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  1. #10611
    Player
    YarnMage48's Avatar
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    Feb 2025
    Location
    Gridania
    Posts
    41
    Character
    Makoto Yumishi
    World
    Goblin
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    (Side note I’m not being condescending using Caps, it’s because it’s annoying to embolden text on mobile)

    SCH doesn’t “win” because it was first. SCH wins because its kit was organically designed around its needs as the game developed and retains depth induced by choice. SGE copies SCH without understand why SCH is the way it is and with all of SCH’s nuance ripped out of it to make it “flow” better and then with additions made in DT seems to have no idea what to do with SGE. Like I despise seraphism but I can at least point to the fact that Seraphism covers SCH’s two age old weaknesses- namely healing on the move and sustained pure healing. WHAT does philosophia add to SGE? Like genuinely I cannot think of a niche philosophia fills. If they wanted “pankardia” for flavour then 1) they failed at making it actually pankardia and 2) in a world pankardia exists in physis is useless as a separate skill but since physis exists philosophia just comes off as a second charge of physis on 3 times the CD.

    You could have just left the emphasis out. Let me remind you what you originally said.

    "Aetherflow was designed as it is and is balanced well against energy drain and dissipation, the skills aetherflow offers are diverse and have good niches (sacred soil is too strong but that’s a different argument) but my problem with addersgall is that it’s just aetherflow with none of aetherflow’s nuance"

    But then you say that:

    "They are lacking in nuance because they are COPIES, I don’t know how to make this any clearer."

    You could have made it clearer by saying what you really thought in the first place. No need to add emphasis when really all you did was clearly communicate your position.

    But here you are again claiming that Scholar has "more nuance", without explaining what you mean by that. When it comes to Philosophia, it can either boost your healing magic or give you a "pankardia" effect. This is a skill that can be used in different situations, based on whether you need another regen or some boosted GCD heals. Boosted GCD shield/heals are good for managing unscripted damage and recovery, or just a lot of damage and not a lot of time to respond to it. As far as applicability for the additional regen, there's the Beat 1 Phase in M2S, in which players have a DoT that grows in potency throughout the 1 minute and 50 second phase. There is a lot of use for additional regen time during that phase. So there's a good potential for use.

    Physis has both effects at a lower potency and has a shorter cooldown. Philopsohia effectively only lets you use one of the two effects in any given GCD, but the effect is more powerful, and the cooldown is longer. So I'm going to place Philosophia where I need the stronger effect (such as having the stronger regen further into Beat 1), and use Physis for when I need a smaller regen.
    (0)

  2. #10612
    Player
    YarnMage48's Avatar
    Join Date
    Feb 2025
    Location
    Gridania
    Posts
    41
    Character
    Makoto Yumishi
    World
    Goblin
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post

    And the way you’ve responded to my point about the mit plan just seems to show you are desperate to sell pointless “difference” as meaningful difference.
    As far as your baseless accusation that I'm "desparate to sell pointless difference as meaningful difference", I think this is best addressed with a specific example.

    M2S starts off with a Raid Wide, either a partner stack or spread, a second partner stack or spread, and then a raid wide as its goes into Beat 1. There's 23 seconds, then 29 seconds, then 23 seconds, respectively, between these hits. So I can't just use Kerachole for everything. But if I use Kerachole for the phase transition, that HoT also helps with the aforementioned long DoT. So here's what I did. After using Kerachole on the first raid wide, I used Panhaima to shield (shield equivalent to a heal of 200 potency) the first drop of love/spread love. This provided an additional heal of 400 potency once the effect wore off. I timed this in such a way that the heal popped right away after the damage. Then I used Holos to add an additional 300 potency heal and provide the mitigation for the 2nd drop of love/spread love. Only using these two skills, I added 700 potency of healing to the recovery between hits. How would this work swapping in Seraph for Panhaima and Expedience for Holos? Well, since Seraph isn't going to cast Seraphic Veil until damage happens, you'd need to summon Seraph for the first raid wide so that the Seraphic Veil mitigaion (equivalent to a heal of 180) would be up for the first "love". However, this means that Seraph will no longer be on the field to recast Seraphic Veil, which would provide healing, after the first "love". Then, if you use Expedience to mit the 2nd "love", you don't have any healing added. So, in this case, the Sage mit plan adds 700 potency of healing. Spam casting Eukrasion Prognosis, with a direct heal potency of 100, heals me for about 5300-5450 each time (not including crits). So that 700 potency amounts to around 37,000 - 38,000 hp of healing, which is over a quarter of my total HP. Using blessing, as you suggest, provides 320 potency of healing. Not even half of the 700 Sage can get, without having to use the additional skill.

    So in this scenario, using the Sage skills will both mitigate and heal a significant amount of HP, while the Scholar "equivalent" will only shield. I have every confidence that you could devise a heal plan for Scholar that would be able to handle this round of mechanics just as well, but the point I'm making here is that swapping the skills 1 for 1 the way you describe would have a significantly different result in the scenario I've described.

    So yes, they are different skills that can be applied to different situations in unique ways, with a significant difference in the end result.
    (0)

  3. #10613
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by YarnMage48 View Post
    So what you are really saying is that Scholar is better because it came first.
    No, Aetherflow has more it can leverage. It has a CD that comes at cost and actually adds some intensity to the situations in which you'd want to use it. Its use cases are more distinct from each other and there is greater versatility in healing/sustain options. There is an opportunity cost to heals. You have a manual generator allowing for effectively 6 charges.

    SGE was left with essentially a copy-pasted version of the same system pared down of most of its skill expression and interesting levers. It's the post-Kaiten-Kenki of healer gimmicks.

    Be it through Addersgall or elsewhere, SGE deserves more to make it unique.
    (2)

  4. #10614
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    As a side note, I hear more often than I need to from someone I know who does Fencing, that some of RDM's actions have nonsensical names. For example, a Fleche is more akin to the animation we see for Corps-A-Corps (the dash in), and Zwerchau is a longsword technique, not a rapier one. Guess they just wanted a word that began with Z, that is sorta kinda sword related, so they could have the Zorro slashes as an animation
    Aye, a zwerchau is just a "transverse cut". That said, the term feels a bit... odd, to say the least, for a blade not especially capable of quickly rotating around the opponent's blade for a thrust or an attack in the opposite arc, as is far more the case for a longsword or other two-handed blade than for a rapier or other one-handed blades. That's not to say that the latter can't do these, too, but terminology systems built around the rapier, for instance, opt for different taxonomies better fit to the affordances of their blade, and will therefore vary from that of the longsword, let alone the german tradition thereof.

    Zwerks are handy because they can guard from downward or diagonal cuts from the side into which you're cutting, acting easily as a threat-presenting guard (something you can instantly follow up on with a thrust or opposite strike) even if you have to extend it past the ideal point around which to rotate for a strong cut, or --better still-- guarding oneself even as one attacks.

    And a fleche, unsurprising from the term fletcher, is... "an arrow". Just launch yourself, point first, at the enemy... "like an arrow". I mean, I guess it's at least throwing little aetherial swords as if they were ranged weapons? Still makes me think they were thinking of "big flechettes" instead and just figured they could reverse-engineer a fencing term of sorts from that? Idek.
    (0)
    Last edited by Shurrikhan; 02-24-2025 at 09:47 AM.

  5. #10615
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,738
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by YarnMage48 View Post
    snip
    This is what I’m saying, your explanation of what you do with philosophia is basically just rewording the tooltip. “Oh you can use it to boost GCD healing or you can use it when you need a regen”, yes thank you I can read that from the tooltip what I’m saying is what does this achieve for SGE that it didn’t already have? SGE doesn’t struggle with regen output and by and large GCD amplification on SGE is weak unless it’s Zoe so what is this skill actually doing for the class? I can point out in one sentence what seraphism does for SCH without rewording its tooltip just as I can point out what sunsign and divine caress do for WHM and AST. But I can’t point out what philosophia does for SGE

    It fills no niche, it’s just a physis equivalent where they could have retooled physis to do exactly the same thing. This seems to be the core of our disagreement, you see difference where it exists in the tooltips, I see it where it affects gameplay. This also extends to your second quote about how you picked a very specific situation and said that “this adds 500 potency or so to my healing that SCH can’t replicate with the equivalent skills”, yes sure but do you need that 500 potency? In your specific example the answer is no, if you did substitute the equivalent SCH skills you wouldn’t get that 500 potency but you wouldn’t be in any danger of dying and the next damage is ages away. So differences exist as per the tooltips but they don’t exist as per gameplay

    Now I’m sorry if I came off as rude, I genuinely don’t mean to be, sometimes my phrasing can be a bit abrasive but your opinion of seeing difference in the tooltips isn’t necessarily wrong, I just personally disagree with it
    (3)
    Last edited by Supersnow845; 02-24-2025 at 09:54 AM.
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #10616
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,355
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by YarnMage48 View Post
    As far as your baseless accusation that I'm "desparate to sell pointless difference as meaningful difference", I think this is best addressed with a specific example.

    M2S starts off with a Raid Wide, either a partner stack or spread, a second partner stack or spread, and then a raid wide as its goes into Beat 1. There's 23 seconds, then 29 seconds, then 23 seconds, respectively, between these hits. So I can't just use Kerachole for everything. But if I use Kerachole for the phase transition, that HoT also helps with the aforementioned long DoT.
    Precast DeployAdlo before combat begins, this protects you from the first raidwide all on its own. For the first 'Love', Summon Seraph, drop one Consolation, and use Soil (and Fey Illumination before these if you feel like it, to buff the Consolation). For the second 'Love, you use the second Consolation after the first Love hits, and then use Expedient to mitigate. Then, Soil's up again for the raidwide that goes into Beat 1, and if you didn't use it before, you can throw Fey Illumination onto this too. In progression, you're much less concerned with 'spend every GCD on damage', and so you can throw Recitation Succor, or Deploy>Adlo, onto things with almost reckless abandon. For example, you could Recitation Succor the 2nd Love (supplementing the lonely Expedient), and then Deploy Adlo would be up (assuming you precast it before combat) for Beat 1's raidwide. Later on in gearing, when you're BIS and trying to parse, the 'advantage' of the additional heals that things like Holos provide, aren't as big a factor as you take less damage in the first place, have more Max HP, your other actions like Whispering Dawn etc. heal for more, etc. If the 300p healing of Holos really is such a big deal, well, as well as there being some pure healing being attached to those Consolations you'd be using, SCH can throw out Fey Blessing for the same 300p (ish, it's listed as 320 but pet potency still isn't 1:1, thanks SE). But it's also available twice as often as Holos' healing is (2min for Holos, 1min for Fey Blessing).

    There is indeed some differences/nuances to how Panhaima compares to Consolation. Namely, Panhaima lasts 15s. Consolation lasts for 30s, and can be used up to ~18s after Summon Seraph (later risks ghosting the action), and so you can have 'party protected from attack' happen up to like, 48 seconds after pressing Summon Seraph. What you're covering with the combination of Holos' mit and its 300p barrier, SCH achieves by having access to its two Consolation charges, that can be placed as far apart as they are able to be. Effectively, one of SCH's weaknesses is that it has a lot of actions that feel 'weaker' on the surface than SGE (eg Panhaima protects you 6 times, Consolation only twice), but on the other hand, SCH's tools offer a lot more versatility in how/when you use them (for example, if I want the mit, but not necessarily the barrier, of Holos, I don't get the option, they are a package deal), and if you want to match the functionality of SGE's actions, you're much more able to do so by simply using more than one action, and combining them together for an 'effect greater than the sum of their parts'

    I'm also not sure what you're talking about with 'needing Seraphic Veil up for the first raidwide', or having it up for anything, really. It's just Embrace, but with an additional effect of 'barrier for 100% of the healing it does'. That barrier is one of those 'it's nice to have, but it's not a factor in the plan' things when it comes to raidwide damage.

    I would say that the statement of 'you can translate the mit plan 1:1 with no changes at all' is not true. Rather, the issue is that you can translate like 85% of it directly like that, which means that by doing the fight as one of the two jobs, you're already most of the way there on the other, which lessens how much time the player spends in the 'fun prog phase' for the fight. Going into a fight and clearing it on PCT doesn't necessarily translate to knowing how to do the fight as BLM, because of the very different playstyles of the two jobs, even though they're both Casters. Similarly, there's a bit more to reprogging a fight as AST, after clearing as WHM, due to the delayed healing effects, having to swap Lily instant healing for HOT based OGCD healing, etc. But with SCH/SGE, there's far more overlap in functionality with SCH's Tool A vs SGE's Tool B (currently), and that's where the debate arises.

    A lot of the reason for this is simply that the game doesn't have systems enough to make the small differences feel like they're very apparent, so SE's boxed themselves into just giving us such basic effects for tools. For example, take Philosophia. Its effect is effectively Plenary Indulgence, with the additional perk that 'the healing can be triggered by all GCDs, not just AOE heals'. Plenary could just as well have been updated to be triggered by Cure2, or Regen, or Dia and Glare, either as a regular update or as a trait learned later in levelling. But then, Plenary is a 60s CD, and Philosophia is a 180s CD. Does the 20% bonus healing effect (which doesn't actually affect Eudaimonia itself, if you can believe that) really justify the extra CD? I feel like the action would work better as a 120s CD, with the potency-per-proc lowered to, say, 120p if needed for 'balance', but hey, if it were 100% up to me, it would have a completely different function

    When every 'question' that raid design asks of the player can be answered with 'Heal', 'Barrier', 'Mitigation' or some combination thereof, is it any wonder that we see such overlaps in functionality in the kits?
    (3)
    Last edited by ForsakenRoe; 02-24-2025 at 10:55 AM.

  7. #10617
    Player
    YarnMage48's Avatar
    Join Date
    Feb 2025
    Location
    Gridania
    Posts
    41
    Character
    Makoto Yumishi
    World
    Goblin
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Precast DeployAdlo before combat begins, this protects you from the first raidwide all on its own. For the first 'Love', Summon Seraph, drop one Consolation, and use Soil (and Fey Illumination before these if you feel like it, to buff the Consolation). For the second 'Love, you use the second Consolation after the first Love hits, and then use Expedient to mitigate. Then, Soil's up again for the raidwide that goes into Beat 1, and if you didn't use it before, you can throw Fey Illumination onto this too. In progression, you're much less concerned with 'spend every GCD on damage', and so you can throw Recitation Succor, or Deploy>Adlo, onto things with almost reckless abandon. For example, you could Recitation Succor the 2nd Love (supplementing the lonely Expedient), and then Deploy Adlo would be up (assuming you precast it before combat) for Beat 1's raidwide. Later on in gearing, when you're BIS and trying to parse, the 'advantage' of the additional heals that things like Holos provide, aren't as big a factor as you take less damage in the first place, have more Max HP, your other actions like Whispering Dawn etc. heal for more, etc. If the 300p healing of Holos really is such a big deal, well, as well as there being some pure healing being attached to those Consolations you'd be using, SCH can throw out Fey Blessing for the same 300p (ish, it's listed as 320 but pet potency still isn't 1:1, thanks SE). But it's also available twice as often as Holos' healing is (2min for Holos, 1min for Fey Blessing).
    Yeah, it makes significantly more sense to handle these mechanics differently on scholar. Taking my SGE plan and "converting" it to SCH in the way supersnow talked about resulted in a really weird plan.

    But I guess all we are doing is just "seeing differences in tooltips".
    (0)

  8. #10618
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,738
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I never said conversion of an optimal SCH plan to a SGE plan would be optimal on SGE, I said that it works “near flawlessly” (like 90-95%) and I didn’t have to alter anything. Sure on SGE I could have done “more” by changing and reoptimising but my point is that my converted SCH plan shouldn’t even work in the first place. I shouldn’t have skills similar enough I can even convert the plan. My SCH plan got me clears on SGE without me changing anything, that shouldn’t happen

    A 100% SCH plan shouldn’t be a 95% plan on SGE it should be zero because it shouldn’t even work

    Like take a step back, instead of going “expedience and holos are different because of sprint vs heal” why do both shield healers even have a 10% mitigation on a 2 minute CD, an oGCD shield on a 2 minute CD and a bubble that’s a 10% mitigation and a regen on a 30 second CD. Like why do two classes need such blatant skill crossover
    (7)
    Last edited by Supersnow845; 02-24-2025 at 03:34 PM.
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #10619
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,978
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    A reminder that Holos didn’t even had a shield attached in its inception. It was just 300p heal with same mit% for 20s, but added Holosakos later on because SGE was having an issue in one of DSR mechanics in that time. They weren’t having a problem because SGE wasn’t capitalizing its many ‘pity heals’. SGE was struggling to compete against SCH because of mits issue. Maybe if they don’t just copy pasta too much from the SCH template down to its potency, learning level, purpose, etc then try to add random effect baked into the same button as an attempt to sell meaningless differences & instead give the job more thought why XYZ skill needs to exist in a job’s kit, they would’ve immediately realize the 300p heal attached has always been very superfluous.

    What’s the lv76 button for SCH? Ah yes, Fey Blessing. Used to be a 2m cooldown. Turned down to 1m by EW. For same potency. SGE being a job that was developed from mid-ShB, it’s another notion adding to its similarities.

    “How do we differentiate Blessing and Holos somehow..? I know! Give it a mit but keep it 2m cooldown!”—somebody in their team, probably.

    They probably don't even remember the attached 300p heal on it today. Am I saying they should remove it now? Not quite. But there's a part in my mind that tries to imagine.. will they even buff Holos ever if... instead of starting as a 300p Heal + 10% mit, it was always been 300p SHIELD + 10% mit? Honestly? I don't think they would.
    (1)
    Last edited by Rein_eon_Osborne; 02-25-2025 at 12:10 AM.

  10. #10620
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,385
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I think the problem is healers never really come out of training mode. The opportunity to use your entire kit is few and far between and devs are too scared to do really big hits. This causes hiealing for the most part to be rather dull and less engaging when things are going right and more engaging when things go wrong.

    Content design is set to where things rarely go wrong in casual content which is where healers need help the most. However their gameplay loop is tuned to 8 man savages where things go wrong in early prog which results in a simplistic DPS kit of 2 buttons.
    (1)

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