Quote Originally Posted by Rithy255 View Post
No it doesn't need to go to pre-SHB, I really find it odd that a lot of you will insist that sustain needs this massive downside, more then the fact that tanks just simply have a bit too much especially warrior, Equilibrium is actually a good example of a cooldown that is fine on it's own (maybe take off the regen added in EW lol) but the issue is that warrior has tons and tons upon it so it becomes a self and target sustain monster.

Not to say there can't be some situationally useful sustain cooldowns such as Clemency, but at the same time can we stop trying to argue that things like aurora (which again falls under the "free heal") is a problematic cooldown on its own.

This is like me saying healers should have to cast a gcd to help tank with a mitigation if the tank doesn't wanna use mits but in reality it's fine if healers have free cooldowns, the issue is again they have too many of the same thing where your never actually playing around your cooldowns and have fallback options because you already got so much.

Funnily enough it's a team based game tanks and healers should be working together to keep the tank and party alive and funnily enough tanks don't have to encroach on healer design even when having healing cooldowns if designed properly, but in reality it's because of the abundance of healing that we have on tanks like warrior it does encroach on that design currently.
The problem is simply this game puts out so little damage that ANY healing on the tanks is too much healing

GNB can sustain itself in a dungeon with 2 charges of aurora and HOC. If it can do that then either Aurora, HOC or both is problematic as square absolutely refuses to up the amount of damage content puts out.

No matter how absolutely cracked WAR is the weaker sustain tanks still being able to keep themselves totally healthy on their own CD’s means the limit to functionally acceptable tank healing is very very low