


Just watched it. The people at CS3 need to watch this video because it spells out everything wrong with healing in FFXIV quite well.Rin just dropped meaty healer issues video https://www.youtube.com/watch?v=HTT5LGWt35k
Last edited by Kacho_Nacho; 11-15-2024 at 12:58 PM.


I didn't mean to imply all that toward you specifically. And yeah, I guess I did get off track from the fact that this is a healer thread when suggesting dancer. The rest still applies though. Some people enjoy the act of minimizing movement needed and seeing every second of the GCD not rolling as an opportunity to grow and optimize in the future.Yes, to be blunt, and since you're quoting me- I mained a BLM equivalent for more than 10 years in another game, I don't see the relevance of my DPS preferences in a healer thread, If you're going to quote one line out of context, don't be surprised if you come to the wrong conclusion.
Then you've got the kind of people saying it's "not that great" in a comment trying to excuse the loss of skill expression as something necessary for the changing fight design that are supposedly designed by the same studio at the same time as Class design is worked on.



Then clearly, there needs to be some brainstorming at SE to come up with a design for healer jobs, to meet the desires of both sides of the discussion. A design where the current gameplay exists in some form, but there's some optional extra depth for players who seek it. As long as potencies are tuned such that 'current gameplay' is like, within 5% of the 'perfectly optimized gigabrain rotation', there should be no issue from a mathematical standpoint, and players could still clear content by playing as they do now. Then the 'issue' is only a player-side one, of 'I want to do optimal damage but don't want to play optimally to attain it' which is not a mentality that should be designed around
As an example, 'current gameplay' in terms of GCDs for SCH is to press Biolysis 4 times per 2mins, and Broil 44 times. Ignoring Biolysis entirely and casting Broil in its place gives a per-minute potency from GCDs of 14,880. If additional DOTs are added and potencies are tuned such that the potency output of the 'optimal gameplay' is close to that 14480p per 2mins, then there will be zero 'enrage' issues for a player who doesn't use their DOTs. This could be done by, for example, having Broil at 310p, Biolysis (30s, 4 uses per 2min) at 350p total, Miasmalysis (24s, 5 uses per 2min) at 340p total, and Shadowflare (AOE, 15s, 8 uses per 2min) at 320p total). With these potency values, ignoring all the DOTs and just spamming Broil, again, has a 2min potency output of 14880p, but casting all of the DOTs (4 Bio, 5 Miasma, 8 Shadowflare) and filling the GCDs between with Broil, has a 2min output of 15270p, just 390p more per 2 mins. That's less than two Broils, and will cause no enrage issues in any content (for reference, my P11S week 1 clear had 32 Succor casts, losing me around 6 Broils per 2min and we still cleared).
But, these extra DOTs would spice up the rotation in single target, the potency of Shadowflare (say, 120p, plus 40p per tick for 15s) would mean that it's worth using in AOE, but not enough to be better to 'spam' than Art of War, giving us additional buttons to use in AOE situations too. And to top it all off, we could also re-add Bane (IMO best done as an upgrade to Energy Drain, to make that useful in AOE too), allowing players to more easily apply their DOTs in AOE situations. If the 'duration reset' effect from SB's Bane were removed, we could also add Chain Stratagem to the list of things that can be spread via Bane, which then synergises with Baneful Impaction being an AOE ability too!
All of this would serve to massively improve the 'variety' in our gameplay, in all levels of content, and at the same time, is entirely optional. Players who don't want to deal with any extra DOTs, or timer management or whatever, can ignore it all, spam Broil instead, and get (according to PercentageCalculator.net) 97.44597249508841% of the potency output of the fully optimized rotation
Last edited by ForsakenRoe; 11-15-2024 at 04:37 PM.




Honestly the JP community needs to understand they can’t control the entire direction of the game with 24% of the active playerbase (less if you include Korea and China) and square needs to understand that taking direction from JP as strongly as they do isn’t likely to endear you to the rest of the playerbase
“The JP playerbase likes it” shouldn’t be an excuse when they are as much of a minority as they are
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
That's how favoritism works. I know because I've seen the same with NCSOFT during my Aion years, this here isn't that different. It's very obvious, but PR talks exist to ease down the shareholders, not to make players happy.Honestly the JP community needs to understand they can’t control the entire direction of the game with 24% of the active playerbase (less if you include Korea and China) and square needs to understand that taking direction from JP as strongly as they do isn’t likely to endear you to the rest of the playerbase
“The JP playerbase likes it” shouldn’t be an excuse when they are as much of a minority as they are
Sorry one thing but people still thinking SE would listen to JP only not to NA/EU? Thats such a dumb thinking the Viper Change should show you all Square isnt even listening to JP because nearly nobody wanted the change there.
It remains to be seen if it's an isolated incident because someone on Q&A didn't like VPR, hence the changes.
If we see they listen less to JP, it'll be pretty clear they went back to how they were during 1.0 in regards to feedback.





I think rather than 'liking', they're closer to being 'indifferent'.
That's not exactly giving off a good impression either though.




They have shown in the past that they don’t really understand or properly look at feedback outside of JP
An easy example is hypercharge/blood weapon/wildfire. That wasn’t a big complaint in JP because by and large JP players don’t have ping problems due to the small size of the country. However ping is a serious problem outside of JP. Yoshi P wasn’t even aware it was a problem till someone directly bought it up to his face in a fanfest despite it being a super common complaint outside of the JP bubble because it’s one of those changes that everyone agrees with because the at the time existing system had no upsides
Either they are ignoring/deprioritising non JP feedback or the English/french/german community managers are doing a terrible job passing along actionable feedback to their JP colleagues so the JP team genuinely believes the non JP playerbase is happy. Either one is not good
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
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