I'm really not the surpised.
I feel like the people pointing at tanks being the issue with healer design need to realise about 80% of the issue is encounter design itself and not fully issues with tanks.
to go over what I've already said a thousand times on this forum, I do think theirs obviously some parts tanks do play in healer issues such as the obvious tanks strong mitigative and self healing values (with the most obvious example of that being warrior) but I think the Larger issue has always been with the content itself not even utilising our tank or healer kits properly.
I don't think this can be argued anymore as a simple matter of "remove x from tanks" it's we need to actually overhaul both so they play into each other correctly, but also most importantly this should point out that encounter design really should have more importance on role design.



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