Then clearly, there needs to be some brainstorming at SE to come up with a design for healer jobs, to meet the desires of both sides of the discussion. A design where the current gameplay exists in some form, but there's some optional extra depth for players who seek it. As long as potencies are tuned such that 'current gameplay' is like, within 5% of the 'perfectly optimized gigabrain rotation', there should be no issue from a mathematical standpoint, and players could still clear content by playing as they do now. Then the 'issue' is only a player-side one, of 'I want to do optimal damage but don't want to play optimally to attain it' which is not a mentality that should be designed around
As an example, 'current gameplay' in terms of GCDs for SCH is to press Biolysis 4 times per 2mins, and Broil 44 times. Ignoring Biolysis entirely and casting Broil in its place gives a per-minute potency from GCDs of 14,880. If additional DOTs are added and potencies are tuned such that the potency output of the 'optimal gameplay' is close to that 14480p per 2mins, then there will be zero 'enrage' issues for a player who doesn't use their DOTs. This could be done by, for example, having Broil at 310p, Biolysis (30s, 4 uses per 2min) at 350p total, Miasmalysis (24s, 5 uses per 2min) at 340p total, and Shadowflare (AOE, 15s, 8 uses per 2min) at 320p total). With these potency values, ignoring all the DOTs and just spamming Broil, again, has a 2min potency output of 14880p, but casting all of the DOTs (4 Bio, 5 Miasma, 8 Shadowflare) and filling the GCDs between with Broil, has a 2min output of 15270p, just 390p more per 2 mins. That's less than two Broils, and will cause no enrage issues in any content (for reference, my P11S week 1 clear had 32 Succor casts, losing me around 6 Broils per 2min and we still cleared).
But, these extra DOTs would spice up the rotation in single target, the potency of Shadowflare (say, 120p, plus 40p per tick for 15s) would mean that it's worth using in AOE, but not enough to be better to 'spam' than Art of War, giving us additional buttons to use in AOE situations too. And to top it all off, we could also re-add Bane (IMO best done as an upgrade to Energy Drain, to make that useful in AOE too), allowing players to more easily apply their DOTs in AOE situations. If the 'duration reset' effect from SB's Bane were removed, we could also add Chain Stratagem to the list of things that can be spread via Bane, which then synergises with Baneful Impaction being an AOE ability too!
All of this would serve to massively improve the 'variety' in our gameplay, in all levels of content, and at the same time, is entirely optional. Players who don't want to deal with any extra DOTs, or timer management or whatever, can ignore it all, spam Broil instead, and get (according to PercentageCalculator.net) 97.44597249508841% of the potency output of the fully optimized rotation
Last edited by ForsakenRoe; 11-15-2024 at 04:37 PM.
Honestly the JP community needs to understand they can’t control the entire direction of the game with 24% of the active playerbase (less if you include Korea and China) and square needs to understand that taking direction from JP as strongly as they do isn’t likely to endear you to the rest of the playerbase
“The JP playerbase likes it” shouldn’t be an excuse when they are as much of a minority as they are
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
That's how favoritism works. I know because I've seen the same with NCSOFT during my Aion years, this here isn't that different. It's very obvious, but PR talks exist to ease down the shareholders, not to make players happy.Honestly the JP community needs to understand they can’t control the entire direction of the game with 24% of the active playerbase (less if you include Korea and China) and square needs to understand that taking direction from JP as strongly as they do isn’t likely to endear you to the rest of the playerbase
“The JP playerbase likes it” shouldn’t be an excuse when they are as much of a minority as they are
Sorry one thing but people still thinking SE would listen to JP only not to NA/EU? Thats such a dumb thinking the Viper Change should show you all Square isnt even listening to JP because nearly nobody wanted the change there.
It remains to be seen if it's an isolated incident because someone on Q&A didn't like VPR, hence the changes.
If we see they listen less to JP, it'll be pretty clear they went back to how they were during 1.0 in regards to feedback.
I think rather than 'liking', they're closer to being 'indifferent'.
That's not exactly giving off a good impression either though.
They have shown in the past that they don’t really understand or properly look at feedback outside of JP
An easy example is hypercharge/blood weapon/wildfire. That wasn’t a big complaint in JP because by and large JP players don’t have ping problems due to the small size of the country. However ping is a serious problem outside of JP. Yoshi P wasn’t even aware it was a problem till someone directly bought it up to his face in a fanfest despite it being a super common complaint outside of the JP bubble because it’s one of those changes that everyone agrees with because the at the time existing system had no upsides
Either they are ignoring/deprioritising non JP feedback or the English/french/german community managers are doing a terrible job passing along actionable feedback to their JP colleagues so the JP team genuinely believes the non JP playerbase is happy. Either one is not good
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
It'll never not be funny when people talk about who the dev team listens to.
EN players will say that they should stop listening exclusively to JP.
JP players will say that the dev team listens to the west too much.
The answer is very likely that they don't listen to anyone except their internal team and their metrics.
Another example is that Y-P didn't think that RMT adverts were a big problem, until he did a 'Walk With Yoshi-P' event on an NA server and got blasted by ads constantlyAn easy example is hypercharge/blood weapon/wildfire. That wasn’t a big complaint in JP because by and large JP players don’t have ping problems due to the small size of the country. However ping is a serious problem outside of JP. Yoshi P wasn’t even aware it was a problem till someone directly bought it up to his face in a fanfest despite it being a super common complaint outside of the JP bubble because it’s one of those changes that everyone agrees with because the at the time existing system had no upsides
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