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  1. #1
    Player
    HeavenlyArmed's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    174
    Character
    C'thuuko Tohka
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    You'll throw a little fit, adapt, and realize that the devs actually know what they are doing and it is better this way.
    Frankly, in this case I don't think they do, and I have plenty of examples for that. As I stated in the initial post, my biggest concern is how the job feels with this change from levels 70-90. Which is to say, it feels AWFUL in any pre-level 100 content now. Forget feeling busy, if you single-weave your OGCDs at level 70 you run out of buttons to press in your burst less than halfway through your bugg timers. If you do double weave it happens sooner, and even at level 90 you can spend nearly half of your "burst window" just doing your basic rotation because the devs have taken away the ability to do anything else. And this isn't the first time they've implemented a job change in a way that leaves a job feeling miserable at an earlier level. Viper's changes have that job feeling empty until you hit level 90. Reaper was implemented in a way that felt not fun until level 80 and has received no change to that. A ton of the tanks and healers are notably missing key tools at these levels, and the devs have shown no interest in addressing any of that. With all that said, I wanted to also address some of the other comments you've made.

    "content gets harder every expansion and on top of that they add more complexity to the rotations"

    This literally doesn't happen. This Savage tier was one of the easiest in a very long time, and jobs always get some amount of pruning (as did DRG going into DT) to ensure that to the devs' standard the jobs remain at a similar level of complexity from expansion to expansion.

    "I think the real minority is people who want this game to feel like a job." "...the jobs should just feel good to play without needing to make them require a PHD to execute the rotation consistently."

    If needing to press buttons faster for 20 seconds every two minutes "feels like a job" or "requires a PhD" in your eyes that really does seem more like a problem with you, plus there are plenty of jobs that do not have that playstyle that you can try. DRG is the job that has this identity, and clearly it is an identity that its players very much enjoy.

    "There are very few people who enjoy the experience of "just getting by" with "non-optimal" play."

    Pictured above: a person who has never done an expert roulette in their entire life lmao

    "most people don't want rotations designed the way the people who primarily post on the forums do."

    I think you missed the sheer number of replies to this thread that start with "I don't normally post on the forums" or even "I made a forum account specifically to express my concerns about this." People are coming from other places to make their voices heard, because the forums are the one place the devs actually look at feedback.
    (20)

  2. #2
    Player
    KaliG's Avatar
    Join Date
    Nov 2024
    Location
    Gridania
    Posts
    8
    Character
    Kali Granvell
    World
    Exodus
    Main Class
    Dragoon Lv 100
    I applaud HeavenlyArmed's patience but I honestly don't see much point in debating with "Dragoon level 92" who has never tried the rotation at 100.

    Like... please try the rotation before deciding you know better than all the people who have played the class?
    (15)

  3. #3
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by HeavenlyArmed View Post
    ......

    That's fine and all but it's not your game, it's the dev's game. You're free to make your own mmo that has annoyingly complex and busy rotations. That's not what sells though.

    Most of these decisions are made in mind with catering to the majority because that's how you make financially successful games. The stockholders wouldn't allow changes to be implemented if they weren't going to increase the financial success of the game.

    This is capitalism and it's good, because it is a system where the majority rule. Maximizing how many people are happy with the game design should always be the goal, who cares if a minority of people are unhappy because they lost the complexity they desire. Most people don't desire that. Create your own game.
    (0)
    Last edited by HikariKurosawa; 11-14-2024 at 10:31 AM.

  4. #4
    Player
    VerySadDRG's Avatar
    Join Date
    Jul 2024
    Posts
    30
    Character
    Pryanik Pancechi
    World
    Cerberus
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    That's not what sells though.
    Ah, the good old "but it makes money" argument, used when you have nothing else to say. Tell me this then, how exactly did Square made money in ShB and EW, when DRG had, y'know, actual job mechanics and was FUN to play?
    (4)

  5. #5
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by VerySadDRG View Post
    Ah, the good old "but it makes money" argument, used when you have nothing else to say. Tell me this then, how exactly did Square made money in ShB and EW, when DRG had, y'know, actual job mechanics and was FUN to play?
    They made less money than they do now.
    (0)

  6. #6
    Player
    VerySadDRG's Avatar
    Join Date
    Jul 2024
    Posts
    30
    Character
    Pryanik Pancechi
    World
    Cerberus
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    They made less money than they do now.
    So all of those money are made just because of DRG changes? Really doubt that. Also wonder how much Square is making thanks to BLM rn, but I guess its sorry state is also what "capitalism" wants.

    And looking at what people say in this thread, they are about to lose some customers, lmao.
    But go on, encourage bad job design with "muh capitalism" logic, at least it is hilarious to read.
    (2)

  7. #7
    Player
    Hartzbefehl's Avatar
    Join Date
    Nov 2024
    Location
    Limsa Lominsa
    Posts
    1
    Character
    Bon Ten
    World
    Zodiark
    Main Class
    Dragoon Lv 100

    Aw mane

    I'm in the same boat as a lot of others here, made this purely to at least try to voice my concerns that MIGHT be heard.

    Out of all the options (mainly Life Surge and Mirage Dive) why Nastrond? The lvl 70 capstone skill that just feels good to press? Typing this inbetween Prae cutscenes levelling Ninja because i'll probably swap to it for DSR prog since it just feels awful to play after what we used to have.

    Genuinely mind boggling change that has to get reverted, right? As others have stated aswell, if people want a less busy job, play a less busy job?? You have so many absolutely boring options, why target the jobs that actually require a teeny tiny bit of thought to properly execute? Jesus christ man
    (9)

  8. #8
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Hartzbefehl View Post
    Out of all the options (mainly Life Surge and Mirage Dive) why Nastrond?

    why target the jobs that actually require a teeny tiny bit of thought to properly execute?
    The irony of this complaint.... lol. You wanted them to target life surge and mirage dive, the primary two aspects of the job that require thought.... then complain about them removing nastrond and suggest that it would have taken more thought to press nastrond 3 times per burst in lieu of managing mirage dive and life surge optimally?

    Like............ It's very disingenuous. Almost as disingenuous as the people calling me a troll.
    (0)

  9. #9
    Player
    FrostbyteXIV's Avatar
    Join Date
    Nov 2024
    Posts
    1
    Character
    Riven Feedlane
    World
    Omega
    Main Class
    Dragoon Lv 100
    Just voicing my opinion, with others who are unhappy with the change.

    It is not good, the job feels very empty now, especially during odd minutes.

    In general the Dawntrail changes were abysmal, realistically not giving anything interesting to DRG aside from Winged Glide, level 100 was basically the same as 90 during Endwalker and now level 90 even before the 7.1 change was boring and now even more so.

    Horrendous timing as well, removing fun from a already suffering job due to poor handling by the designer team who for whatever reason did not go through with the hinted at ((((rework))))) 2 weeks before an ultimate raid.

    So DRG now will only become worse or get reworked entirely next expansion.

    Worst part is, it is likely to be even worse or if they don't go through with the rework we will simply gain a different flavor of buttons to what we already had like giving us 2 Nastrond casts instead of 1.

    For the most part I don't understand why DRG was touched during 7.1 in the first place and why was Nastrond changed instead of Life Surge or Mirage Dive.

    While I am personally not a fan of Mirage Dive as it doesn't serve a real purpose as it did and is just there as a reminder/leftover ability, it does serve as a fun optimization for those that want to go for it as awkward as it might be.

    However, why is Life Surge in the game? There is no way someone who actually levelled the job to 100 in the last month would consider removing Nastrond over Life Surge.

    Really hoping DRG gets a change in 7.11 for Eden, as unlikely as that is.

    TL;DR Job designer team is lost and will continue to make DRG worse at this rate.
    (10)

  10. #10
    Player
    Ajisaii's Avatar
    Join Date
    Jun 2024
    Posts
    167
    Character
    Ajisai Phylla
    World
    Sophia
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    The irony of this complaint.... lol. You wanted them to target life surge and mirage dive, the primary two aspects of the job that require thought.... then complain about them removing nastrond and suggest that it would have taken more thought to press nastrond 3 times per burst in lieu of managing mirage dive and life surge optimally?

    Like............ It's very disingenuous. Almost as disingenuous as the people calling me a troll.
    Apart from double mirage dive which is painfully boring I don't see how it takes any thought at all, life surge on the other hand actually does require a thinking brain to press optimally since boss fights aren't striking dummies and shouldn't be removed.

    Also you are a troll but I took the bait because I like life surge :^)
    (5)