave space and mobility. Tanks should also be in this same boat
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  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,922
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Azurarok View Post
    Have I said it should be zero?? I'm saying it shouldn't be free. You're correct, healers should lose out on damage if they want to use mitigation and some healing. SCH's Sacred Soil does this. WHM used to have Protect and Stone Skin as casted spells. It was the norm for WHM and SCH even in ShB where you usually had to sacrifice damage to gain weave space and mobility. Tanks should also be in this same boat
    I was mostly just comparing how it sounds when people say tanks shouldn't have any healing when saying healers should lose out on damage to mitigate, though if we want to give tanks the treatment of they can't use any healing unless they sacrifice damage I think it's only fair.

    I disagree that you can't have some free cooldowns, the point is having a limited amount so that you can't just use your resources without thinking, even in dungeons i want healers and tanks to be rewarded for using their cooldowns in synergy which in return would save healers from having to gcd heal as much (which they don't at all in current content). I don't see any issue and I mean this sincerely. I think the cost to having "free cooldowns" is that you have to actually use them up at the correct time for good trade-off value.

    I think (and I hope) is what we want is the same thing at the core of this issue I want tanks and healers to actually feel important and work together, I just in a different light don't think it's fully a issue with free cooldowns, it's more the fact that these cooldowns are "free" because we have so much on healers/tanks theirs never a big risk of running out or messing up with incorrect use.

    as a side note I did prefer the longer cast time on healers back in SHB, Whm was still massively UP in comparison but i feel like that mobility and planning around it is one thing more lost on healers due to how much free movement options they have now and less cast times obviously.
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