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  1. #1
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,326
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rithy255 View Post
    Some levels of "free" tank healing skills are fine no one complained about aurora in shadowbringers despite it not really having any trade offs, it's more the amount on tanks that is too much rather then tanks having any non "free" healing skills, there doesn't need to be a "cost" for tank healing skills, there just needs to be less
    Aurora when it was first introduced wasn't really all that strong... 200 potency regen with a 18s duration (6 ticks, 1200 total healing potency) and 60s CD. It's been buffed twice since, to get it's second charge to make it usable more often and an extra 100 potency to take it a 1800 total... And also EW added Corundum, and in DT every tank got some form of heal attached to their Job specific mit skill.
    Just take aurora back to what it was on ShB launch, maybe even increase it's CD, and that skill is fine.

    One of the steps to fix stuff is definitely just start taking healing away from tanks.
    WAR can keep their self-heals, since that's more or less part of the jobs identity but take away their ability to heal the party.
    PLD can keep Clemency, but don't half it's cost and keep it at 4k MP cost. Remove the heal from Divine Veil. Nerf the regen on Sheltron/Intervention. And just get rid of Divine Magic Mastery II.
    DRK was fine before DT.
    GNB, nerf Aurora back to ShB and cut down Corundum's heal's potency.

    And in general, just get nerf the heals from all the tanks level 92 version of their Job specific mit.
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  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,002
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    Aurora when it was first introduced wasn't really all that strong... 200 potency regen with a 18s duration (6 ticks, 1200 total healing potency) and 60s CD. It's been buffed twice since, to get it's second charge to make it usable more often and an extra 100 potency to take it a 1800 total... And also EW added Corundum, and in DT every tank got some form of heal attached to their Job specific mit skill.
    Just take aurora back to what it was on ShB launch, maybe even increase it's CD, and that skill is fine.

    One of the steps to fix stuff is definitely just start taking healing away from tanks.
    WAR can keep their self-heals, since that's more or less part of the jobs identity but take away their ability to heal the party.
    PLD can keep Clemency, but don't half it's cost and keep it at 4k MP cost. Remove the heal from Divine Veil. Nerf the regen on Sheltron/Intervention. And just get rid of Divine Magic Mastery II.
    DRK was fine before DT.
    GNB, nerf Aurora back to ShB and cut down Corundum's heal's potency.

    And in general, just get nerf the heals from all the tanks level 92 version of their Job specific mit.
    even old Aurora was "free sustain" which is my point entirely that some amount of free sustain has always been fine, not to say it hasn't been buffed hence why i didn't even mention some buffs its gotten.

    I feel like it's odd that you would suggest to basically remove all sustain from paladin and nerf clemency then say eh just make sure warrior can't heal others but keep it's strong self healing, idk seems a bit bias like "who cares about PLD as long as we keep warriors self healing identity". I personally think healing from magic attacks needs to go, maybe veil? but if we were to nerf tanks self healing warrior should be the first one looked at imo.

    I also don't think like DRK really even is a issue with sustain... like having one excog tied to a 120's ability and a 500 potency heal on a attack doesn't strike me as OP.
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