So, basically, someone not agreeing with this post baited people with "you're all alts acount anyway" and some fallen for it.
Funny XD


So, basically, someone not agreeing with this post baited people with "you're all alts acount anyway" and some fallen for it.
Funny XD
I am a self-titled "semi-casual", though given my enjoyment of chaotic and recent foray into M1S I may have to reconsider that position. Certainly I don't consider myself anything like hardcore, my mantra for the last two years or so has been "I am not a savage player".



Does this mean I'm my own alt?
And those people are?I do find it incredibly amusing that people would loudly proclaim that there's absolutely not a single thing wrong with one of the worst class designs in gaming, a design that has failed to accomplish its main objective of enticing a lot of new players to pick up healing and also a design that has been bashed by some of said new players as being horrendously boring.
It's also funny when they dismiss all the suggested designs that add interactivity to healer kits and also give the player skill expression as worthless and bad design, while championing actually bad design that gives the player no room for growth and also doesn't even make it any easier for an inexperienced healer.
I don't think there is a single person that would say that, or not recognize that the design can improve. At the end of the day, everything can be improved, in general, not just a bunch of classes in a game.
Please give me 1 example of an MMORPG with the healers design both complex, player expression how you like to call it, and enticing people to pick it up from the get-go.
Let's see what you got. (can't wait for people to say WoW..lel)
Edit: You know what I will do you one better. Provide factual, documented, verifiable data of the top 10 (or 5) available MMORPG to play where the role distribution is fairly equal among Tanks, DPS, and Healers. (around 30- 33% of the total player base)
Let's leave complexity aside since it's a bit of a murky ground and based more on individual perception.
Last edited by Kohashi; 01-24-2025 at 08:53 PM.




Who said anyone was asking for trinity parityAnd those people are?
I don't think there is a single person that would say that, or not recognize that the design can improve. At the end of the day, everything can be improved, in general, not just a bunch of classes in a game.
Please give me 1 example of an MMORPG with the healers design both complex, player expression how you like to call it, and enticing people to pick it up from the get-go.
Let's see what you got. (can't wait for people to say WoW..lel)
Edit: You know what I will do you one better. Provide factual, documented, verifiable data of the top 10 (or 5) available MMORPG to play where the role distribution is fairly equal among Tanks, DPS, and Healers. (around 30- 33% of the total player base)
Let's leave complexity aside since it's a bit of a murky ground and based more on individual perception.
Healers are always a rare role
14 just has the distinction of being one of the few MMO’s that makes its few healer mains hate healers
It’s not “which MMO has 33% healer population” it’s “which other MMO makes the 5% who do main healer hate healers”
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
So let me get this straight, you want to tell me that out of all the concurrent players, only 5% are main healers, which further means 55k people, are all pissed off right now. Right?Who said anyone was asking for trinity parity
Healers are always a rare role
14 just has the distinction of being one of the few MMO’s that makes its few healer mains hate healers
It’s not “which MMO has 33% healer population” it’s “which other MMO makes the 5% who do main healer hate healers”
What the F... where did you get this data? hahaha. How do you even determine who is the "true" main healer and who isn't? Is that a person who never played anything but healers? Explain your reasoning I am intrigued..hahah




The fact that you read that 5% as literal 5% either means you are basically just another ren style poster who’s rather argue semantics than anyone’s actual point or you just missed the point entirelySo let me get this straight, you want to tell me that out of all the concurrent players, only 5% are main healers, which further means 55k people, are all pissed off right now. Right?
What the F... where did you get this data? hahaha. How do you even determine who is the "true" main healer and who isn't? Is that a person who never played anything but healers? Explain your reasoning I am intrigued..hahah
Either way I’m not really sure what to say. Who would read that as legitimately meaning 5% exactly. Does the term “1%’er” mean nothing to you
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

haven't checked this since the strike began.
Glad to see we're still on front page.
Thank you to all of you who are bumping the thread with your insults/complaints/trolling. Just giving our cause more reason to be seen.
Thank you to all of you who are in support of the Strike.


I hate this line of logic BS. Just because some like playing healer as it is, doesn't mean I, a person who has played heals for YEARS now, should just drop the role and never complain if I find issue with it. Yeah, I'm sure the devs would like that, every healer just quietly leaving for other roles or games so the devs have as little feedback as possible on what to do to get those players back or get new players in.
No class can satisfy everyone but it has to at least satisfy the people it's targetted for, and atm it doesn't do that.
That's why I have asked you for the actual meaning to make sure I understand your claim, yet another masterful dodge, or so you think, to explain the random % pulled out of your ass.The fact that you read that 5% as literal 5% either means you are basically just another ren style poster who’s rather argue semantics than anyone’s actual point or you just missed the point entirely
Either way I’m not really sure what to say. Who would read that as legitimately meaning 5% exactly. Does the term “1%’er” mean nothing to you
You cannot possibly mean the 5% of the 5% of those true healers, right? Because that would mean 0.0025% of the player base aka, 138 (roughly) of the concurrent player base.
Do you understand what 0.0025% means?????? hahaha
Alright, alright, I had my fun, for the day that is..
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