Had a run of M3 normal earlier (for a friend's alt character). Must have been like, 14 deaths across the team in total? Enough to lose count, and to need a Healer LB, at least. But, I was, at multiple times, one of four players still alive in the run as one of the Healers (SCH). We scraped by long enough to get a Healer LB out and clear. There was a moment (about 30s before LB3 came up) where we had to take an 8man stack mark with just 4 people. I had to think fast, and throw out a Swiftcast>Adlo>Deployment combo (there was also an active Sacred Soil I used for the regen), and the team lived with sub-5k HP left. Without that, we'd have wiped, 8mins or so into the fight. That would have been pretty tragic
Point is, I think that the 'Proactive/Reactive' label doesn't really add anything, because we can be VERY Reactive with one of the more Proactive healers (SCH), but we can't be as Proactive as one of the Reactive healers (WHM). In the above scenario, if I were a WHM, we'd be done for. Temperance and Divine Caress would likely have already been used at that point, and WHM has no other mitigation they can offer. Even if Temperance/Divine Caress were miraculously available, DC is 400p and my Deploy Adlo was 540p, so it wouldn't have even been enough without something extra. As a WHM, I could keep everyone's HP at max more easily, yes, but once that stack marker comes, WHM-me wouldn't have anything I could do to save us. Can't out-HPS a oneshot. But as a SCH, I almost always have access to something. In a normal mode like that, when everything's going swimmingly, I don't need to use Expedient, or Deployment Tactics, or Seraph, or Seraphism. So, when things DO go wrong, I have all of those actions on standby to salvage the situation.
Every expansion, SE makes it easier for all the healers to be 'Reactive'. But this comes at the cost of making the so-called Proactive healers, more Reactive too, so they end up with the potential to be Proactive and Reactive, and the originally-Reactive healers end up being... still just 'Reactive'
I don't remember which of the two is which, but I do know that one of the two biles is 'Melainachole', from which we get the word 'melancholy', and -Chole is referred to by the Addersgall spenders
The other bile I don't know the name of, but was thought to be produced by the Gall Bladder. I'm sure we can all guess what part of the SGE naming refers to that
(edit: wikipedia says Melainachole is the black, and that means the Gall bile would be the yellow)
As a side note, I hear more often than I need to from someone I know who does Fencing, that some of RDM's actions have nonsensical names. For example, a Fleche is more akin to the animation we see for Corps-A-Corps (the dash in), and Zwerchau is a longsword technique, not a rapier one. Guess they just wanted a word that began with Z, that is sorta kinda sword related, so they could have the Zorro slashes as an animation



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