Quote Originally Posted by Supersnow845 View Post
If you can’t make “generate 10* agro from the same damage” braindead I think the tank is the problem there, and a healer is a DPS that heals so that’s a pointless comparison
That’s exactly the issue I brought up earlier. The healer role is split into two camps: one group wants healing content without having to play as a "DPS in green," while the other prefers to focus on dealing damage while still being a healer.

What I don’t understand is why tanks and healers should deal similar damage. No other game does this. Most tanks have rotations and damage tools because in most games, those are essential for maintaining aggro. Of course, I know that in FFXIV you can just throw out one AoE and go AFK without losing aggro, but that’s another story. This is why I don’t get why tank damage even comes up in discussions about healer roles.

Again, there’s no way to satisfy everyone. No matter what changes are made, one group will end up unhappy. I get that FFXIV is designed for healers to contribute damage in harder content, but that doesn’t turn them into DPS classes. However, I don’t want to start that debate here.

Long story short, in every other major MMO, tanks deal more damage than healers, and FFXIV is no exception. If you look at other big MMOs like WoW, most tanks deal significantly more damage than healers, maybe not Discipline Priests, but overall, the gap is usually around 30–50%. In Guild Wars 2, it’s 30–40%, and in ESO, it’s 20–30%. These numbers are based on general trends and may not be 100% accurate since I don’t play all of these games extensively.

In FFXIV, the difference is something like 25–35%, maybe up to 40%. That’s completely normal and consistent with other MMOs.