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  1. #1
    Player
    Dante131's Avatar
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    Dante Ameliev
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    Raiden
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    Samurai Lv 90
    Quote Originally Posted by Supersnow845 View Post
    If you can’t make “generate 10* agro from the same damage” braindead I think the tank is the problem there, and a healer is a DPS that heals so that’s a pointless comparison
    That’s exactly the issue I brought up earlier. The healer role is split into two camps: one group wants healing content without having to play as a "DPS in green," while the other prefers to focus on dealing damage while still being a healer.

    What I don’t understand is why tanks and healers should deal similar damage. No other game does this. Most tanks have rotations and damage tools because in most games, those are essential for maintaining aggro. Of course, I know that in FFXIV you can just throw out one AoE and go AFK without losing aggro, but that’s another story. This is why I don’t get why tank damage even comes up in discussions about healer roles.

    Again, there’s no way to satisfy everyone. No matter what changes are made, one group will end up unhappy. I get that FFXIV is designed for healers to contribute damage in harder content, but that doesn’t turn them into DPS classes. However, I don’t want to start that debate here.

    Long story short, in every other major MMO, tanks deal more damage than healers, and FFXIV is no exception. If you look at other big MMOs like WoW, most tanks deal significantly more damage than healers, maybe not Discipline Priests, but overall, the gap is usually around 30–50%. In Guild Wars 2, it’s 30–40%, and in ESO, it’s 20–30%. These numbers are based on general trends and may not be 100% accurate since I don’t play all of these games extensively.

    In FFXIV, the difference is something like 25–35%, maybe up to 40%. That’s completely normal and consistent with other MMOs.
    (0)

  2. #2
    Player
    Supersnow845's Avatar
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    Aug 2021
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    Andreas Cestelle
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    Jenova
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    Scholar Lv 100
    Quote Originally Posted by Dante131 View Post
    That’s exactly the issue I brought up earlier. The healer role is split into two camps: one group wants healing content without having to play as a "DPS in green," while the other prefers to focus on dealing damage while still being a healer.

    What I don’t understand is why tanks and healers should deal similar damage. No other game does this. Most tanks have rotations and damage tools because in most games, those are essential for maintaining aggro. Of course, I know that in FFXIV you can just throw out one AoE and go AFK without losing aggro, but that’s another story. This is why I don’t get why tank damage even comes up in discussions about healer roles.

    Again, there’s no way to satisfy everyone. No matter what changes are made, one group will end up unhappy. I get that FFXIV is designed for healers to contribute damage in harder content, but that doesn’t turn them into DPS classes. However, I don’t want to start that debate here.

    Long story short, in every other major MMO, tanks deal more damage than healers, and FFXIV is no exception. If you look at other big MMOs like WoW, most tanks deal significantly more damage than healers, maybe not Discipline Priests, but overall, the gap is usually around 30–50%. In Guild Wars 2, it’s 30–40%, and in ESO, it’s 20–30%. These numbers are based on general trends and may not be 100% accurate since I don’t play all of these games extensively.

    In FFXIV, the difference is something like 25–35%, maybe up to 40%. That’s completely normal and consistent with other MMOs.
    Yes because in other MMO’s healers actually heal. In 14 healers play gimped DPS and then just arbitrarily do less damage than tanks that……..also just play gimped DPS

    There is no reason for the DPS difference if we are functionally playing the same role of “DPS with some kinda support we barely press on the side”

    If I had to heal as much as WOW I’d be fine doing less damage than tanks but I’m barely healing and they are barely tanking
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player
    Dante131's Avatar
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    Dante Ameliev
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    Raiden
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    Samurai Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Yes because in other MMO’s healers actually heal. In 14 healers play gimped DPS and then just arbitrarily do less damage than tanks that……..also just play gimped DPS

    There is no reason for the DPS difference if we are functionally playing the same role of “DPS with some kinda support we barely press on the side”

    If I had to heal as much as WOW I’d be fine doing less damage than tanks but I’m barely healing and they are barely tanking
    Now, we’re definitely talking in the same direction here. In WoW, you lose aggro much faster than in FFXIV. So, the issue isn’t about the damage healers are doing it’s a broader problem with the battle design in general.

    For instance, in WoW, you have to be careful and use stuns or interrupts on random mobs during normal pulls. You can’t just mindlessly pull two big groups of trash mobs with no impact, as is common in nearly every dungeon in FFXIV. Additionally, you’re rarely tanking the boss directly in FFXIV because most major bosses are kaiju-sized enemies. (I was genuinely surprised that Lizardman Zerul Ja was a normal-sized enemy!)

    But that’s a discussion for another thread, as it’s more about a fundamental flaw in the design itself and not just about healers. In my opinion at least.
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  4. #4
    Player
    Kes13a's Avatar
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    Etherea Stormaire
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    Zalera
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    White Mage Lv 100
    Quote Originally Posted by Dante131 View Post
    What I don’t understand is why tanks and healers should deal similar damage. No other game does this. Most tanks have rotations and damage tools because in most games, those are essential for maintaining aggro. Of course, I know that in FFXIV you can just throw out one AoE and go AFK without losing aggro, but that’s another story. This is why I don’t get why tank damage even comes up in discussions about healer roles.
    I dont think tanks and healers need to do similar damage at all. they can out damage me by 60% and thats fine.

    The problem is not that they out DPS healers.... the problem is that they can do their nails while fighting the boss and NOT NEED healers

    ultimately, as you pointed out, thats battle and a little class design. SE made tank jobs that beg for harder encounters, they made healing for harder encounters.....they just forgot to invite the encounter team to the same sessions. result being, tanks are godlike creatures that can heal themselves, deal damage and walk on water, healers are basically out of work.
    (2)
    #FFXIVHEALERSTRIKE

  5. #5
    Player
    Dante131's Avatar
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    Dante Ameliev
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    Raiden
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    Samurai Lv 90
    Quote Originally Posted by Kes13a View Post
    I dont think tanks and healers need to do similar damage at all. they can out damage me by 60% and thats fine.

    The problem is not that they out DPS healers.... the problem is that they can do their nails while fighting the boss and NOT NEED healers

    ultimately, as you pointed out, thats battle and a little class design. SE made tank jobs that beg for harder encounters, they made healing for harder encounters.....they just forgot to invite the encounter team to the same sessions. result being, tanks are godlike creatures that can heal themselves, deal damage and walk on water, healers are basically out of work.
    absolutly agree with you this is disgusting. WAR have basicly a 15 sec benediction in big pulls what the hell. On this point i was done aswell this is just abnormal.
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