Quote Originally Posted by GartredZW View Post
Personally, I'll put equal blame on the average pseudo-parser and the dev team.
What I mean by pseudo-parser is someone who tries to optimize as far as it's convenient, and anything that isn't convenient is a problem that the dev team have to fix.
I signed up for Black Mage when I first started playing because I wanted to be the one with long cast times and big powerful hits. I don't care if I need to not do anything for a couple seconds to move out of a mechanic. Minimizing that downtime was a lot of fun trying to master.
But then someone took the ever reliable "Always Be Casting" way too literally, and complained that certain casters weren't viable because they couldn't always be casting. They want to optimize the job, but not if it means minimizing movement time to do it. They see the lack of mobility as a bug instead of a feature.
Now, at level 100 Black Mage, in a normal 2 minute rotation without overcapping on resources, we get roughly 34 casts out of 48 GCDs instant. (this doesn't account for leylines speeding up your GCD, or saving polyglot and triplecast to use outside of this window, but you get the point.)
That's completely insane if you ask me. I also did the math for Endwalker, and it's only 21 out of 48. Still pretty high, but at the very least it's not almost three out of every four casts that you don't even need to cast on this immobile caster class.

If you're someone who says that it's not fun to play a job that needs to stand still to deal damage in a game that forces you to move sometimes, I'd suggest playing Dancer.
I know I kind of got off track of healers here, but I'm just still mad about what they've been doing to my baby this expansion.
Yes, to be blunt, and since you're quoting me- I mained a BLM equivalent for more than 10 years in another game, I don't see the relevance of my DPS preferences in a healer thread, If you're going to quote one line out of context, don't be surprised if you come to the wrong conclusion.