Quote Originally Posted by Wayfinder3 View Post
The real issue is that Pictomancer is the equivalent of letting the genie out of the bottle. It’s not really feasible to put the lid back on anymore because they introduced a true Hypercarry class into this game that is designed to maximize the buffs of the party member and is tuned to sacrifice uptime to make sure that gain is substantial...
OK I really don't get this attitude towards PCT.

PCT does not represent some fundamentally broken threat towards job design and balance. PCT is fun, I get it, but let's not pretend that just nerfing the job is going to magically suck all the fun out of it (unless your fun comes from being stupidly OP, in which case, tough luck).

Like I'm fine with a little imbalance between jobs in service of playstyle diversity. But you can't have PCT's playstyle be "does the highest damage in every single type of content. and brings raid utility as well". That's not having a niche that's just being overpowered!

The heal is fine, the shield is fine, you just need to tone back on the insane burst a bit. There's plenty of room to nerf motifs or tone back the raid buff strength while still making the job feel the same to play.

As a BLM main I don't have a problem with PCT outputting higher damage in full raid buff stacking comps designed around it. I do have a problem with PCT being higher in rDPS when rDPS doesn't capture how hard PCT feeds others' buffs, while also bringing better utility.