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  1. #10141
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,850
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Dante131 View Post
    What I don’t understand is why tanks and healers should deal similar damage. No other game does this. Most tanks have rotations and damage tools because in most games, those are essential for maintaining aggro. Of course, I know that in FFXIV you can just throw out one AoE and go AFK without losing aggro, but that’s another story. This is why I don’t get why tank damage even comes up in discussions about healer roles.
    I dont think tanks and healers need to do similar damage at all. they can out damage me by 60% and thats fine.

    The problem is not that they out DPS healers.... the problem is that they can do their nails while fighting the boss and NOT NEED healers

    ultimately, as you pointed out, thats battle and a little class design. SE made tank jobs that beg for harder encounters, they made healing for harder encounters.....they just forgot to invite the encounter team to the same sessions. result being, tanks are godlike creatures that can heal themselves, deal damage and walk on water, healers are basically out of work.
    (2)
    #FFXIVHEALERSTRIKE

  2. #10142
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,212
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kohashi View Post
    Generally, fights do have ample windows for dps, only but then again, how would you introduce anything than mashing some extra buttons to feel meaningful in some type of way? At the end of the day mashing 1 or 1-2-3 is not all that different as that 1-2-3 is a reskin of that 1 button.
    You are right how do the DPS and the tanks manage to be somewhat engaging when mashing more than one button is basically the same as mashing one button
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #10143
    Player
    Merrigan's Avatar
    Join Date
    Dec 2021
    Posts
    560
    Character
    Merrigan Gilgard
    World
    Spriggan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kohashi View Post
    Generally, fights do have ample windows for dps, only but then again, how would you introduce anything than mashing some extra buttons to feel meaningful in some type of way? At the end of the day mashing 1 or 1-2-3 is not all that different as that 1-2-3 is a reskin of that 1 button.
    For example, if we want to make healers classes that MUST dps, let's create synergies between heal cycles and dps cycles.

    One combo could, for example, unlock a group heal buff, while another could buff the solo heal.

    A simple idea thrown in at the last minute, to show that thinking about dps rotation isn't necessarily a useless addition of extra buttons.
    (0)

  4. #10144
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,527
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Don't WoW's specs kinda allow healers and tanks to be much more focused on the role than FFXIV? If you want to be doing damage you just have a damaging mode. FFXIV our one PvE kit's supposed to apply everywhere PvE.

    The WoL is also kinda written to be an absurdly strong fighter that can beat up anyone, but it doesn't really feel that way when you're mostly spamming glare to do it, whether your damage is scaled well or not.

    Most things outside the dutyfinder are designed to be playable solo, whether that's "correct" for an mmo or not, and I want to be able to enjoy them with these jobs.
    (0)
    Last edited by Azurarok; 01-14-2025 at 11:05 PM.

  5. #10145
    Player
    Dante131's Avatar
    Join Date
    Sep 2020
    Posts
    277
    Character
    Dante Ameliev
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kes13a View Post
    I dont think tanks and healers need to do similar damage at all. they can out damage me by 60% and thats fine.

    The problem is not that they out DPS healers.... the problem is that they can do their nails while fighting the boss and NOT NEED healers

    ultimately, as you pointed out, thats battle and a little class design. SE made tank jobs that beg for harder encounters, they made healing for harder encounters.....they just forgot to invite the encounter team to the same sessions. result being, tanks are godlike creatures that can heal themselves, deal damage and walk on water, healers are basically out of work.
    absolutly agree with you this is disgusting. WAR have basicly a 15 sec benediction in big pulls what the hell. On this point i was done aswell this is just abnormal.
    (0)

  6. #10146
    Player
    Dante131's Avatar
    Join Date
    Sep 2020
    Posts
    277
    Character
    Dante Ameliev
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Merrigan View Post
    For example, if we want to make healers classes that MUST dps, let's create synergies between heal cycles and dps cycles.

    One combo could, for example, unlock a group heal buff, while another could buff the solo heal.

    A simple idea thrown in at the last minute, to show that thinking about dps rotation isn't necessarily a useless addition of extra buttons.
    So the white mage lillys turned around ?
    (0)

  7. #10147
    Player
    Dante131's Avatar
    Join Date
    Sep 2020
    Posts
    277
    Character
    Dante Ameliev
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Azurarok View Post
    Don't WoW's specs kinda allow healers and tanks to be much more focused on the role than FFXIV? If you want to be doing damage you just have a damaging mode. FFXIV our one PvE kit's supposed to apply everywhere PvE.

    The WoL is also kinda written to be an absurdly strong fighter that can beat up anyone, but it doesn't really feel that way when you're mostly spamming glare to do it, whether your damage is scaled well or not.

    Most things outside the dutyfinder are designed to be playable solo, whether that's "correct" for an mmo or not, and I want to be able to enjoy them with these jobs.
    Nothing stops you from putting on another Job Stone in the overworld, right? Actually, isn’t the fact that the WoL can use all classes what makes them so powerful? So, outside of duties, there’s really nothing forcing you to spam Glare or am I misunderstanding something?
    (0)

  8. #10148
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,212
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Lily’s are just a garbage system because you are actively incentivised to overheal to achieve minor DPS gains and there is little to no choice with Lily’s.

    Kardia if it wasn’t so underbaked would be a better example. If different spells triggered different kardia effects but didn’t meaningfully affect damage that sort of system would be better, like imagine if you casted a spell with a higher MP cost but it added a shield on top of kardia like seraphic veil does, it would be useful in phases of high autos but you wouldn’t want to spend the MP when the boss is doing mechanics

    That’s just a super basic example but Lily’s are not a desirable goal
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #10149
    Player
    Merrigan's Avatar
    Join Date
    Dec 2021
    Posts
    560
    Character
    Merrigan Gilgard
    World
    Spriggan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Dante131 View Post
    So the white mage lillys turned around ?
    I was thinking more along the lines of replacing abilities with AOE / Solo abilities depending on your cycle. Once again, it's just an idea. Lilys depends on the number of heal you're making with certain abilities, it's not really the same thing. The ability in itself is... Frustrating, 'cause of the overheal it generates.

    But otherwise, Supersnow is right: the same logic can be applied to dps. Hey, why have such a long DRG rotation? Might as well restrict it to a single button, eh
    (0)

  10. #10150
    Player
    Dante131's Avatar
    Join Date
    Sep 2020
    Posts
    277
    Character
    Dante Ameliev
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Lily’s are just a garbage system because you are actively incentivised to overheal to achieve minor DPS gains and there is little to no choice with Lily’s.

    Kardia if it wasn’t so underbaked would be a better example. If different spells triggered different kardia effects but didn’t meaningfully affect damage that sort of system would be better, like imagine if you casted a spell with a higher MP cost but it added a shield on top of kardia like seraphic veil does, it would be useful in phases of high autos but you wouldn’t want to spend the MP when the boss is doing mechanics

    That’s just a super basic example but Lily’s are not a desirable goal
    I never said it’s a desirable goal, definitely not!
    (0)

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