Quote Originally Posted by Wayfinder3 View Post
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This is the problem, isn't it? Nobody wants their job to be nerfed. But failing to nerf an overpowered job makes people feel as if they have to play that job if they want to continue on in that role. And if they're not happy with the thought of that switch, they'll either have to find a new role or leave the game.

I was not happy with the state of tank balance for a long time given WAR's preferential treatment, and very nearly stopped playing the game entirely because of it. That's as someone with over a ten year investment in this game. It's really only the fact that there were new melee aesthetics that I found fun that I found a role that I could be much happier in. You can quickly see why the resentment that arises from milquetoast job balancing is incredibly bad for the game. You will temporarily hurt some feelings by nerfing an overpowered job. But when players see that you are committed to fairness all around without playing favorites, then they'll start to see the bigger picture.

I also was playing RPR in raid content at the time of the EW nerf, but I could still see why they did it. And even still, it did have some fantastic moments (Everburn? Yes please.) PCT is in the exact same situation now. It needs a nerf to set things right. But if we have a job balance team that is actually proactive about balancing instead of reactively mollifying everyone, it won't be very long before it has more moments to shine in the future. I want to see lots of different jobs trade-off and have chances to be on top, be they melee or ranged. I want every fight to favor different jobs, and that should change dynamically as fight clear times change and burst windows shift. I don't want to see the same jobs locked in, tier after tier. Variety is good.

I've made these points so many times now, that I'm starting to think the only solution is to rotate in a fresh job balance team with a new philosophy. One without the old biases and job preferences.