Quote Originally Posted by Wayfinder3 View Post
[...]
There is a lot of jobs that like ultimate-mode downtime.

PLD for Confiteor burst windows.
WAR for... well, Inner Release.
DRK for their multitude of damage gated behind CD rather than resource.
WHM to prep Afflatus Misery during downtime (sizeable gain)

DRG if you get to reopen reliably every 60s for Geirskogul windows
NIN for similar reason as DRG but with Ninjutsu charges + Hyosho every 60s
BRD (nowadays) due to song procs during downtime (Apex Arrow gauge), I think at least
BLM to a smaller degree with Polyglot stacks and Triplecast recharging
SMN to have more relative time of uptime be their Demi Primal phases

It's mainly jobs that focus heavily on generator-spender playstyles (GNB, RPR, VPR, DNC, MCH to a degree, RDM) that really dislike downtimes unless certain CDs come up. On the flipside, PCT is also a job that obviously really likes downtime - but at a much greater extent than the above mentioned jobs. This is fine, but not at the current values.

To say this "isn't" a numbers issue and insisting that the problem is just every other job not playing well into downtime unlike PCT and therefore blaming either this or content design feels like an olympic stretch.

But to keep our heads on solutions, buffing every other job to PCT's level isn't one - because that would just cause unnecessary powercreep when the idea is that old ultimates should remain relevant, which I think should include DPS checks.