Quote Originally Posted by Lyth View Post
This is the problem, isn't it? Nobody wants their job to be nerfed. But failing to nerf an overpowered job makes people feel as if they have to play that job if they want to continue on in that role. And if they're not happy with the thought of that switch, they'll either have to find a new role or leave the game.

I was not happy with the state of tank balance for a long time given WAR's preferential treatment, and very nearly stopped playing the game entirely because of it. That's as someone with over a ten year investment in this game. It's really only the fact that there were new melee aesthetics that I found fun that I found a role that I could be much happier in. You can quickly see why the resentment that arises from milquetoast job balancing is incredibly bad for the game. You will temporarily hurt some feelings by nerfing an overpowered job. But when players see that you are committed to fairness all around without playing favorites, then they'll start to see the bigger picture.
Yeah I will be honest that PCT being left alone for this long, even locking me out of a few PFs as a THM main in 1.0 until Jobsystem was introduced later, then BLM ever since, has made me feel like quitting this game permanently until they fix PCT before Chaotic goes live next week. And I have a /playtime of 1800+ DAYS. I've never ever let my subscription lapse once since they started subscription fee in 2012. So I have thousands of €€€ and years invested into this game.
Overpowered classes completely ruins the fun for every other class it competes against.
I let my subscription go from 180 days down to monthly and my max retainers down to 2 extra as I'm slowly winding down my desire to continue playing after Dawntrail launched and PCT being left to break the remaining fun of the game. I despise PCT now. I bet if PCT was not this powerful that it wouldn't be nearly as much played.