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  1. 11-14-2024 12:24 PM

  2. #2
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Turtledeluxe View Post
    Actually bc of SHB, they actually had the most popular MMO at the time going into EW and their yearly operating income was higher for the fiscal year than what they are on track to do this year, by a lot actually. Part of that is other flops in HD games now, but back then they specifically called out EW as delivering huge results for the entire company's bottom line.
    Surely had nothing to do with the blizzard fiasco and asmongold influencing a large portion of WoW's playerbase to try out FFXIV.
    (0)

  3. 11-14-2024 03:53 PM

  4. #4
    Player
    Ajisaii's Avatar
    Join Date
    Jun 2024
    Posts
    166
    Character
    Ajisai Phylla
    World
    Sophia
    Main Class
    Dragoon Lv 100
    Stop replying to the monkey
    (5)

  5. #5
    Player
    noumen0nn's Avatar
    Join Date
    Oct 2022
    Posts
    223
    Character
    Mara Sagegrove
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Coming here to voice my support, this is one of the worst job changes to take place since I started playing in Shadowbringers. What is the job design team thinking? Is nothing sacred? If you thought the job was too busy, maybe you shouldn't have given it two boring, generic followups to its iconic jumps, and instead focused on iterating on its gameplay in any meaningful way. I haven't even finished leveling the job to 100 because I already disliked the removal of the eye gauge and the changing of Geirskogul to a 60 second button, but now I know not to bother at all. It already feels terrible to play at level 90, with practically nothing going on in the burst. Get it together, revert this change, and please actually think before making a decision like this next time.
    (7)

  6. #6
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    978
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    I just posted in the JP subforum thread providing the following feedback:

    - Returning NAS to 3 charges

    - Reworking Life Surge into a weaponskill with similar functions and, perhaps, giving it the ability to provide a scale

    - Mirage Dive should give a scale when used

    - Exploring a more unique way of ranged uptime tools by making our weaponskills have 5-6 yalms either permanently or temporarily through a buff.

    - Since one of the core features of DRG are its oGCDs, not to reduce them anymore and instead to actually increase them

    Feel free to like it there, too, if you agree.
    (11)

  7. #7
    Player
    KaliG's Avatar
    Join Date
    Nov 2024
    Location
    Gridania
    Posts
    8
    Character
    Kali Granvell
    World
    Exodus
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Aco505 View Post
    - Mirage Dive should give a scale when used
    Y'know... That's actually an awesome idea? Right now the Jump->Mirage Dive combo feels so disconnected. Giving it a scale would really help it feel like it's part of the rotation again.
    (7)

  8. #8
    Player
    HeavenlyArmed's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    174
    Character
    C'thuuko Tohka
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Quote Originally Posted by KaliG View Post
    Y'know... That's actually an awesome idea? Right now the Jump->Mirage Dive combo feels so disconnected. Giving it a scale would really help it feel like it's part of the rotation again.
    While it really doesn't have much to do with the overall problem, I actually also love this idea. I do forsee a concern around it only exacerbating the "there's too much weaving" complaint because it'd in many cases create an extra Wyrmwind usage in burst windows, but it would be a genuine improvement to the cohesiveness of the job and I think it's worth putting forward while we're talking about the overall design direction of DRG. Still, the weave concern would be there, so there's a decent chance we would either lose something else if they did take this into consideration, or at least not gain back our Nastronds, which means we would still have problems with the job being very dull at levels before we have access to Wyrmwind. Basically, it's a generally good idea, but won't necessarily help up resolve the current main problem.
    (1)

  9. #9
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    978
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by HeavenlyArmed View Post
    While it really doesn't have much to do with the overall problem, I actually also love this idea. I do forsee a concern around it only exacerbating the "there's too much weaving" complaint because it'd in many cases create an extra Wyrmwind usage in burst windows, but it would be a genuine improvement to the cohesiveness of the job and I think it's worth putting forward while we're talking about the overall design direction of DRG. Still, the weave concern would be there, so there's a decent chance we would either lose something else if they did take this into consideration, or at least not gain back our Nastronds, which means we would still have problems with the job being very dull at levels before we have access to Wyrmwind. Basically, it's a generally good idea, but won't necessarily help up resolve the current main problem.
    By reworking Life Surge into a weaponskill, you save the same amount of weaves as the removal of the NAS charges.

    Plus, if more actions gave scales, then it'd be logical to raise the maximum amount of scales to 3 while keeping the cost of WWT at 2. In fact, WWT could consume all scales on use, dealing the damage it does now with 2 scales or 50% more potency with 3. And this kind of changes would make sure that you never use more than two WWTs per burst while also providing flexibility and management with our remaining gauge element.
    (4)

  10. #10
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Aco505 View Post
    By reworking Life Surge into a weaponskill, you save the same amount of weaves as the removal of the NAS charges.

    Plus, if more actions gave scales, then it'd be logical to raise the maximum amount of scales to 3 while keeping the cost of WWT at 2. In fact, WWT could consume all scales on use, dealing the damage it does now with 2 scales or 50% more potency with 3. And this kind of changes would make sure that you never use more than two WWTs per burst while also providing flexibility and management with our remaining gauge element.
    Not a fan of making a defensive tool a GCD as this usually means it never gets used due to losing dps. It really should stay off GCD if kept, alterantively it could also be a trait (life leach and crits on drakesbane during life of the dragon for example)
    (0)

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