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  1. #9491
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    487
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    I'm not sure I can agree with about phy range and casters not being interesting. Out of all the roles, casters are pretty diverse in skill level and mechanics (how the jobs function) but are stifled by 1 option being so much better than the others. Similarly, the phy. range jobs are diverse with different play styles that are stifled by 2min meta and low damage across the board.
    (1)

  2. #9492
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,260
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Lmao "-running on legacy code" killed me there.

    "We don't want to make RDM too mobile of a spellcaster in addition to sprinting and melee combos that's why Dualcast gets removed after performing almost anything." (paraphrased, said by Yoshi-P).

    Also EW SMN: -exists-

    Never change, CBU3.
    (6)

  3. #9493
    Player
    LynxDubh's Avatar
    Join Date
    Oct 2023
    Posts
    219
    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    Rinon made another healer discussion video. A pretty interesting listen.

    https://youtu.be/CTKTLheCCso?si=OKRert5paK-AtasT
    (3)

  4. #9494
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    775
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Just another thing is that a good amount of the comments keep echoing what we've already been saying.

    Ranging from too many times pressing the nuke, fights being too boring pass the prog stage. etc etc

    Heck, the other day on Straybrough, I had a healer die because he was just pressing broil and forget to become flesh during the boss' main gimmick cause of how bored he was.
    (1)

  5. #9495
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,260
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Maltothoris View Post
    Just another thing is that a good amount of the comments keep echoing what we've already been saying.

    Ranging from too many times pressing the nuke, fights being too boring pass the prog stage. etc etc

    Heck, the other day on Straybrough, I had a healer die because he was just pressing broil and forget to become flesh during the boss' main gimmick cause of how bored he was.
    That happened to me in other day at same dungeon. Except I was on WAR. I didn't bother with the proximity tether anymore because they just don't hurt. Come the Ghostduster I just ate dirt because I forgot that's one from very few things I actually need to respect lmao.
    (3)

  6. #9496
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,661
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by LynxDubh View Post
    Rinon made another healer discussion video. A pretty interesting listen.

    https://youtu.be/CTKTLheCCso?si=OKRert5paK-AtasT
    Gave me the impetus to go through my old ideas thread and staple the new DT actions to the end of each design. A couple of adjustments had to be made to make things fit (eg Philosophia needed reworking because I'd give the player 'AOE Kardia' a lot sooner than bloody level 100), but it didn't take all too long

    Wait I forgot about the WHM dash
    (2)

  7. #9497
    Player
    Nyome's Avatar
    Join Date
    Jul 2015
    Posts
    29
    Character
    Nyome Ryback
    World
    Maduin
    Main Class
    White Mage Lv 100
    Saw video. Only comments that concerned me is some, while not a lot, of focus on a concept of a healer DPS rotation. I don't mind a simple rotation but the reason I enjoy healer is because it's a resource management role and wouldn't want a DPS rotation to take away from that identity.
    (0)

  8. #9498
    Player
    Seraphina_Undine's Avatar
    Join Date
    Nov 2017
    Posts
    5
    Character
    Demari Wynter
    World
    Malboro
    Main Class
    Black Mage Lv 100

    Ideas for Healing Job Changes

    I think it would be cool if there was a ground cleanse, or healers can make larger safe spots during certain raid aoe mechanics with their bubbles or some spell or other. They don't have to be required, but the safe spot is harder to get to or something without their ground cleanse.

    I also think healers should interact more with the boss. So for example the boss has a debuff that gives a debuff to the raid, the healer has to cleanse the boss to cleanse the raid. Or the boss puts the group under some kind of mind control and the healer has to break it. Similar to Dun Scaith, or build upon that. When that fight comes up in the roulettes, you have to pay attention regardless of your level or the raid wipes. It keeps people's attention better I think.

    Raid wide bleeds that last longer.

    Healers should get their own markers, like tanks have tank busters, healers could have a requirement to clear it that includes some purify or cleansing spell. We only have one spell for purify, esuna, maybe play around with that to bring a new element to the fights.

    As far as dps rotation goes it would be nice if there were more options for a damage rotation, dot, damage, aoe is pretty boring. Having certain damage spells be available when certain affects are on the gauge would be fun, someone mentioned that. When I cast spell a, it adds a gauge dot and if I cast damage spell it does one effect, if i have 2 dots it does something else, and if i have 3 dots something else. Or having something like the redmage gauge, where you have a heal bar that fills and a damage bar that fills, and you get spells based on how much that gauge is filled. White mage is already this way a little bit, but expand on it.
    (0)

  9. #9499
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,661
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Nyome View Post
    Saw video. Only comments that concerned me is some, while not a lot, of focus on a concept of a healer DPS rotation. I don't mind a simple rotation but the reason I enjoy healer is because it's a resource management role and wouldn't want a DPS rotation to take away from that identity.
    Most would tend to agree, which is why I think most who ask for 'healer DPS rotation' do so under the assumption that it'd be one that is something more akin to what we already had in SB, and not much more. Less 'technical' to execute than any of the Tank rotations (maybe approaching WAR, barely). As an example, WAR has two different 123 combos (one of which involves a buff to 'manage'), a gauge that we can spend on 'big hit', two OGCDs (one 30s, one with 3 charges to burn through), a 60s CD to go into 'use big hit 3 times mode', a BIG hit (Primal Rend), a BIG hit OGCD after spending our 3 big hits (Primal Wrath), a BIG big hit after our first BIG hit (Primal Ruination), and a system wherein spending gauge causes Infuriate (aka 'you get a free use of big hit') to reduce in CD by 5s (so you need to be cognizant of the remaining CD and try to avoid it 'overcapping').

    Contrast this to WHM in DT. Instead of Storm's Eye and the Surging Tempest buff, we have Dia as a 30s DOT. Instead of Storm's Path combo, we have Glare. But these are 123s as WAR, and single actions as WHM (this is fine, I don't think 123 combos on healer solve anything). Our 'Upheaval' is Assize, but we don't have anything that compares to Onslaught (from a damage perspective). Our POM now gives us '3 big hits' with Glare 4, but we don't have Primal Rend, Primal Wrath or Primal Ruination. We don't have a gauge that builds by attacking, a spender like Fell Cleave to dump it on, nor a CD like Infuriate and the CD reduction interplay that it brings. If we added things to WHM, that gave it a kit that effectively mirrors 'WAR, but the 123 combos are replaced by standalone GCDs', that solves a lot of the issue, without making the role too 'complicated' or detracting from the identity of the role as a 'resource management' role IMO

    But the other thing is that a DPS rotation can add to 'resource management' identity, rather than detract. WAR gains a resource (Beast Gauge) by dealing damage, DRK (BlackBlood) GNB (Cartridges) and PLD (Oath Gauge via autoattacking) do too. The issue with healers is that having a resource built ONLY via attacking is a detriment, because in 'pinch' situations where you need to pump healing, you're not attacking and therefore your resource gain rate is stunted. So, the simple solution to this would be to have both damage AND GCD healing actions generate the resource, with GCD healing generating the resource MUCH faster (to make up for the fact you're losing damage, due to the GCD heals not being damage neutral). As an example, I've written about a gauge I'd add to WHM, which would allow you to use a damage-neutral GCD healing action (refunding the lost damage via a refund system akin to Misery), with the following Gauge gain rates:

    Stone/Glare: 1pt
    Aero/Dia: 1pt, plus 1pt per tick (total of 5pt, duration is 12s)
    Water/Banish: 5pt (CD is 15s)
    Holy: 2pt per enemy struck
    Misery: 5pt

    Cure 2: 5pt
    Regen: 4pt, plus 1pt per tick (total of 10pt over the duration)
    Medica 2/3: 3pt per tick (total of 15pt over the duration)
    Cure 3: 10pt

    So, in 'full damage rotation' mode, I estimate you'd gain about 55-60 points of gauge per minute (with the gauge spender being 50pt cost, it has an effective CD of around 1min). But, if you're forced to heal more (eg you're progging and things hurt a lot so you have to use Medica3 a bit more), you'll gain gauge way faster, allowing you more uses of the gauge spender, which allows you to replace damage-losing GCD heals with a damage-neutral one
    (0)

  10. #9500
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Most would tend to agree, which is why I think most who ask for 'healer DPS rotation' do so under the assumption that it'd be one that is something more akin to what we already had in SB, and not much more. Less 'technical' to execute than any of the Tank rotations (maybe approaching WAR, barely).
    snip due to length

    Well, perhaps I'm the odd person out - but regarding that *most would tend to agree*. If by *resource management* Nope- been there, done that- it holds no interest for me, I tolerate it on some jobs here only because they aren't my main. What I find interesting is decision making - finding out whether I should be healing or DPSing at a moment in time, and which specific heal/DPS skill to use/optimize. I am not attracted at all to jobs that make me monitor a gauge spender- although I used to main a job elsewhere where that was a key part of the job design, even when resource management was made very strict, and I had no issues. I would much rather focus on CDs, and skill affects.
    (2)

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