Yep
RPR not dominating all of EW was fixed in exactly the same way people are angry they are using to fix PCT specifically because that correction is being overshadowed by FRU which specifically favours PCT’s design
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
yep! not to mention RPR basically underperformed relative to other melee for the rest of the expac being mediocre especially by anabesios
"This is what lights the darkness. A chance to make everyone happy!"
—Sora
I main rpr in EW and I have to agree...it wasn't very fun knowing I was basically playing the weakest melee. Like it was ok and I didn't really have any other choice since smn was gutted in EW and I didn't like any of the other melee. Plus I believe it wasn't great in TOP or DSR. In fact, I remember ppl saying that RPR was really unfun in EW Ultimates bc of the downtime and it sufferd more from the downtime than other melee jobs.
RPR being a gauge building job is naturally a bit disadvantaged in ultimates. However, being a gauge building job, its strength means that if you're in a competent group you can hold A LOT of resources going into the final phase and dump everything into meeting that final DPS check - which is the only one that really matters. So while it wasn't considered a top meta pick, it could still definitely pull its weight.I main rpr in EW and I have to agree...it wasn't very fun knowing I was basically playing the weakest melee. Like it was ok and I didn't really have any other choice since smn was gutted in EW and I didn't like any of the other melee. Plus I believe it wasn't great in TOP or DSR. In fact, I remember ppl saying that RPR was really unfun in EW Ultimates bc of the downtime and it sufferd more from the downtime than other melee jobs.
You can check the historical data on TOP if you don't believe me.
I believe you. I only going by what others have said in the pass and pretty much every I talked to who played rpr in dsr and top have said the same thing. The job is really unfun in those fights and you better off playing something else. That what I based my opinion on, how fun a job is in content. This is off-topic so Im not going to go to much more into it.RPR being a gauge building job is naturally a bit disadvantaged in ultimates. However, being a gauge building job, its strength means that if you're in a competent group you can hold A LOT of resources going into the final phase and dump everything into meeting that final DPS check - which is the only one that really matters. So while it wasn't considered a top meta pick, it could still definitely pull its weight.
You can check the historical data on TOP if you don't believe me.
Are we really comparing a job that favours full uptime (Reaper) vs a job that favours downtimes (Pictomancer) and still is at a genuinely competitive position with most high DPS jobs in full uptime? Reaper's damage was fading the moment any form of downtime was introduced, which DSR provided. Pictomancer is the reverse here, it actually escalates the damage numbers from that fight design while already being in a good position in full uptime, thus going massively ahead.
Should we really just buff all other DPS jobs to match Pictomancer's power level to move it into a position where it is more balanced, just so we can avoid nerfs? Because the difference in doing so is not the same as we had back with Reaper.
I never said we shouldn’t nerf PCT I said people are losing their minds that the devs are trying to fix PCT in the same way that they fixed RPR and that the only difference is that for PCT FRU hides this balance because it is favoured in FRUAre we really comparing a job that favours full uptime (Reaper) vs a job that favours downtimes (Pictomancer) and still is at a genuinely competitive position with most high DPS jobs in full uptime? Reaper's damage was fading the moment any form of downtime was introduced, which DSR provided. Pictomancer is the reverse here, it actually escalates the damage numbers from that fight design while already being in a good position in full uptime, thus going massively ahead.
Should we really just buff all other DPS jobs to match Pictomancer's power level to move it into a position where it is more balanced, just so we can avoid nerfs? Because the difference in doing so is not the same as we had back with Reaper.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
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