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  1. #11
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    681
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Aravell View Post
    I do find it incredibly amusing that people would loudly proclaim that there's absolutely not a single thing wrong with one of the worst class designs in gaming, a design that has failed to accomplish its main objective of enticing a lot of new players to pick up healing and also a design that has been bashed by some of said new players as being horrendously boring.

    It's also funny when they dismiss all the suggested designs that add interactivity to healer kits and also give the player skill expression as worthless and bad design, while championing actually bad design that gives the player no room for growth and also doesn't even make it any easier for an inexperienced healer.
    And those people are?

    I don't think there is a single person that would say that, or not recognize that the design can improve. At the end of the day, everything can be improved, in general, not just a bunch of classes in a game.

    Please give me 1 example of an MMORPG with the healers design both complex, player expression how you like to call it, and enticing people to pick it up from the get-go.

    Let's see what you got. (can't wait for people to say WoW..lel)

    Edit: You know what I will do you one better. Provide factual, documented, verifiable data of the top 10 (or 5) available MMORPG to play where the role distribution is fairly equal among Tanks, DPS, and Healers. (around 30- 33% of the total player base)

    Let's leave complexity aside since it's a bit of a murky ground and based more on individual perception.
    (0)
    Last edited by Kohashi; 01-24-2025 at 08:53 PM.