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  1. #1
    Player
    Astrea_Vinland's Avatar
    Join Date
    Nov 2024
    Posts
    1
    Character
    Astrea Vinland
    World
    Balmung
    Main Class
    Lancer Lv 100
    I literally came to the forums and signed up just to voice my displeasure
    What are the developers doing? Whoever asked for this change is out of their mind. The players who want a simple, slow and easy maiming job have Reaper.
    Why should you ruin the busy feeling of Dragoon? It is a job that has always been busy, i've been playing since 2014, there was always something to do on this job, everyone should know what to expect by now.
    But time after time the developers have been bashing this job, and others, with a hammer to fit it into the weird burst meta and it is causing players like myself to get rather upset.

    And I am upset, damn it. What am I doing here? I hit Geirskogal and then Nastrond afterwards, and im glowing red for almost no reason now for twenty seconds. Dragoon was supposed to be writhing and having the power of the first brood flowing through them, channeling that draconic power and blasting it out time and time again as it builds up. It feels so BAD. Not only is the Aura feeling purposeless now, you had already taken the cool blue blood of the dragon aura from us. From the Azure Dragoons. What more must we endure?

    Why couldn't you have just increased the timer on Life of the dragon to 30 seconds again?
    Why are you throwing changes at the wall for one of the most popular melee jobs? If lots of players are playing it, it SURELY means they must be enjoying the current style.
    Its like the devs are trying to pander to someone who just doesn't like the job.
    If you don't like the job, there are more than 20 other jobs to pick and choose from.

    Don't like this change, please revert it, thank you. - Concerned HeavensWard era Dragoon main.
    (19)

  2. #2
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,643
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    I'll go a step further: Keep your effin Nastrond change.

    But give me back actual mechanics. Jumps, including that they are the resources I need for Geirs. You can have the extra Nastrond charges then, sure, whatever. I'd still prefer them back, but fine. Also give me my partner buff back! :O
    (3)

  3. #3
    Player
    Nikoto's Avatar
    Join Date
    Jul 2022
    Location
    Rival Wings Fan Club
    Posts
    331
    Character
    Niko'to Seleuca
    World
    Omega
    Main Class
    Lancer Lv 100
    A job should not bend to people who can't play it properly, they should learn to play it.

    Removing Nastrond Charges because "som ppl los dps ;_;" is absurd.

    Give me six nastrond charges now as an apology.
    (21)

  4. #4
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    287
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Why shouldnt it?
    Some people maybe like the fantasy of the class or the weapon its use. But arent so good with the intended gameplay (like, someone like the idea of beeing a wizard -only the Black mage fit the Basis concept of a wizard- but has problems to keep the timers up, or someone like spears, but has problems to press all the Buttons in the burst mode AND keep track of, what happens in the fight -reaper was so fast with his skills, that i only thought about attacking and didnt noticed my surrounding anymore-).
    Adjusting the class is a legit way, that more people can play it.

    I was in the new dungeon with the dragon.
    Its correctly, that he feels differently and that it feels like, something is missing. But, at the same time does he feel now more relaxed.
    The only compromise i would maybe want is, to make Nastrond a 2 charge attack.
    Wyvern drive, high jump and Star driver has all a second attack to use. Only Nastrond is now a single attack. A second charge of Nastrond feels more fitting for the flow (or whe count Geirskogul as the first attack).

    It feels differently. But in overhaul is the change Ok (esspecialy, when they allready stated, what the plan for Drg rework was).
    (1)

  5. #5
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    958
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Keichi View Post
    But, at the same time does he feel now more relaxed.
    It was already relaxed: the filler is mind-numbing and the 1-minute burst is quite tame.
    (7)

  6. #6
    Player
    Nikoto's Avatar
    Join Date
    Jul 2022
    Location
    Rival Wings Fan Club
    Posts
    331
    Character
    Niko'to Seleuca
    World
    Omega
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Keichi View Post
    Why shouldnt it?
    Some people maybe like the fantasy of the class or the weapon its use. But arent so good with the intended gameplay
    Then improve. The game is a tab targeting MMO, it doesn't require much skill unless you're doing the optional harder difficulties. If you aren't good enough for the class fantasy, it's wholly a you issue - and people like you and your example should stop gatekeeping actual fun from people by changing things to suit you.
    (11)

  7. #7
    Player
    HeavenlyArmed's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    174
    Character
    C'thuuko Tohka
    World
    Cactuar
    Main Class
    Lancer Lv 100
    I see a lot of people saying that they'd prefer to have lost Life Surge, and I can definitely understand where that comes from. It's probably a more popular position than what I'm about to suggest as a solution that would have kept the heavy OGCD weaving in burst but still opened up weave slots. As opposed to Starcross being a followup to Stardiver, make it an outright replacement. And I say this as someone who screamed irl when we first saw stardiver's animation, but it is a skill that you can't double-weave alongside anything else, so it takes two weave slots for one button. Removing it and having us just have Starcross still keeps us busy, but opens up the space that this Nastrond change was intended to create. Just to propose an alternative though. If Life Surge got nuked and Nastrond went back to being used 3 times I would not at all be upset about it. I just want the job to not be dull all the way up to level 99.
    (1)

  8. #8
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    not gonna lie I resubscribed because of this change. game has way too much going on. content gets harder every expansion and on top of that they add more complexity to the rotations, it's obvious they'd have to tone it down eventually. can't just keep making the game more and more complex forever.
    (0)

  9. 11-14-2024 02:03 AM

  10. #10
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Turtledeluxe View Post
    Yeah it makes total sense to design jobs for years and years and then just slowly undo them all because a minority of players want everything to be an "I win" button with 100% crit rates.

    I do hope CS3 is happy catering to a base that's probably equivalent to HW subscriber counts. That's where the game is heading if the trend continues after DT.
    it's more like, the game has become increasingly bloated and busy over time. either they will have to dumb down content(worst idea), or streamline job design(best idea).

    Forum popularity aside, I think the real minority is people who want this game to feel like a job. Games are supposed to be fun, not overwhelming. Make hard boss fights sure, but the jobs should just feel good to play without needing to make them require a PHD to execute the rotation consistently.
    (0)

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