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  1. #10511
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    745
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    They're not even actually following their stance that they keep reiterating. Week 1 savage clears are mathematically impossible with the healers both doing 0 damage, so healers have to be doing damage anyway.

    Also the changes that they made past HW have been making it easier and easier to deal damage as a healer, so the community will start pressuring healers more and more to spend all their GCDs on damage spells.

    I still believe that if they wanted healers to not be forced to do damage, they'd keep the old system where there's actually a danger of wiping when you force the healer to do damage.
    Reminds of this little old disaster here https://forum.square-enix.com/ffxiv/...aler-to-DPS%21

    They say this but they removed the three mains things that were obstacles to healer dps. Cleric stance, accuracy and mana management. With the first two gone and the other one becoming more and more irrelevant, it is also expected that healers dps. When those three walls were up, people were a lot more understanding back then.
    (2)

  2. #10512
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    882
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    Absolutely. As healers, we don't need these oGCD except when we need to move. So, bosses have become exercises in how well you can move your character.

    But, if everyone is doing their dance right there is no need for the oGCD heals. It's a real catch-22 situation and we know CS3 isn't about to overhaul every duty and raid to correct it. Because with the amount of work it'd require, they might as well start a whole new MMO.

    So, healers are stuck. Honestly, thinking about it, I don't see CS3 changing anything for healers in 8.0.

    I mean, what can they do? Add another damage ability on a two minute countdown? Combine our heals so we have more space on our action bars?

    The basic problem remains. Healers are both redundant and boring to play.
    Dude, for sure they can do something. Give the elements of gameplay that have been suggested and mentioned approximately 2000 times. There's PLENTY to do. They just don't bother.
    (0)

  3. #10513
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,997
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Teno View Post
    Dude, for sure they can do something. Give the elements of gameplay that have been suggested and mentioned approximately 2000 times. There's PLENTY to do. They just don't bother.
    Don’t you know it’s just easier to say “We don’t know what to do with <insert job>” while also keeping their trajectory unabated—

    /s
    (0)

  4. #10514
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Teno View Post
    Dude, for sure they can do something. Give the elements of gameplay that have been suggested and mentioned approximately 2000 times. There's PLENTY to do. They just don't bother.
    When I was asking "what can they do?", I wasn't talking about all the possible changes which have been suggested by the playerbase.

    I was asking what can CS3 do within their conservative, Japanese mindset. All the things we've complained about, requested, or even did full work ups for, like Forsaken Roe's excellent stuff found in this thread found here, are being ignored because of cultural constraints.

    If we were all playing World of Warcraft and had done the healer strike there, Blizzard would have responded. They're an American company. They are used to their subscribers speaking up.

    But, Square Enix is a Japanese company.

    “出る釘は打たれる” (deru kugi wa utareru) "The nail that sticks out gets hammered down."

    It's clear we have been shouting at a brick wall.

    I used to think the developers had withdrawn into an ivory tower. Now, I see it as a Japanese culture thing and we're not going to ever get over that hurdle. Our actions and posts are an affront to them; so, we are ignored.
    (1)
    Last edited by Kacho_Nacho; 02-21-2025 at 07:32 AM. Reason: expanded thoughts for clarity

  5. #10515
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,038
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    I mean, it's probably possible to clear the last fight of a Savage tier, without Healers doing damage. It just requires:
    You forgot crit fishing, the difference between your big hits critting or not can be quite large. You can see it in short phases like in ultimates, I'm sure you've had times where you kill way earlier than expected in some phases while other times it's down to the wire with just 1 healer death.
    (0)

  6. #10516
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    745
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Also they keep adding those high potency moves so it feels especially bad when you don't crit them with how the scaling works and when you compare them to other stats. I harp on piety all the time because it has the second worse scaling in terms of tiers only after determination.
    (2)

  7. #10517
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,370
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Maltothoris View Post
    Also they keep adding those high potency moves so it feels especially bad when you don't crit them with how the scaling works and when you compare them to other stats. I harp on piety all the time because it has the second worse scaling in terms of tiers only after determination.
    'Some players dislike the RNG of the AST cards'
    >remove the RNG entirely, making them 100% predictable (harming the identity of the job in the process)

    'AST is now behind on damage because they have less RDPS contribution from the cards'
    >increase the potency of their personal DPS actions, such as buffing the DOT by an unprecedented 15p per tick (harming the identity of the job in the process)

    'AST needs a new 2min button like the other healers got at level 92'
    >gives AST an 860p nuke that is not guaranteed to Crit or Direct Hit, thereby not only (harming the identity of the job in the process), but also bringing back RNG into the job's design, having just removed it. ????

    Unlike the Cards, where the player had some degree of control over the RNG (Redrawing, for example), there's no working around the Oracle Crit RNG. You either get lucky, or get screwed. So, what did the rework solve?

    Also, they could have at least made Oracle more... distinct in function from the other 'it does big damage' attacks added with DT. Like, I would suggest making it do 12 hits of 70p, one for each of the Twelve (since it uses their symbols in the VFX). That way, it's super-resistant to Crit Variance, as there's 12 individual 'did it Crit' rolls to do. And what if we get a little more creative: The colour of the VFX changes, to mirror your Patron Deity. You picked Halone? Ice Blue Oracle. You picked Oschon? Green Oracle. Rhalgr, Purple Oracle, etc. A nice little way for people to show what they picked for that one, otherwise entirely fluff choice at the start of the game
    (2)

  8. #10518
    Player
    YarnMage48's Avatar
    Join Date
    Feb 2025
    Location
    Gridania
    Posts
    41
    Character
    Makoto Yumishi
    World
    Goblin
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    'Some players dislike the RNG of the AST cards'
    >remove the RNG entirely, making them 100% predictable (harming the identity of the job in the process)

    'AST is now behind on damage because they have less RDPS contribution from the cards'
    >increase the potency of their personal DPS actions, such as buffing the DOT by an unprecedented 15p per tick (harming the identity of the job in the process)

    'AST needs a new 2min button like the other healers got at level 92'
    >gives AST an 860p nuke that is not guaranteed to Crit or Direct Hit, thereby not only (harming the identity of the job in the process), but also bringing back RNG into the job's design, having just removed it. ????

    Unlike the Cards, where the player had some degree of control over the RNG (Redrawing, for example), there's no working around the Oracle Crit RNG. You either get lucky, or get screwed. So, what did the rework solve?

    Also, they could have at least made Oracle more... distinct in function from the other 'it does big damage' attacks added with DT. Like, I would suggest making it do 12 hits of 70p, one for each of the Twelve (since it uses their symbols in the VFX). That way, it's super-resistant to Crit Variance, as there's 12 individual 'did it Crit' rolls to do. And what if we get a little more creative: The colour of the VFX changes, to mirror your Patron Deity. You picked Halone? Ice Blue Oracle. You picked Oschon? Green Oracle. Rhalgr, Purple Oracle, etc. A nice little way for people to show what they picked for that one, otherwise entirely fluff choice at the start of the game
    You're hitting the nail right on the head with this one. We've lost class differentiation because we complain about the differences. I'm also tired of Sage being described as a "worse scholar" Kardia is just "Selene but it sucks". Like. We got something unique with that. And what did we do? We complained that its not as "good" as SCH. Frankly I think that Kardia requiring DPS uptime is neat. It requires player skill. But also the flexibility of Selene is good too. So like. They are different and both good. But as long as we keep complaining about the class features that we have, the more we are going to lose them, and each class will look more and more like each other. SE really doesn't have any good options, no matter what they do someone here on the forums is going to complain VERY LOUDLY about it.

    Also I really like your ideas for Oracle. That would be really neat and bring back a little of the class identity.
    (2)

  9. #10519
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,786
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by YarnMage48 View Post
    You're hitting the nail right on the head with this one. We've lost class differentiation because we complain about the differences. I'm also tired of Sage being described as a "worse scholar" Kardia is just "Selene but it sucks". Like. We got something unique with that. And what did we do? We complained that its not as "good" as SCH. Frankly I think that Kardia requiring DPS uptime is neat. It requires player skill. But also the flexibility of Selene is good too. So like. They are different and both good. But as long as we keep complaining about the class features that we have, the more we are going to lose them, and each class will look more and more like each other. SE really doesn't have any good options, no matter what they do someone here on the forums is going to complain VERY LOUDLY about it.

    Also I really like your ideas for Oracle. That would be really neat and bring back a little of the class identity.
    I would say that the SGE is just a worse SCH argument is arguing in favour of wanting more job diversity simply because SGE really doesn’t actually do anything better than SCH

    Complaining that two classes are functionally identical but one is just better on pretty much every front I think is a perfectly valid complaint to have against the position of SGE in terms of its identity
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #10520
    Player
    Vandi's Avatar
    Join Date
    Jun 2024
    Posts
    130
    Character
    Devil'von Panzerfaust
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    1053 pages…sweet Jezuz….

    I’m starting to think you healers are actually serious about this…
    (1)
    ‘He who has no expectations will never be disappointed.’

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