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  1. #10011
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,553
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Lorika View Post
    Oh there is : You can dish enough healing power without the need to press 40 button before pressing a heal button.
    It also the Healer with the most MP free heal and the one with the most useless ressource (you use all your other heal button before using a Lilly)..... Your MP mostly goes into Glare Spam.

    To sum up, the advange of the WHM it's being simple and straightforward.

    Ah also, it's not being a SGE, which it's really the one without advantage at all (what a SGE can do, all the others can do it better)
    “Enough healing power” is doing a lot of heavy lifting here when it’s healing is near redundant because everything is a mit check and pressing 40 buttons for 4* the advantage is pretty much a null point when healing is so infrequent
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #10012
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,002
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Personally, the advantage of WHM for me is that it's straightforward enough that it's easy to play for the long hours of ultimate prog or week 1 savage prog without causing finger pains.

    I've played AST for hours in savage prog before and it just gets really painful after a while, although AST was slowed down in DT, so maybe even that advantage of WHM has been taken away.
    (2)

  3. #10013
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    924
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Damage done used to be a somewhat valid reason to pick up WHM at some point in ShB (CMIIW here)—they even outdpses tanks in those times. Today? Also taken away.
    So I uh... was not aware of this until now since I was too new to even think about parses and whatnot back then.

    They removed the one reason why healers were still worth having over tanks even if their healing became less necessary from gearing and such, while simultaneously making their healing become less necessary faster by both increasing mitigation on dps and healing on tanks

    Maybe they really do want to get rid of the role
    (0)

  4. #10014
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    I'm glad you get along better than I do with SCH, I see people like Supersnow touting it as being insanely powerful but I've never really experienced that first hand, it might just be my failing - SCH never really clicks with me the way WHM does.
    It's no longer as ridiculous as it once was, but SCH is still arguably the strongest healer, due to fights in this game mainly being 'mit checks' rather than 'HPS checks'. Back before SHB nerfed it heavily (kinda deserved), a Crit-Deploy Adlo could singlehandedly mitigate through a mechanic, because the crit half (Catalyze) also got Deployed. Unreliable, but when it happened, you took literally zero damage from things, even in Savage. With Recitation guaranteeing access to a Crit on demand, it had to be nerfed to what it is today. Still, however, a guaranteed-Crit-Adlo-Deploy combo is going to be (300p x 180% x [Crit Mult]), and with the 2.50 BIS for this raid putting our CritMult at 1.588x, that gives a total potency for the shield of 857.52p.

    By comparison, a SGE cannot guarantee a crit on their Zoe-E.Prog combo, and so they're either going to get a barrier of (100p x 360% x 1.5 (from Zoe)) for 540p, or that amount multiplied by the CritMult, for 857.52p. Yes, the exact same result, but on SGE the Crit is not guaranteed. As such, while SGE 'can' match SCH on this front (as Zoe-E.Prog and Adlo-Deploy both result in a partywide barrier of 540p), SCH is more 'reliable' in how often it can reach the higher potency of a Crit being involved (as in, it can guarantee it). Additionally, SCH has the oft-forgotten Fey Illumination, and SGE has no equivalent option to use. 10% increase to healing output means 10% stronger barriers, and the 5% magic resist can make or break some mit checks (I've died to a missing Feint on a Magic Raidwide before multiple times), so SCH is simply more versatile in that regard, as using FI on a weaker raidwide allows the SCH to save a bigger CD like Expedient for something stronger later, or it allows the SCH to double-up on certain raidwides (eg if they apply a bleed) for extra safety in early prog

    Quote Originally Posted by Azurarok View Post
    So I uh... was not aware of this until now since I was too new to even think about parses and whatnot back then.

    They removed the one reason why healers were still worth having over tanks
    Yeh, if you had to choose between 'WHM has to cast Cure2' and 'PLD is in Requiescat, and could cast a boosted Clemency instead of a HolySpirit', back then it was 'more efficient' for the party's overall DPS for the PLD to sac a stack of Req and do the healing, rather than make the WHM drop a Glare. Of course, this had to be changed because the tanks were feeling a bit emasculated, getting outdamaged by a floaty twinkly-lights-and-flowers enthusiast

    Quote Originally Posted by Azurarok View Post
    Rez tax is really weird to me. The way I see it, before EW RDM was the easiest caster to play and thus had lower dps, and the utility was there to make up for that. Then EW reworked SMN to be the easiest caster, but they still balanced it like it used to and had it stronger than RDM for the better part of the expac, and rez tax seemed more like an their excuse for their poor balancing.

    The current order of BLM > PCT > RDM > SMN in full uptime seems right to me, though RDM probably should be closer to BLM/PCT going by how PCT and BLM are now (SMN kinda belongs down there).
    A friend of mine had a genius idea to solve RDM's issues: AST Sects.

    You choose at the start of a fight, if you're Caster RDM or 'Fake Melee RDM' (so, if you're in a party that has 1 Melee, 1 Ranged, 1 PCT (of course) and you're the RDM, you'd play Fake Melee RDM) via a stance toggle. All the button does, is change every 'Ver-' into 'En-', making every builder GCD like VerStone, VerFire, etc, into EnStone, EnFire, which imbue the rapier with elemental energy for a strike, rather than projecting it as a spell. Cast times of Jolt/EnFire/EnStone (the procs) would be instant, but EnAero and EnThunder would remain identical to CasterMode with a long cast time, to keep the same gameplay between styles (via Dualcasting). Not sure if the burst combo should be converted to EnHoly/EnFlare/EnScorch, that's probably fine to leave as is, and Reprise would act as the 'trash ranged GCD you avoid as much as possible', akin to Throwing Dagger, Writhing Snap, Harpe, etc

    Lastly, there would be no potency differences between Caster and Melee mode. Every action would be the same potency between the two. Instead, the Melee stance would enable Autoattacks to use the same formula as Melee jobs use, albeit with Intelligence as the primary stat used for the calculations rather than Strength. The additional damage of Autoattacks, would propel RDM up the charts to roughly sit with the rest of the melee (theoretically). I expect the forbidden site would implement something to check if you're a Melee stance RDM or a Caster stance RDM, and have separate categories for each, else trying to get a top run for RDM would force you to be Melee mode

    edit: looking at numbers, the autoattacks would need to be roughly 50% as potent as an actual Melee, as looking at a run or two shows that autoattacks make up about 8-10% of a Melee's output, and RDM is only behind the Melee pack by about 4-5% (fight dependent). Stick a 'x 0.3' to 'x 0.5' on the end of the formula and adjust for balance as needed, easily solved

    The downside of this idea is that it encroaches on Mystic Knight as a Job Identity, but DRK already did that with Blood Weapon back in HW so eh (plus Enfire/Enstone etc were RDM actions in FF11)
    (1)
    Last edited by ForsakenRoe; 12-24-2024 at 05:03 PM.

  5. #10015
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    742
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    The other thing that about aldo deploy is that it's is enhanced more so by single target buffs. Zoe could onyl be buffed by things like mantra and nature's minne. Recitation can get buffed by protraction, karsis if you have a sge, thrill of battle and so much other stuff.
    (0)

  6. #10016
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,916
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    A bit tangential on FI talks: some may add that SGE can use their Physis II to buff their follow up shield. But the ‘problem’ with this is the fact that Physis II on its own is already an overkill with their 650p total regen potency, and often time it’s harder to come up with situations where you’ll get to use both the healing receive buff AND the regen—one of them usually gets wasted if they want to buff their E.Prog shield together with Zoe, like SCHs do with Spreadlo+FI.

    Quote Originally Posted by ForsakenRoe View Post
    […]Yeh, if you had to choose between 'WHM has to cast Cure2' and 'PLD is in Requiescat, and could cast a boosted Clemency instead of a HolySpirit', back then it was 'more efficient' for the party's overall DPS for the PLD to sac a stack of Req and do the healing, rather than make the WHM drop a Glare. Of course, this had to be changed because the tanks were feeling a bit emasculated, getting outdamaged by a floaty twinkly-lights-and-flowers enthusiast[…]
    It’ll never not be funny to me knowing that each of WHM’s Glare cast has about the same effective potency as WAR’s Fell Cleave in those times.
    (1)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  7. #10017
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,553
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Exactly, SCH has three GCD buffs and only one of them really has a strong secondary purpose when used in an optimised situation (illumination as dissipation as emergency aetherflow stacks is really more a recovery tool). SGE has zero functionally free GCD amplifiers

    So not only is the initial shield almost twice as powerful (and has more pure healing attached which also benefits from the amplifiers) SCH can buff it more at a lower cost.
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #10018
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    The other thing with SCH is, since a Crit is 1.5x (ish) with our current gear, it means that Recitation forcing a Crit when used on Succor, instead of an Adloquium, is functionally very similar to Zoe's effect on E.Prognosis' barrier size. Or in other words, if you don't need one massive shield via Deploy-Adlo, SCH has access to Zoe-E.Prog, over twice as often, due to Deploy and Zoe filling a similar role (and both being 90s), but Recitation-Succor combo is a 60s CD that also provide that same level of protection (as Zoe-E.Prog)
    (0)

  9. #10019
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    924
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    It’ll never not be funny to me knowing that each of WHM’s Glare cast has about the same effective potency as WAR’s Fell Cleave in those times.
    This sounds weirdly similar to what I said of RDM/SMN's balancing in EW. Dumbing it down in ShB made healer dps seem too easy to do compared to tanks, so instead of returning the damaging tools they just lowered healer damage output.
    (0)

  10. #10020
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    608
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I genuinely have no idea how people feel any sort of power in WHM
    I don't feel powerful as WHM. The thing is that I feel even more powerless when playing as AST.

    For me, AST works better at harder group content. And even for Ultimates, a WHM can dish out sufficient healing. Alas, any healer can do it.

    Quote Originally Posted by Supersnow845 View Post
    Maybe it’s just because I’ve been a shield healer main for longer than 14 had been around but WHM feels like the biggest waste of a party slot.
    Maybe you're just toxic.

    Maybe you just don't know how to play with WHM. Nor even with a WHM as co-healer. And in that case, the waste of party slot is that one you're occupying.

    Quote Originally Posted by Supersnow845 View Post
    It just doesn’t DO anything. Any meaningful heal check in this game is a mit check and WHM provides less mit than PCT or MCH let alone the other healers.
    A shield healer that doesn't want to mitigate. Oh, God.

    I had my share of non-mitigating shield healer.

    Sure it can make HP bars “go up” faster than the other three but when is that ever actually a concern in this game. Not to mention glare 3’s animation is nowhere near as impactful as the stone family.

    [QUOTE=Supersnow845;6643681]IDK but u feel completely useless on WHM.

    I feel useless as AST. And it's because that class didn't clicked with me. It's too much work to do the same thing I do as a WHM.

    And as WHM I can be more useful than you and your alleged "14 years". At least I can adapt to any co-healer.

    Quote Originally Posted by Supersnow845 View Post
    I just have to stand around doing near nothing and hoping the other party members will keep me alive so then I can throw out some pointless heals the other healers could do just as easily as me despite it being my “niche”
    And that's why YOU are the waste of party slot. Not the poor WHM that's stuck with you.

    Quote Originally Posted by Supersnow845 View Post
    Like it feels terrible having no advantage
    But WHM is getting clears anyways. Some of top 10 runs on that forbidden site is with WHM. So, maybe those advantages can be kinda overestimated?
    (1)

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