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  1. #1
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    755
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Having done the first first and almost done with the 2nd, I wouldn't say ot changed too much. Not to mention, a faor amount stuff is just rehased from coil. T7 using the adds as a shielf against a gaze, m6s adds is kinda like t13 adds but just a bjt more involved with a sprinkle of the t5 dread knight.

    That being said, its a step in the right direction but o ly a little step instead of a big leap.
    (2)

  2. #2
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,467
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    The amount of healing required at certain points (M6S adds for example) is a nice surprise, but I have a sneaking suspicion that the amount of GCD pressure it's applying will harshly drop off as we get more gear
    (3)

  3. #3
    Player
    Sharindel's Avatar
    Join Date
    Nov 2015
    Posts
    55
    Character
    Hae Kyligar
    World
    Shiva
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by ForsakenRoe View Post
    The amount of healing required at certain points (M6S adds for example) is a nice surprise, but I have a sneaking suspicion that the amount of GCD pressure it's applying will harshly drop off as we get more gear
    Good, but it do not really change the overall problem. The problem is, that it not fun to play healer in every other aspects as raiding.
    Raiding in Japan is only done by 50% of the players (Source: Lodestone Successes), in North America and Europe it is far less, about 10-20%. So lets be generous and say 30% of all the players who play this game never see a savage raid from inside. Personally i give up raiding, since it is only aoe bullet hell and i really don't like to do raiding that is mostly a strickt order who to solve it. But that is another discussion! Back to the problem, lets say 70% never see a savage from inside! Who they should have fun with healers?

    All 4 healers are not fun to play, if you do the story or some solo content (nearly non existence in 7.0), you simply have about 1-3 spells to do damage and only one is the main spell. That is not fun! In group content it is even worse, because most tanks are so good in self sustain that you simply need no healer! You are only there to wipe the floor when someboby spills something aka. somebody make a mistake. On bosses you are only there to solve aoe damage. That is also not very fun to play! So you can have only a little bit of fun in raids, most player never see raids from inside!

    So raiding is sad to say, no metric for fun in a job! The whole design must change! 50% of the healing skills in all healers are mostly useless and only a variation. And worse! The unique class mechanics are also useless, why there is no white mage who must constantly use there lilies by planting them, aoe healing towers, hots grow lily power when they are in action and than you use the full lily as a huge big bang aoe when needed or to have fun as a damage spells. And when you grow much more lilies you get your personal limit where you can do a party ress or a huge damage or a super duper hot or a mass sleep. And that would not lead also to fun in solo, it would also lead to choices you can have in raiding.

    So raiding as a overall metric and design principle for classes is fucking useless and sorry, that i use your post as an argument for that.
    I hope you have fun in the raids, but i am not sorry to say, that i really really dislike the raid metrics and overall raid design.
    All the bosses in FF14 are now IKEA bosses. Comes with a plan to assemble and you must follow the exact order or you are fucked! That is totally lame! I want chaos like honey b. lovely random mechanics.
    (5)

  4. #4
    Player
    CinaedhVik's Avatar
    Join Date
    Apr 2024
    Posts
    18
    Character
    Cinaedh Vik
    World
    Jenova
    Main Class
    Sage Lv 100
    Did M6S' amazing encounter (at least until gear trivializes it) end the healer strike or are we going to see 1000 more pages of "give me something more to do in raids"?
    (1)

  5. #5
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,319
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    How is one tier of raids supposed to justify healer design
    (5)

  6. #6
    Player
    YukioKobayashi's Avatar
    Join Date
    Mar 2019
    Posts
    196
    Character
    Ike Xander
    World
    Lich
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Azurarok View Post
    How is one tier of raids supposed to justify healer design
    Whats the real problem with the healer design?
    The healers kit is really efficient in what its meant to be. Simply just a healer, not a dps, not a tank. The problem was that there wasnt a single piece of content which made full use of it. (There still isnt but the raidtier is a step in the right direction)
    Seeing experienced astro's using long neglected skills like Synastry and Benefic2 during the addphase in M6s gives hope that future content will actually require some more healing and not 95% Malefic/Combust casts.
    Im pretty sure healers will be happy having only 1 halfcast dps spell and a dot if they keep going that direction.
    (2)

  7. #7
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,961
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Honestly I can’t even tell if that person is asking a question, insulting people on the assumption they will cave their ideals to one fight or insulting for the reverse, that the one fight obviously saved design and people should be compromising their ideals
    (11)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #8
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    755
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Look it is fine but for one, it's only the adds that really test the healers and that will diminish over the following weeks and in my experience, the only hard part are when the jabberwockys come out cause one healer has to tuck themselves into a corner which puts them outside healing range with the tanks. As gear and buffs come along, the challenge will not be as hard.
    (1)

  9. #9
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,045
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I'd argue that the M6S adds phase isn't even actually hard to heal. The difference mainly comes from it requiring a competent shield and pure healer both (at least for an early clear with no gear), not like most other content that only requires a competent shield healer and the WHM can just go through the motions.
    (0)

  10. #10
    Player
    Qyoon's Avatar
    Join Date
    Feb 2025
    Posts
    164
    Character
    Maelys Shojiki
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Honestly it's been like that for years, i don't think SE cares since they are not even communicating about this.
    Last patchnote made it clear, when it comes to balance, in their opinion healers are fine as they are.
    Only reason i play sage is because i like it and waiting for a dungeon is short.
    I take it as a subpar dps that happends to have heal abilities to make the hotbars look full.
    While in reality most of the game content can be cleared with only 4 to 5 buttons.
    (0)
    Last edited by Qyoon; 04-06-2025 at 06:57 PM.

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