As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Personally, the advantage of WHM for me is that it's straightforward enough that it's easy to play for the long hours of ultimate prog or week 1 savage prog without causing finger pains.
I've played AST for hours in savage prog before and it just gets really painful after a while, although AST was slowed down in DT, so maybe even that advantage of WHM has been taken away.
So I uh... was not aware of this until now since I was too new to even think about parses and whatnot back then.
They removed the one reason why healers were still worth having over tanks even if their healing became less necessary from gearing and such, while simultaneously making their healing become less necessary faster by both increasing mitigation on dps and healing on tanks
Maybe they really do want to get rid of the role
It's no longer as ridiculous as it once was, but SCH is still arguably the strongest healer, due to fights in this game mainly being 'mit checks' rather than 'HPS checks'. Back before SHB nerfed it heavily (kinda deserved), a Crit-Deploy Adlo could singlehandedly mitigate through a mechanic, because the crit half (Catalyze) also got Deployed. Unreliable, but when it happened, you took literally zero damage from things, even in Savage. With Recitation guaranteeing access to a Crit on demand, it had to be nerfed to what it is today. Still, however, a guaranteed-Crit-Adlo-Deploy combo is going to be (300p x 180% x [Crit Mult]), and with the 2.50 BIS for this raid putting our CritMult at 1.588x, that gives a total potency for the shield of 857.52p.
By comparison, a SGE cannot guarantee a crit on their Zoe-E.Prog combo, and so they're either going to get a barrier of (100p x 360% x 1.5 (from Zoe)) for 540p, or that amount multiplied by the CritMult, for 857.52p. Yes, the exact same result, but on SGE the Crit is not guaranteed. As such, while SGE 'can' match SCH on this front (as Zoe-E.Prog and Adlo-Deploy both result in a partywide barrier of 540p), SCH is more 'reliable' in how often it can reach the higher potency of a Crit being involved (as in, it can guarantee it). Additionally, SCH has the oft-forgotten Fey Illumination, and SGE has no equivalent option to use. 10% increase to healing output means 10% stronger barriers, and the 5% magic resist can make or break some mit checks (I've died to a missing Feint on a Magic Raidwide before multiple times), so SCH is simply more versatile in that regard, as using FI on a weaker raidwide allows the SCH to save a bigger CD like Expedient for something stronger later, or it allows the SCH to double-up on certain raidwides (eg if they apply a bleed) for extra safety in early prog
Yeh, if you had to choose between 'WHM has to cast Cure2' and 'PLD is in Requiescat, and could cast a boosted Clemency instead of a HolySpirit', back then it was 'more efficient' for the party's overall DPS for the PLD to sac a stack of Req and do the healing, rather than make the WHM drop a Glare. Of course, this had to be changed because the tanks were feeling a bit emasculated, getting outdamaged by a floaty twinkly-lights-and-flowers enthusiast
A friend of mine had a genius idea to solve RDM's issues: AST Sects.
You choose at the start of a fight, if you're Caster RDM or 'Fake Melee RDM' (so, if you're in a party that has 1 Melee, 1 Ranged, 1 PCT (of course) and you're the RDM, you'd play Fake Melee RDM) via a stance toggle. All the button does, is change every 'Ver-' into 'En-', making every builder GCD like VerStone, VerFire, etc, into EnStone, EnFire, which imbue the rapier with elemental energy for a strike, rather than projecting it as a spell. Cast times of Jolt/EnFire/EnStone (the procs) would be instant, but EnAero and EnThunder would remain identical to CasterMode with a long cast time, to keep the same gameplay between styles (via Dualcasting). Not sure if the burst combo should be converted to EnHoly/EnFlare/EnScorch, that's probably fine to leave as is, and Reprise would act as the 'trash ranged GCD you avoid as much as possible', akin to Throwing Dagger, Writhing Snap, Harpe, etc
Lastly, there would be no potency differences between Caster and Melee mode. Every action would be the same potency between the two. Instead, the Melee stance would enable Autoattacks to use the same formula as Melee jobs use, albeit with Intelligence as the primary stat used for the calculations rather than Strength. The additional damage of Autoattacks, would propel RDM up the charts to roughly sit with the rest of the melee (theoretically). I expect the forbidden site would implement something to check if you're a Melee stance RDM or a Caster stance RDM, and have separate categories for each, else trying to get a top run for RDM would force you to be Melee mode
edit: looking at numbers, the autoattacks would need to be roughly 50% as potent as an actual Melee, as looking at a run or two shows that autoattacks make up about 8-10% of a Melee's output, and RDM is only behind the Melee pack by about 4-5% (fight dependent). Stick a 'x 0.3' to 'x 0.5' on the end of the formula and adjust for balance as needed, easily solved
The downside of this idea is that it encroaches on Mystic Knight as a Job Identity, but DRK already did that with Blood Weapon back in HW so eh (plus Enfire/Enstone etc were RDM actions in FF11)
Last edited by ForsakenRoe; 12-24-2024 at 05:03 PM.
The other thing that about aldo deploy is that it's is enhanced more so by single target buffs. Zoe could onyl be buffed by things like mantra and nature's minne. Recitation can get buffed by protraction, karsis if you have a sge, thrill of battle and so much other stuff.
A bit tangential on FI talks: some may add that SGE can use their Physis II to buff their follow up shield. But the ‘problem’ with this is the fact that Physis II on its own is already an overkill with their 650p total regen potency, and often time it’s harder to come up with situations where you’ll get to use both the healing receive buff AND the regen—one of them usually gets wasted if they want to buff their E.Prog shield together with Zoe, like SCHs do with Spreadlo+FI.
It’ll never not be funny to me knowing that each of WHM’s Glare cast has about the same effective potency as WAR’s Fell Cleave in those times.
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."
Exactly, SCH has three GCD buffs and only one of them really has a strong secondary purpose when used in an optimised situation (illumination as dissipation as emergency aetherflow stacks is really more a recovery tool). SGE has zero functionally free GCD amplifiers
So not only is the initial shield almost twice as powerful (and has more pure healing attached which also benefits from the amplifiers) SCH can buff it more at a lower cost.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
The other thing with SCH is, since a Crit is 1.5x (ish) with our current gear, it means that Recitation forcing a Crit when used on Succor, instead of an Adloquium, is functionally very similar to Zoe's effect on E.Prognosis' barrier size. Or in other words, if you don't need one massive shield via Deploy-Adlo, SCH has access to Zoe-E.Prog, over twice as often, due to Deploy and Zoe filling a similar role (and both being 90s), but Recitation-Succor combo is a 60s CD that also provide that same level of protection (as Zoe-E.Prog)
I don't feel powerful as WHM. The thing is that I feel even more powerless when playing as AST.
For me, AST works better at harder group content. And even for Ultimates, a WHM can dish out sufficient healing. Alas, any healer can do it.
Maybe you're just toxic.
Maybe you just don't know how to play with WHM. Nor even with a WHM as co-healer. And in that case, the waste of party slot is that one you're occupying.
A shield healer that doesn't want to mitigate. Oh, God.
I had my share of non-mitigating shield healer.
Sure it can make HP bars “go up” faster than the other three but when is that ever actually a concern in this game. Not to mention glare 3’s animation is nowhere near as impactful as the stone family.
[QUOTE=Supersnow845;6643681]IDK but u feel completely useless on WHM.
I feel useless as AST. And it's because that class didn't clicked with me. It's too much work to do the same thing I do as a WHM.
And as WHM I can be more useful than you and your alleged "14 years". At least I can adapt to any co-healer.
And that's why YOU are the waste of party slot. Not the poor WHM that's stuck with you.
But WHM is getting clears anyways. Some of top 10 runs on that forbidden site is with WHM. So, maybe those advantages can be kinda overestimated?
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