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  1. #1
    Player
    HeavenlyArmed's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    174
    Character
    C'thuuko Tohka
    World
    Cactuar
    Main Class
    Lancer Lv 100

    7.1 Dragoon Changes Complaints

    I shouldn't even need to explain this, frankly. I don't understand why these changes were even considered, it should be very obvious to anyone who plays this job why reducing LotD Windows to a single Nastrond usage is a horrible change. For starters, this makes the job significantly less fun at earlier levels. Job changes should be trying to give the jobs a higher level of engagement at lower levels, not a decrease in it. My level 70 burst window is now a single OGCD? Awful.

    Plus, there were no people complaining about the DRG burst window to begin with even at level 100. Yes, it was a lot of buttons to press, but we all enjoyed that, it's the core identity of the job. And now that identity is being further reduced? Please, I am actually begging, revert these changes, and anyone who agrees with these concerns, engage with this thread to show the devs that this is not a welcome change to a job that many of us have been playing for over a decade.
    (98)
    Last edited by HeavenlyArmed; 11-12-2024 at 03:31 PM.

  2. #2
    Player
    Kistiria's Avatar
    Join Date
    Nov 2024
    Posts
    1
    Character
    Kistiria Astrea
    World
    Mateus
    Main Class
    Reaper Lv 100
    I really have no idea who these changes are for. They are baffling. Dragoon's gauge is not very unique anymore with the removal of eyes, simply granting access to a few damaging oGCDs. Now, we don't even get to press them a lot. Genuinely awful change. I really hope they revert the nastrond change.
    (58)

  3. #3
    Player
    Ajisaii's Avatar
    Join Date
    Jun 2024
    Posts
    109
    Character
    Ajisai Phylla
    World
    Sophia
    Main Class
    Dragoon Lv 100
    Dragoon lost it's gauge and animation locking jump focused burst window, spamming 3 nastronds back to back was the only thing keeping me awake during ucob/uwu.
    There was clearly 0 thought put into this change and I can only assume it's a misguided attempt to make DRG more accessible for everyone(aka these changes are just for people who don't and still wont play the job), because God forbid a job might have its own audience and identity.

    It should be reverted as soon as possible, removing buttons and then giving a slight dps increase doesn't feel good at all and it just makes the job even more braindead boring at all levels, which hurts lower levels the most.
    (36)

  4. #4
    Player
    Imbrium's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    70
    Character
    R'khenna Tommo
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    If they wanted to get rid of something for button bloat, Mirage dive was right there. Why not cut that and leave Nastrond alone?
    (22)

  5. #5
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Imbrium View Post
    If they wanted to get rid of something for button bloat, Mirage dive was right there. Why not cut that and leave Nastrond alone?
    they did fix it in Endwalker then people complained about that too and reverted it
    no winning
    (5)

  6. #6
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,240
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Imbrium View Post
    If they wanted to get rid of something for button bloat, Mirage dive was right there. Why not cut that and leave Nastrond alone?
    And even then, Dragoon has lots of things they can fold into more autocombos if they want to reduce button bloat in general!
    (4)

  7. #7
    Player
    didykist's Avatar
    Join Date
    Nov 2024
    Posts
    2
    Character
    Didy Kist
    World
    Aegis
    Main Class
    Paladin Lv 100

    Who are any of these jobs for anymore?

    The devs clearly care about catering to the players that have a desire to chase challenges, see: ultimates. But I don't understand why the jobs have to suffer at the cost of difficult encounter design, they're not mutually exclusive. We want challenging encounters AND engaging rotation in job design, rather than all the jobs in a role feeling the same except for the flavour and animations. DRG is following the same path as SMN is, albeit slower. We're losing all the complexity and engagement the job once had, we lost a positional, we lost the positional granting Raiden Thrust, Eye management (and double life windows), losing Dragon Sight, losing Spineshatter Dive, 2 minute CD meta changing Geirskogul and Battle Litany, and now 2 less Nastronds. We gained another button to push on Dragonfire Dive (can't remember name sorry), Starcross, and? that's it. The job has less interaction that it did in Shadowbringers. Expansions and updates shouldn't be removing this much, at most it should be leaving an equivalent amount to play with. Please stop removing everything from jobs and homogenizing them. Please.

    edit: they added wyrmwind thrust, which is a good change, another gauge to manage (not in replacement of eyes for old BotD but in addition) that had some nuance in not pressing it straight away and delaying it as long as possible sometimes to fit two into one burst window rather than just one.
    (17)
    Last edited by didykist; 11-13-2024 at 03:37 PM.

  8. #8
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,562
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by didykist View Post
    But I don't understand why the jobs have to suffer at the cost of difficult encounter design, they're not mutually exclusive. We want challenging encounters AND engaging rotation in job design, rather than all the jobs in a role feeling the same except for the flavour and animations.
    I've been saying this for years as the jobs get more and more simplified. Your job is the window you view most of the content in the game through. There should be something for everyone.

    I like busy jobs with different things to think about. I like having a failure state. I liked how DRG played in EW, where I was having fun no matter what I was doing. If all the jobs are reworked into being completely braindead I am only having fun the small percentage of the time I'm in a very difficult encounter.

    Again, in a game with over twenty jobs, why does Dragoon need to get lobotomized when jobs like Reaper and Viper exist? If someone didn't like EW DRG they could just not play it. It's like changing the entire menu at a vegan restaurant just because some guy walked in and complained they weren't serving enough pork.
    (19)
    Last edited by CidHeiral; 11-12-2024 at 03:52 PM.

  9. #9
    Player
    Yselta's Avatar
    Join Date
    Nov 2024
    Posts
    1
    Character
    Yselta Vausteyre
    World
    Cactuar
    Main Class
    Goldsmith Lv 100
    Went through the trouble of creating an account here to add my voice to the feedback. I love the way dragoon plays now and desperately hope SE receives enough feedback to make them reconsider the nastrond changes. it's one of the most fun buttons in dragoon's kit to press in my opinion, and removing it over something most dragoon players seem to be ambivalent at best towards (i.e, life surge) seems misguided. I just don't see how this change will do anything but make the job less fun for the people who already enjoy it. I understand and to a degree even agree with the criticism that the burst window is too busy, but life surge would have been far better to remove - that ability still existing going into dawntrail was one of the biggest issues people had with the job changes, so it seems silly that an actually satisfying ability was removed first.
    (13)
    Last edited by Yselta; 11-12-2024 at 04:14 PM.

  10. #10
    Player
    luca20's Avatar
    Join Date
    Apr 2023
    Posts
    18
    Character
    Azem Bunny
    World
    Coeurl
    Main Class
    Pictomancer Lv 100
    can they please stop changing jobs just because people that dont even play them complain? being busy is DRGs thing and this change will make it feel like awful at lower levels. if people didnt like how busy DRG was they could have gone play any other job. what melee am I suposed to play now?
    (42)

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