Quote Originally Posted by Azurarok View Post
Snip
Some levels of "free" tank healing skills are fine no one complained about aurora in shadowbringers despite it not really having any trade offs, it's more the amount on tanks that is too much rather then tanks having any non "free" healing skills, there doesn't need to be a "cost" for tank healing skills, there just needs to be less

I'll first talk about PLD/GNB where its obvious they are starting to trend towards having too much sustain, Paladin I feel like needs to just have the magic attacks not heal them, maybe let royal Authority have a small heal effect in general, Holy sheltron/intervention regen on its own isn't really that egregious, Gunbreaker Aurora should go back to 200 Potency while also lowering its excog quite a bit.
Warrior is a Prime example of just having free healing skills if you look at its toolkit literally every one of it's skills has a some form of healing I do think warrior can keep some of its "free" healing, but it needs to be toned down alot, also having aoe per hit heal effects is just unhealthy and trivializes any sort of "pull" a dungeon has.

My biggest issue is to do with Mitigation, I think people focus too much on tank healing, as a Paladin what's keeping me up in a pull is 90% my mitigation value because i have so many strong defensives if the group got enough damage I wouldn't generally need any sort of healing, trust me the healing on the holy blade combo and sheltron is nice but actually has no where near as much as a impact as my actual mitigation value has, I don't really know why people really think its a small regen that is actually the broken part that keeps me alive it's really not.

I think we need to tone down Mitigative values on tanks and boost some of the healers single target mits actually, all tanks 40%'s are really strong to the point where its actually just too strong I don't mind them having unique aspects but they need to be toned down along with our Mitigative tools giving two stacked effects, just make it a simple 15-20% + some small sustain effect and it would be fine.

All I'm saying is the argument of "lets just remove all heals from tanks and dps" isn't really a good argument onto how to make healer a actual fun role I hardly think it would even make healer fun because tanks would still have absurd mitigations... you maybe do one or two ogcd heals now... woohoo?

I also don't really play tank to be "I aggro and do boring rotation role" I actually like protecting teammates as a tank and contributing utility like veil, wings, intervention ect. I want more instances where I feel like I'm actually protecting my team.

In summary, some free healing is fine the current levels on pld/gnb need toning down and warrior is way over the limit of free healing tools, but I think mitigation also plays a stronger part in why tanks feel so survivable.