Results 1 to 10 of 11423

Hybrid View

  1. #1
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    973
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Red Mage Lv 100
    With current potencies and cast times, if the fairy has to be resummoned after using dissipation, costing a GCD, that would make dissipation a dps loss at levels you have Broil IV unless you resummon during downtime, right? Would that be a good or bad thing? I do think that'd discourage players from using it entirely for energy drain at least
    (1)

  2. #2
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    @ Azurarok

    Dissipation used to have the risk of needing to resummon the fairy and sacrifice a GCD or 2 to do so. Nowadays, the debuff expiry script resummons the fairy instantly for us. The risk / reward is more so talking about other skills getting locked out for those 30 seconds instead. Seraphism (100), Summon Seraph, Whispering Dawn, Fey Illumination, Aetherpact and Fey Blessing are the locked out spells.

    With the spell lockouts in mind, I pretty much devised a rotation of 2 sets of cooldowns I use for wall to wall pulls. One will rely on my own SCH spells and the second one relies on the fairy-based cooldowns. The self based one is Dissipation, Expedient and Recitation with the extra 3 Aether possibly going into Lustrate or Energy Drain. The fairy based one leaves Fey Illumination, Whispering Dawn and Summon Seraph / Consolation AoE shields. Both strategies will use Sacred Soil and Excogitation. Even Excog is mostly not needed and I saw the 45s buff expiry auto heal proc maybe 50 - 70% of the time.

    @dwodmots

    I do notice that DPS queues are still decent on the time of 5 - 20 minutes, but the Levelling queue is definitely choosing Dzemael Darkhold more often. It used to have the level 95 dungeon quite often with the first few weeks of Dawntrail when I was on the 4 healers. Now, I got maybe one level 91 dungeon in a couple weeks with a notably lower level on average as DPS. That probably means the healers you are seeing are probably newcomers or veterans of tank / DPS trying out the role.

    I mean, it makes sense for the other role players to try it out to see why we are raising such a big deal about the healing sucking. The best opinion to consider would be your own first, then compare with other people's experiences. Some other Warcraft players have considered me an odd case though, since I have adapted to all 3 roles. I may not use all the advanced tech like a dedicated Savage role player would, but I can still do the basics and most of the intermediate stuff for all the roles.

    eg 1: Incorporating the DPS potion into the opener. Mostly not needed on casual content with 90% of the stuff not having enrage timers. When one player accidentally did it on a map trash group, I joked by hoping the 4K gil pop was worth it, lol.

    eg 2: Melding Materia to the gear. This part, I do try my best to fulfill on gear that won't get replaced immediately. I don't have a plentiful supply of grade 12 materia, but I will still reuse the grade 10 stuff if I have to. I have a ton of grade 10 materia due to the Endwalker end of expansion runs. This would probably be considered one of the intermediate stuff to do.

    @ForsakenRoe

    It's probably been a few months to a year ago since I got to read some of your suggestions. I didn't mean to make some mistakes on what you suggested. Just raising awareness that we do have detailed suggestions for the healer class. I did read the links from the very first post on this thread, but they don't go into the details you have done for the 4 classes. For the most part, the suggestions there were mostly to bring back the old stuff we remember from Heavensward and Stormblood. I have made similar suggestions, but some also said that it didn't make the healers different enough from each other. Aero 3 could be viewed as just the WHM version of the SGE Eukrasian Dyskrasia. A bit of a consequence from thinking about quick changes that might be able to make it into a major patch rather than an expansion release. Maybe the quick changes will have a place to tide us over so Square can buy some time to do the major changes.
    (0)

  3. #3
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Tigore View Post
    It's probably been a few months to a year ago since I got to read some of your suggestions. I didn't mean to make some mistakes on what you suggested. Just raising awareness that we do have detailed suggestions for the healer class. I did read the links from the very first post on this thread, but they don't go into the details you have done for the 4 classes. For the most part, the suggestions there were mostly to bring back the old stuff we remember from Heavensward and Stormblood. I have made similar suggestions, but some also said that it didn't make the healers different enough from each other. Aero 3 could be viewed as just the WHM version of the SGE Eukrasian Dyskrasia. A bit of a consequence from thinking about quick changes that might be able to make it into a major patch rather than an expansion release. Maybe the quick changes will have a place to tide us over so Square can buy some time to do the major changes.
    Yeh no worries, can't expect everyone to remember all of what I wrote with photographic memory after all. It'd be nice if my suggestions could be added to the OP of this thread, as a sort of 'see it IS possible to rework the healers, keep them relatively simple to get into while also expanding their skill ceiling potential', but it is what it is.

    With what I wrote, I think that each of the healers could have their changes broken up into... 'phases', for lack of a better term. EG for WHM, it has the damage action changes (Dia to 12s, Banish added) as Phase 1. This could be done in a random patch, eg 7.2, if the devs wanted. Then, the addition of the new gauge, the healing action it is spent on, and Quake/Flood/Tornado as the 'refund mechanic' for the gauge, would be Phase 2. Finally, the addition of the 'extra, but not super necessary' stuff like the Stoneskin series of Lily spenders, and the addition of lower level versions of actions (eg Divine Seal>Temperance, Protect>PI, Afflatus Tragedy>Misery) to make the early game feel more active, that'd be Phase 3. Each 'Phase' would build off of what is added by the previous Phases, but the devs would be free to choose which Phase to stop at. For example, say they just really... REALLY, don't want WHM to have any Barrier capability. They could implement Phase 1 in one patch, Phase 2 in the next, and then only part of Phase 3 (ignoring the Stoneskin stuff, but adding the lower-level actions) in the next.

    By breaking up the changes to each healer thus, it reduces the strain on the devs to do 'all the changes all at once' at an expansion launch. It also gives us players a chance to say 'hey this is really cool'/'uhh this change is kinda weird I don't really vibe with the direction', and potentially give SE some direction/reinforcement that they're on the right/wrong track. EG, if they do Phase1 and give WHM a shorter Dia and the new Banish, we'd then be able to respond on the forums with threads like 'Thank you SE for these WHM changes', which gives the devs both feedback (that the changes are well received) and a morale boost (because the changes were well received)

    As for Aero3 vs Eukrasian Dyskrasia, we already were comparing E.Dys to Miasma 2. If people want to say 'oh X is like Y', I say let them. We have Lance Charge/Riddle of Fire/No Mercy/Fight or Flight, all of them functionally identical (60s CD, raise own damage dealt by X% for 20s), we don't see anyone comparing those to one another (well, maybe NM gets a bit of comparison to FOF), but then we do also have eg Inner Release compared to Delirium, which are both similar in function to Requiescat, and now Bloodfest has joined the fray (with Lionheart combo), as all being 'press this button, then 'big hit' 3 times' (except Req, where you press the big hit 4 times, very unique)
    (2)