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  1. #1
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,661
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by YarnMage48 View Post
    One thing I will point out is that, unless you are playing with a very good, very consistent team, you are going to have a not-insignificant amount of unpredictable damage to react to. Having the extra adaptability can be a huge boon in that scenario. But inversely, if everything goes to script, the reactive healers can manage just as well.
    Had a run of M3 normal earlier (for a friend's alt character). Must have been like, 14 deaths across the team in total? Enough to lose count, and to need a Healer LB, at least. But, I was, at multiple times, one of four players still alive in the run as one of the Healers (SCH). We scraped by long enough to get a Healer LB out and clear. There was a moment (about 30s before LB3 came up) where we had to take an 8man stack mark with just 4 people. I had to think fast, and throw out a Swiftcast>Adlo>Deployment combo (there was also an active Sacred Soil I used for the regen), and the team lived with sub-5k HP left. Without that, we'd have wiped, 8mins or so into the fight. That would have been pretty tragic

    Point is, I think that the 'Proactive/Reactive' label doesn't really add anything, because we can be VERY Reactive with one of the more Proactive healers (SCH), but we can't be as Proactive as one of the Reactive healers (WHM). In the above scenario, if I were a WHM, we'd be done for. Temperance and Divine Caress would likely have already been used at that point, and WHM has no other mitigation they can offer. Even if Temperance/Divine Caress were miraculously available, DC is 400p and my Deploy Adlo was 540p, so it wouldn't have even been enough without something extra. As a WHM, I could keep everyone's HP at max more easily, yes, but once that stack marker comes, WHM-me wouldn't have anything I could do to save us. Can't out-HPS a oneshot. But as a SCH, I almost always have access to something. In a normal mode like that, when everything's going swimmingly, I don't need to use Expedient, or Deployment Tactics, or Seraph, or Seraphism. So, when things DO go wrong, I have all of those actions on standby to salvage the situation.

    Every expansion, SE makes it easier for all the healers to be 'Reactive'. But this comes at the cost of making the so-called Proactive healers, more Reactive too, so they end up with the potential to be Proactive and Reactive, and the originally-Reactive healers end up being... still just 'Reactive'

    Quote Originally Posted by Supersnow845 View Post
    “Haima” means blood as a representation of the 4 humours theory (of which phlegma for phlegm is another though black and yellow bile are not represented)
    I don't remember which of the two is which, but I do know that one of the two biles is 'Melainachole', from which we get the word 'melancholy', and -Chole is referred to by the Addersgall spenders

    The other bile I don't know the name of, but was thought to be produced by the Gall Bladder. I'm sure we can all guess what part of the SGE naming refers to that

    (edit: wikipedia says Melainachole is the black, and that means the Gall bile would be the yellow)

    As a side note, I hear more often than I need to from someone I know who does Fencing, that some of RDM's actions have nonsensical names. For example, a Fleche is more akin to the animation we see for Corps-A-Corps (the dash in), and Zwerchau is a longsword technique, not a rapier one. Guess they just wanted a word that began with Z, that is sorta kinda sword related, so they could have the Zorro slashes as an animation
    (2)
    Last edited by ForsakenRoe; 02-23-2025 at 01:39 PM.

  2. #2
    Player
    YarnMage48's Avatar
    Join Date
    Feb 2025
    Location
    Gridania
    Posts
    41
    Character
    Makoto Yumishi
    World
    Goblin
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post

    Every expansion, SE makes it easier for all the healers to be 'Reactive'. But this comes at the cost of making the so-called Proactive healers, more Reactive too, so they end up with the potential to be Proactive and Reactive, and the originally-Reactive healers end up being... still just 'Reactive'
    Well I'm glad you were able to salvage a clear. But seriously, one anecdotal example of a very specific situation, with literally no mention of what class the other healer was and how they contributed, only proves that you and your co-healer did a good job of reacting to that situation. Every healer will run out of resources eventually. How long that takes is more dependent on how well you can utilize the kit than the kit itself.

    The labels proactive and reactive, just like barrier and pure healer, are referring to overall design. You can be proactive, reactive, shield, and direct heal with all of them.

    I've gotten into this topic before but a large part of this is so that any healer class, or pair of healer classes, can go into any content and handle the healing. But what this does lead to is toolkits that are flexible, rather than rigidly centered around the functional design idea.
    (0)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,023
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    As a side note, I hear more often than I need to from someone I know who does Fencing, that some of RDM's actions have nonsensical names. For example, a Fleche is more akin to the animation we see for Corps-A-Corps (the dash in), and Zwerchau is a longsword technique, not a rapier one. Guess they just wanted a word that began with Z, that is sorta kinda sword related, so they could have the Zorro slashes as an animation
    Aye, a zwerchau is just a "transverse cut". That said, the term feels a bit... odd, to say the least, for a blade not especially capable of quickly rotating around the opponent's blade for a thrust or an attack in the opposite arc, as is far more the case for a longsword or other two-handed blade than for a rapier or other one-handed blades. That's not to say that the latter can't do these, too, but terminology systems built around the rapier, for instance, opt for different taxonomies better fit to the affordances of their blade, and will therefore vary from that of the longsword, let alone the german tradition thereof.

    Zwerks are handy because they can guard from downward or diagonal cuts from the side into which you're cutting, acting easily as a threat-presenting guard (something you can instantly follow up on with a thrust or opposite strike) even if you have to extend it past the ideal point around which to rotate for a strong cut, or --better still-- guarding oneself even as one attacks.

    And a fleche, unsurprising from the term fletcher, is... "an arrow". Just launch yourself, point first, at the enemy... "like an arrow". I mean, I guess it's at least throwing little aetherial swords as if they were ranged weapons? Still makes me think they were thinking of "big flechettes" instead and just figured they could reverse-engineer a fencing term of sorts from that? Idek.
    (0)
    Last edited by Shurrikhan; 02-24-2025 at 09:47 AM.