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  1. #71
    Player
    Averion's Avatar
    Join Date
    Dec 2016
    Posts
    3
    Character
    Averion Stoneheart
    World
    Behemoth
    Main Class
    Gladiator Lv 100
    Terrible change 7.0 was the most fun ive had with DRG since HW but now it just feels gutted, Who was the for? Because now with the potency increase in mirage dive thats only added to more degenerate gameplay with double mirage during burst. This also has the knock on effect on just making DRG even more miserable synced because you just don't have any weaves period, like can we please not actively make classes worse synced? The reverse should have been happening we should be getting skills sooner or mini weaker versions to have a more finished kit sooner. It's just a depressing change and really hurts my hope for 8.0 because i thought most classes were fun barring a few exceptions like DRK, now im dreading 8.0 because they just aren't gonna rest until we have the most bare bones minimal gameplay to go with the Visual novel.
    (14)

  2. #72
    Player
    Schan's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    585
    Character
    Schan Starfall
    World
    Moogle
    Main Class
    Dragoon Lv 100
    I am going to repeat what everyone is saying here. Removing 2x Nastrond stacks is a mistake. It makes the burst phase less engaging and fun. Being a busy melee is part of its identity. There are less busy melees you can play if you don't like being busy.

    The whole point of having so many different jobs is for them to at least feel different. Instead the devs are focusing on making everyone play the same which is making some gameplay systems pointless (what's the point of having 20+ jobs in one character if they all play the same?)
    (18)

  3. #73
    Player
    DourFlower's Avatar
    Join Date
    Dec 2021
    Posts
    4
    Character
    Lei Xia
    World
    Goblin
    Main Class
    Ninja Lv 100
    Putting my hat in, please revert this. Its awful
    (15)

  4. #74
    Player
    shayryu's Avatar
    Join Date
    Sep 2017
    Posts
    2
    Character
    Nerayne Extalion
    World
    Omega
    Main Class
    Reaper Lv 100
    So I was worried for drg changes going into 7.0, I gave it a fair shot, but hated it and switched to reaper, best decision ever since drg lost it appeal going in to dawntrail, can't even get upset at 7.1 drg changes since it went from a 0/10 to 0/10.

    Side note, it's mind bogging how we went from the most badass drg design of shadowbringers to this, like what happened? Did a bunch of new players complain that there were to many inputs or did high end raiders complain about potential loss of dps due to drifts/forced downtime.
    Nevertheless if changes like this occur without a good reason then I fear that ninja is not safe either.
    (12)

  5. #75
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    I would also prefer to see nastrond being brought back in place of something like life surge.
    Life surge doesnt feel great to use in comparison to nastrond.
    If you turn it into a purely defensive action you would generate two free slots for nastrond while also gaining an opportunity to buff its healing.
    (9)

  6. #76
    Player
    Owls_Neck's Avatar
    Join Date
    Aug 2024
    Posts
    4
    Character
    Owl Omelette
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    boring change meant to please who? i was just about to speed level dragoon to 100 for my next dps, nastrond was fun... what was the idea here? i don't really want to bother with it now.
    (8)

  7. #77
    Player
    OpalBlood's Avatar
    Join Date
    Nov 2024
    Posts
    1
    Character
    Opal Blood
    World
    Jenova
    Main Class
    Dragoon Lv 100
    The 3 charges of Nastrond ready genuinely made Dragoon fun, specially down in between burst phases when half of your skills are on Cooldown.
    Now I guess I'll just go back to ShB Geirskogul which was fresh... back when Shadowbringers was fresh.

    Even had to set up in the Forum just to voice this because, even as a DRG main, I change classes to play roulettes due to things like AoE Rotation not being engaging or not having buttons to press if I hit a low a level. Those issues being alleviated from levels 70+ to get revoked. The fact that it was done right is the thing that hurts the most cuz I felt how good it was for what it lasted.
    So yeah I want 3 Charges of Nastrond back.
    (8)
    Last edited by OpalBlood; 11-14-2024 at 07:17 AM. Reason: Adding the reason I made the post

  8. #78
    Player
    Astrea_Vinland's Avatar
    Join Date
    Nov 2024
    Posts
    1
    Character
    Astrea Vinland
    World
    Balmung
    Main Class
    Lancer Lv 100
    I literally came to the forums and signed up just to voice my displeasure
    What are the developers doing? Whoever asked for this change is out of their mind. The players who want a simple, slow and easy maiming job have Reaper.
    Why should you ruin the busy feeling of Dragoon? It is a job that has always been busy, i've been playing since 2014, there was always something to do on this job, everyone should know what to expect by now.
    But time after time the developers have been bashing this job, and others, with a hammer to fit it into the weird burst meta and it is causing players like myself to get rather upset.

    And I am upset, damn it. What am I doing here? I hit Geirskogal and then Nastrond afterwards, and im glowing red for almost no reason now for twenty seconds. Dragoon was supposed to be writhing and having the power of the first brood flowing through them, channeling that draconic power and blasting it out time and time again as it builds up. It feels so BAD. Not only is the Aura feeling purposeless now, you had already taken the cool blue blood of the dragon aura from us. From the Azure Dragoons. What more must we endure?

    Why couldn't you have just increased the timer on Life of the dragon to 30 seconds again?
    Why are you throwing changes at the wall for one of the most popular melee jobs? If lots of players are playing it, it SURELY means they must be enjoying the current style.
    Its like the devs are trying to pander to someone who just doesn't like the job.
    If you don't like the job, there are more than 20 other jobs to pick and choose from.

    Don't like this change, please revert it, thank you. - Concerned HeavensWard era Dragoon main.
    (19)

  9. #79
    Player
    KatRun's Avatar
    Join Date
    Jan 2024
    Posts
    1
    Character
    Katarina Rundall
    World
    Sargatanas
    Main Class
    Dragoon Lv 100
    Hello, I'm making my first post on the forums to join in here and voice my dislike for the recent change.

    I first off want to say that I understand where the balance team is coming from in regards to the removal of the two Nastrond charges. The DRG burst window is indeed very busy and fast-paced, with very little room to weave anything that is not a damaging button during our burst windows. However that is precisely the thing about it that I enjoy the most, it's the very reason I decided to play DRG in the first savage raid tier this expansion, in fact. It's fast, frantic, and very, very flashy. It is, in my opinion, the most stylish of all of the melee DPS jobs. Nastrond did a lot of heavy lifting in order to make that possible as the job's flavor/job fantasy/whatever you want to call it. It's a big, loud, red dragon being shot out of our spear at our foes, and quite frankly, it feels great to hit that button.

    Do you know what button doesn't feel great to hit? Life Surge. Life Surge is an absolutely terrible skill in terms of how it feels to use. Life Surge has, in my opinion, one of the lamest animations on this entire job, and the sound effect isn't anything to write home about either. On top of that, Life Surge has absolutely zero room for flexibility due to naturally wanting to use it before either Drakesbane or Heavens' Thrust, whereas Nastrond charges are inherently very flexible. One can easily move Nastronds around the in burst window to change the order of one's oGCDs in order to adapt, unlike Life Surge which can realistically only be used before two skills.

    Life Surge has a very rigid place in our rotation and there is zero thought required in using it, it's simply "the button you push before Drakesbane/Heavens' Thrust", much like Kaiten was simply "the button you push before Iaijutsu." If that was enough of a reason to remove Kaiten, then why are we still saddled with Life Surge? It makes a much more logical target for pruning than Nastrond charges do.

    If you really want to ease up the weave-heavy burst window, then consider changing Life Surge into a passive trait. Have it make every Heavens' Thrust and every other Drakesbane a guaranteed critical hit or something. If that's not enough key-press-pruning during the burst for you, then get rid of Mirage Dive as well as that skill has completely lost its identity as of 7.0 and is simply another "button that does some mediocre damage" level of skill now.

    But please, please give us back our Nastrond charges! The job feels so much less fun, exciting, and dynamic to play now!
    (12)

  10. #80
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,341
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    I'll go a step further: Keep your effin Nastrond change.

    But give me back actual mechanics. Jumps, including that they are the resources I need for Geirs. You can have the extra Nastrond charges then, sure, whatever. I'd still prefer them back, but fine. Also give me my partner buff back! :O
    (3)

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