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  1. #1
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,053
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    There's more than one way to design a job kit aside from purely gauge management.

    Just listing off what I can think of right now, we could have:
    - Rigid sequential rotation
    - Free-form timer juggling
    - Strict cooldown management
    - Resource/gauge management
    - Chance-based proc gameplay

    I don't think every job NEEDS a gauge and SE forcing every job to have a job gauge did more harm than good in the end.
    (2)

  2. #2
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,848
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    There's more than one way to design a job kit aside from purely gauge management.

    Just listing off what I can think of right now, we could have:
    - Rigid sequential rotation
    - Free-form timer juggling
    - Strict cooldown management
    - Resource/gauge management
    - Chance-based proc gameplay

    I don't think every job NEEDS a gauge and SE forcing every job to have a job gauge did more harm than good in the end.
    when you design all jobs to be identical, if one has a gauge.. they all will eventually.

    the joy of homogenization... you can have that model T in any colour you want... as long as its black
    (1)
    #FFXIVHEALERSTRIKE