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  1. #10131
    Player
    CaptainLagbeard's Avatar
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    Aug 2013
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    2,312
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Maltothoris View Post
    Well now would be tbe time to predict buffs. As of now its about a 2 to 1 ratio of clears in ultimate of ast and sch compared to whm and sge respectively. They prob gonna buff the dots for both of them and I can see them upping some of sge defensives but we will.need to wait for a liveletter for just an inkling of info.

    Edit: With thw addendum that in savage as of now, it's the other way around.
    I would imagine the biggest reason to include AST and SCH is their damage buffs... Making Presence of Mind into a Raidwide and giving SGE maybe a Direct Hit buff similar to SCH's Chain Stratagem would probably put them into roughly similar grounds while letting them keep some of their own personality.


    And all the healers deserve some overall buffs to bring up their DPS to similar base level as tanks. They still theoretically wouldn't do as much as DPS as tanks though as Healers are intended have downtime to their DPS as they heal.
    (0)

  2. #10132
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,373
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by CaptainLagbeard View Post

    And all the healers deserve some overall buffs to bring up their DPS to similar base level as tanks. They still theoretically wouldn't do as much as DPS as tanks though as Healers are intended have downtime to their DPS as they heal.
    I don't think this matters at all. The issue has never been 'how much damage does Healer do in comparison to Tanks', it's 'by what method/rotation does the Healer do the damage'. Healers have never been dealing equal damage to Tanks, outside of SHB, so it seems to be a clear design decision the whole way through the game's lifespan that Healers should not do as much as Tank. The fact we do as much as we currently do (around 50-60% of a DPS's output) is a miracle in itself, given the next closest competitor in the MMO scene has their healers sitting at around 20-25% of a DPS's output

    I just don't like the 'healers should do tank level of damage' line, not because I disagree with it (I don't really care if we do or don't), but rather, I don't want the waters to be muddied with 'we should do more damage' because I don't want SE to be given the free 'escape route' of 'well we buffed the healers and now they do the same damage as tanks, why are they still complaining'. I want them to address the actual issue
    (2)

  3. #10133
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    I don't think this matters at all. The issue has never been 'how much damage does Healer do in comparison to Tanks', it's 'by what method/rotation does the Healer do the damage'. Healers have never been dealing equal damage to Tanks, outside of SHB, so it seems to be a clear design decision the whole way through the game's lifespan that Healers should not do as much as Tank. The fact we do as much as we currently do (around 50-60% of a DPS's output) is a miracle in itself, given the next closest competitor in the MMO scene has their healers sitting at around 20-25% of a DPS's output

    I just don't like the 'healers should do tank level of damage' line, not because I disagree with it (I don't really care if we do or don't), but rather, I don't want the waters to be muddied with 'we should do more damage' because I don't want SE to be given the free 'escape route' of 'well we buffed the healers and now they do the same damage as tanks, why are they still complaining'. I want them to address the actual issue
    It matters when things begin to drag out in MSQ and solo instances but all they do is make healers dps instead of healing, but you're right that it's a far smaller problem -- but it still exists and only tackling one problem doesn't really make the other problems go away either. It's not a big concern as long as the viability and strengths between the rotational choices are competitive enough to change how healers play the game based on what the fight wants at that situation, but it's definitely one pain point in FFXIV if people want to play as a healer and then realize besides party content, every other piece of content makes healing painfully tedious as they're all designed mainly the same way as far as the healing experience goes. I myself started playing healer in other games and I can safely say that I enjoy healing far more in other games than this one, both in breadth of choices + customization and depth of the toolkit. I did not realize how sorely lacking FFXIV was in this regard until other games gave me the feeling that my choices in my build path and playstyle actually matter instead of giving an illusion that it does. Both in terms of doing damage and adjusting to damage.
    (0)

  4. #10134
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,309
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    (0)

  5. #10135
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,797
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    The healer that doesn’t have a weakness and got given a CD this expansion that was basically “now I become god” can solo heal, shocked pikachu face

    Honestly at this point im so burnt out on trying to get people to care that solo and no healer clears shouldn’t be expected or desired and am instead just angry and why the devs are so content with SCH being so powerful. AND IM A SCH MAIN
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #10136
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,312
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    I don't think this matters at all. The issue has never been 'how much damage does Healer do in comparison to Tanks', it's 'by what method/rotation does the Healer do the damage'. Healers have never been dealing equal damage to Tanks, outside of SHB, so it seems to be a clear design decision the whole way through the game's lifespan that Healers should not do as much as Tank. The fact we do as much as we currently do (around 50-60% of a DPS's output) is a miracle in itself, given the next closest competitor in the MMO scene has their healers sitting at around 20-25% of a DPS's output

    I just don't like the 'healers should do tank level of damage' line, not because I disagree with it (I don't really care if we do or don't), but rather, I don't want the waters to be muddied with 'we should do more damage' because I don't want SE to be given the free 'escape route' of 'well we buffed the healers and now they do the same damage as tanks, why are they still complaining'. I want them to address the actual issue
    The thing is, Healers do need to do more damage for non-group content such as the various MSQ solo duties that exist throughout the game, as these bits of content are currently they're ultimately designed with the player doing DPS in mind and so being a role that's by design doing less damage is just the devs punishing players for playing that role.
    Now, the discussion should be how they achieve that increase in damage. If they're so afraid of giving healers more gameplay, then just boosting the potency and the dot is one route. But they can always give Healers more of a rotation or other attacks that lets them do more damage.
    (0)

  7. #10137
    Player
    Dante131's Avatar
    Join Date
    Sep 2020
    Posts
    277
    Character
    Dante Ameliev
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by CaptainLagbeard View Post
    The thing is, Healers do need to do more damage for non-group content such as the various MSQ solo duties that exist throughout the game, as these bits of content are currently they're ultimately designed with the player doing DPS in mind and so being a role that's by design doing less damage is just the devs punishing players for playing that role.
    Now, the discussion should be how they achieve that increase in damage. If they're so afraid of giving healers more gameplay, then just boosting the potency and the dot is one route. But they can always give Healers more of a rotation or other attacks that lets them do more damage.
    The other issue is that if you overdesign a healer by giving them a lot of damage-dealing abilities, many players might question, "Where's the healer part?" At that point, aren’t you more of a sub-DPS than a healer? It’s a tricky situation because, on one hand, you need to make story progression enjoyable, even for a class that deals less damage. While the FFXIV community is often obsessed with optimizing damage across all roles, I feel that if you have a healing role, it should focus on what it’s meant to do heal.

    For the story, I don’t know if the solution is to introduce buffs or different NPC interactions to make the experience more engaging for healers. What I do know is that we’ll inevitably see the community split into two factions, both unhappy with any changes. If SE increases damage output for healers, players who enjoy the core healing gameplay will be upset. On the other hand, if they adjust content so healers focus primarily on healing and not damage, those who prefer the sub-DPS playstyle will be just as frustrated.

    That said, I don’t often hear players complaining about struggling with story progression as healers. Personally, I only had difficulty once, during the first Zenos fight in Stormblood, back when I had just started playing. But now? I can easily handle it. Ultimately, SE has to choose one of three paths: enhance healer damage, adjust content to prioritize healing, or leave everything as it is. Unfortunately, they risk alienating part of the community with any choice they make.

    So, the real question for me is: how can they resolve this issue at all?
    (0)

  8. #10138
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    6,797
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Solo duties are fine, the boss has less HP when you queue as a tank or a healer so everyone clears them in roughly the same time (DNC/BRD/AST/SCH are a little slower)

    The problem is damage diversity not actual raw damage (though I still think tanks do too much damage compared to healers)
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #10139
    Player
    Dante131's Avatar
    Join Date
    Sep 2020
    Posts
    277
    Character
    Dante Ameliev
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Solo duties are fine, the boss has less HP when you queue as a tank or a healer so everyone clears them in roughly the same time (DNC/BRD/AST/SCH are a little slower)

    The problem is damage diversity not actual raw damage (though I still think tanks do too much damage compared to healers)
    Well, yeah, I think solo duties are fine as they are. As for tank damage, I’m not sure where the tank comparison comes from, but I think it’s perfectly reasonable for tanks to deal more damage than healers. In fact, I believe they need to, to make aggro management essentially brain-dead easy. Besides, a tank is literally a DPS that gets punched. Hard. And often.
    (0)

  10. #10140
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    6,797
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Dante131 View Post
    Well, yeah, I think solo duties are fine as they are. As for tank damage, I’m not sure where the tank comparison comes from, but I think it’s perfectly reasonable for tanks to deal more damage than healers. In fact, I believe they need to, to make aggro management essentially brain-dead easy. Besides, a tank is literally a DPS that gets punched. Hard. And often.
    If you can’t make “generate 10* agro from the same damage” braindead I think the tank is the problem there, and a healer is a DPS that heals so that’s a pointless comparison
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

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