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  1. #1
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Maltothoris View Post
    Also they keep adding those high potency moves so it feels especially bad when you don't crit them with how the scaling works and when you compare them to other stats. I harp on piety all the time because it has the second worse scaling in terms of tiers only after determination.
    'Some players dislike the RNG of the AST cards'
    >remove the RNG entirely, making them 100% predictable (harming the identity of the job in the process)

    'AST is now behind on damage because they have less RDPS contribution from the cards'
    >increase the potency of their personal DPS actions, such as buffing the DOT by an unprecedented 15p per tick (harming the identity of the job in the process)

    'AST needs a new 2min button like the other healers got at level 92'
    >gives AST an 860p nuke that is not guaranteed to Crit or Direct Hit, thereby not only (harming the identity of the job in the process), but also bringing back RNG into the job's design, having just removed it. ????

    Unlike the Cards, where the player had some degree of control over the RNG (Redrawing, for example), there's no working around the Oracle Crit RNG. You either get lucky, or get screwed. So, what did the rework solve?

    Also, they could have at least made Oracle more... distinct in function from the other 'it does big damage' attacks added with DT. Like, I would suggest making it do 12 hits of 70p, one for each of the Twelve (since it uses their symbols in the VFX). That way, it's super-resistant to Crit Variance, as there's 12 individual 'did it Crit' rolls to do. And what if we get a little more creative: The colour of the VFX changes, to mirror your Patron Deity. You picked Halone? Ice Blue Oracle. You picked Oschon? Green Oracle. Rhalgr, Purple Oracle, etc. A nice little way for people to show what they picked for that one, otherwise entirely fluff choice at the start of the game
    (2)

  2. #2
    Player
    YarnMage48's Avatar
    Join Date
    Feb 2025
    Location
    Gridania
    Posts
    41
    Character
    Makoto Yumishi
    World
    Goblin
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    'Some players dislike the RNG of the AST cards'
    >remove the RNG entirely, making them 100% predictable (harming the identity of the job in the process)

    'AST is now behind on damage because they have less RDPS contribution from the cards'
    >increase the potency of their personal DPS actions, such as buffing the DOT by an unprecedented 15p per tick (harming the identity of the job in the process)

    'AST needs a new 2min button like the other healers got at level 92'
    >gives AST an 860p nuke that is not guaranteed to Crit or Direct Hit, thereby not only (harming the identity of the job in the process), but also bringing back RNG into the job's design, having just removed it. ????

    Unlike the Cards, where the player had some degree of control over the RNG (Redrawing, for example), there's no working around the Oracle Crit RNG. You either get lucky, or get screwed. So, what did the rework solve?

    Also, they could have at least made Oracle more... distinct in function from the other 'it does big damage' attacks added with DT. Like, I would suggest making it do 12 hits of 70p, one for each of the Twelve (since it uses their symbols in the VFX). That way, it's super-resistant to Crit Variance, as there's 12 individual 'did it Crit' rolls to do. And what if we get a little more creative: The colour of the VFX changes, to mirror your Patron Deity. You picked Halone? Ice Blue Oracle. You picked Oschon? Green Oracle. Rhalgr, Purple Oracle, etc. A nice little way for people to show what they picked for that one, otherwise entirely fluff choice at the start of the game
    You're hitting the nail right on the head with this one. We've lost class differentiation because we complain about the differences. I'm also tired of Sage being described as a "worse scholar" Kardia is just "Selene but it sucks". Like. We got something unique with that. And what did we do? We complained that its not as "good" as SCH. Frankly I think that Kardia requiring DPS uptime is neat. It requires player skill. But also the flexibility of Selene is good too. So like. They are different and both good. But as long as we keep complaining about the class features that we have, the more we are going to lose them, and each class will look more and more like each other. SE really doesn't have any good options, no matter what they do someone here on the forums is going to complain VERY LOUDLY about it.

    Also I really like your ideas for Oracle. That would be really neat and bring back a little of the class identity.
    (2)

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,701
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by YarnMage48 View Post
    You're hitting the nail right on the head with this one. We've lost class differentiation because we complain about the differences. I'm also tired of Sage being described as a "worse scholar" Kardia is just "Selene but it sucks". Like. We got something unique with that. And what did we do? We complained that its not as "good" as SCH. Frankly I think that Kardia requiring DPS uptime is neat. It requires player skill. But also the flexibility of Selene is good too. So like. They are different and both good. But as long as we keep complaining about the class features that we have, the more we are going to lose them, and each class will look more and more like each other. SE really doesn't have any good options, no matter what they do someone here on the forums is going to complain VERY LOUDLY about it.

    Also I really like your ideas for Oracle. That would be really neat and bring back a little of the class identity.
    I would say that the SGE is just a worse SCH argument is arguing in favour of wanting more job diversity simply because SGE really doesn’t actually do anything better than SCH

    Complaining that two classes are functionally identical but one is just better on pretty much every front I think is a perfectly valid complaint to have against the position of SGE in terms of its identity
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #4
    Player
    YarnMage48's Avatar
    Join Date
    Feb 2025
    Location
    Gridania
    Posts
    41
    Character
    Makoto Yumishi
    World
    Goblin
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I would say that the SGE is just a worse SCH argument is arguing in favour of wanting more job diversity simply because SGE really doesn’t actually do anything better than SCH

    Complaining that two classes are functionally identical but one is just better on pretty much every front I think is a perfectly valid complaint to have against the position of SGE in terms of its identity
    But why do you think that Scholar is better? They have similarities but they play very differently.
    (0)

  5. #5
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,013
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by YarnMage48 View Post
    Frankly I think that Kardia requiring DPS uptime is neat. It requires player skill.
    This would be true if we didn't already spend up to 90% of each fight mashing the Dosis button. They also could really have done more with Kardia rather than making it a 'Regen but it only ticks when I mash my filler button' ability.
    (5)

  6. #6
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by YarnMage48 View Post
    I'm also tired of Sage being described as a "worse scholar" Kardia is just "Selene but it sucks". Like. We got something unique with that. And what did we do? We complained that its not as "good" as SCH. Frankly I think that Kardia requiring DPS uptime is neat. It requires player skill.
    Kardia requires dps uptime because it does nothing more than mirroring the fairy casting Embrace while the ajoining SCH is dpsing.

    When the SCH stops dpsing and casts heals instead, then the fairy will contine to heal alongside the SCH, that's why the fairy is "better". The healing kit of SCH is spread over himself and the fairy.

    Sage on the other hand doesn't need Kardia to heal alongside himself when he stops dpsing. He does everything Kardia (the fairy) would do by himself.


    Kardia is just a lazy solution to the problem that they never could balance Noct AST and SCH.
    (0)
    Last edited by Tint; 02-21-2025 at 10:12 PM.
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

  7. #7
    Player
    YarnMage48's Avatar
    Join Date
    Feb 2025
    Location
    Gridania
    Posts
    41
    Character
    Makoto Yumishi
    World
    Goblin
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Tint View Post
    Kardia requires dps uptime because it does nothing more than mirroring the fairy casting Embrace while the ajoining SCH is dpsing.

    When the SCH stops dpsing and casts heals instead, then the fairy will contine to heal alongside the SCH, that's why the fairy is "better". The healing kit of SCH is spread over himself and the fairy.

    Sage on the other hand doesn't need Kardia to heal alongside himself when he stops dpsing. He does everything Kardia (the fairy) would do by himself.


    Kardia is just a lazy solution to the problem that they never could balance Noct AST and SCH.
    I'm genuinely not understanding how having the fairy heals along with GCD heals makes the scholar a better healer. And don't you lose the fairy heals if you use the fairy to fill your aetherflow gauge? So SCH also has times where you set the passive heal aside. Only with Sage, you get Kardia heals back as soon as you start DPSing again. Sch has to wait 30 seconds to get their fairy back. That's 30 seconds where you have to make up for the lost Embrace heals. Being able to immediately pick up the Kardia effect is a lot more adaptable. In general, that's the advantage that Sage has over Scholar. For example, Scholar can use Emergency Tactics to turn their next Adloquium into a big pure heal. Sage can use Pepsis to turn existing shields into a heal. BUT. On Sage, those shields are instant cast so I an pull that off while running, and I can make that decision after I've put the shield out. Scholar still needs to get the cast out, unless they use Recitation, and they have to decide on that plan beforehand. Sage has adaptability that Scholar doesn't.

    If the Sage can do everything themselves that a Scholar can do with a Fairy, then doesn't that mean that the Sage is the better healer? We don't need fairies to "pick up our slack" after all. We can do it all ourselves without some silly fairy! That being said, I'm thoroughly opposed to the idea that one healer is "better" than the other. I like Scholar and I think the integration of fairy skills is great. Scholar and Sage have different play styles and different strengths. And that's perfectly fine. We're gonna have to appreciate and enjoy differences without playing games about classes being "better" or "worse" if we want more class differentiation.
    (0)

  8. #8
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,044
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Also, they could have at least made Oracle more... distinct in function from the other 'it does big damage' attacks added with DT. Like, I would suggest making it do 12 hits of 70p, one for each of the Twelve (since it uses their symbols in the VFX). That way, it's super-resistant to Crit Variance, as there's 12 individual 'did it Crit' rolls to do. And what if we get a little more creative: The colour of the VFX changes, to mirror your Patron Deity. You picked Halone? Ice Blue Oracle. You picked Oschon? Green Oracle. Rhalgr, Purple Oracle, etc. A nice little way for people to show what they picked for that one, otherwise entirely fluff choice at the start of the game
    But why would they? Literally every other job just got a pointless "finisher" nuke stapled to it in Dawntrail with 100% flash and 0% substance. Not even the golden child that is melee DPS got anything with more thought behind it, obviously AST wouldn't be the exception.
    (0)

  9. #9
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,701
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Absurdity View Post
    But why would they? Literally every other job just got a pointless "finisher" nuke stapled to it in Dawntrail with 100% flash and 0% substance. Not even the golden child that is melee DPS got anything with more thought behind it, obviously AST wouldn't be the exception.
    Rainbow drip as a finisher is so good PCT doesn’t feel half as good without it so I guess PCT is an exception but PCT is basically an exception to the game entire crappy job system at this point
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess