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  1. #9391
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,338
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Gurgeh View Post
    The problem of course is that the tanks HP without a healer or potions should be on an inevitable countdown to zero. If that were the case the tank certainly would not have continued from 60%. They'd have reset, and we could have got to play the game too.
    Once again, I feel compelled to mention that the 'solution' to this problem already exists in the game, were SE able to realize it: Swap all Tank HOTs to Self-Barriers. WAR can selfheal itself into the stratosphere at the moment, thanks to Equil/Bloodhwetting/Shake it Off. But, if Equilibrium was changed from 'heal 1200p, plus 300p 5 times' to 'apply a barrier to self for 1200p, plus 5 layers of 300p barrier', it's giving the same amount of EHP yes, but any HP that the WAR loses, they've lost until the Healer heals it back. Same for Bloodwhetting, if the crazy healing is swapped to give a crazy shield (with a 6s ish duration), then they still remain 'invincible' in dungeon pulls, but as soon as that shield wears off, they will need a healer to address the HP they're missing (instead of the current 'drop low, Holmgang, BW as it runs out and restore to full again'). Or for PLD, Holy Sheltron could swap from 1000p total regen, to 4 layers of 250p shield, which ironically would make them MORE tanky (due to having extra up-front mitigation vs a hit, due to that first shield layer)

    There's more ways to make a Tank feel like it has good 'self-sustain', than giving them so much healing capability that they take over the Healer's job
    (10)

  2. #9392
    Player
    Ryaze's Avatar
    Join Date
    Nov 2019
    Posts
    74
    Character
    Ryaze O'on
    World
    Brynhildr
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Gurgeh View Post

    I fear they are not going to fix is because of how stupidly tightly the high end game is tuned. They'd now have to adjust so many other things
    As a tank main for most of EW and likely all of DT, other than Ults (which I haven't tanked yet). It doesn't even seem like this is the case. The lvl 94 traits for tanks 2m CDs are just straight up busted OP, PLD in particular. Even at the start of the tier with just crafted gear, I could kitchen sink TBs and take next to zero damage, and then have every single CD up before the next TB. The only thing that has been even remotely dangerous this tier is the latter Knuckle Sandwiches in M3S. Boss autos seem to be a bit higher this expansion, but as long as I don't completely zone out and remember to toss the occasional Intervention at my MT, the healers don't even have to heal the MT for most of the fights this tier.

    Tanks OPness doesn't seem to be an side effect of how "tightly tuned" endgame is but rather simply a design decision to make tank roles and other roles having a bigger place in supporting healers and mitigation. Because the fights this tier don't feel "tightly tuned", I feel OP as fuck as a tank. Which yea, completely kills healers IMO. If healers don't need to heal anymore, they gotta give players more to do than 1 button spam.
    (6)

  3. #9393
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Gurgeh View Post
    • The problem of course is that the tanks HP without a healer or potions should be on an inevitable countdown to zero. If that were the case the tank certainly would not have continued from 60%. They'd have reset, and we could have got to play the game too.

    It really is a bit broken this and it impacts more than healers.

    I fear they are not going to fix is because of how stupidly tightly the high end game is tuned. They'd now have to adjust so many other things
    I agree with you, however, I think you are mixing up "tightly tuned end game" with "incompetent role designing in a vacuum". basically the roles seem to have been designed with zero communication with other role design teams. "oh hey, lets give War an AOE regen heal.. any complaints from my cubicle? no? good.. done..."
    (7)

  4. #9394
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,406
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kes13a View Post
    I agree with you, however, I think you are mixing up "tightly tuned end game" with "incompetent role designing in a vacuum". basically the roles seem to have been designed with zero communication with other role design teams. "oh hey, lets give War an AOE regen heal.. any complaints from my cubicle? no? good.. done..."
    Good point, I agree that if all of these job changes were discussed in a meeting, most of the issues we face could have been addressed.

    That is, as long as the Japanese tradition of junior devs always agreeing with senior devs doesn’t happen.

    Besides financial and political issues, Japan has cultural issues at play as well.
    (1)

  5. #9395
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,410
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ryaze View Post
    As a tank main for most of EW and likely all of DT, other than Ults (which I haven't tanked yet). It doesn't even seem like this is the case. The lvl 94 traits for tanks 2m CDs are just straight up busted OP, PLD in particular. Even at the start of the tier with just crafted gear, I could kitchen sink TBs and take next to zero damage, and then have every single CD up before the next TB. The only thing that has been even remotely dangerous this tier is the latter Knuckle Sandwiches in M3S. Boss autos seem to be a bit higher this expansion, but as long as I don't completely zone out and remember to toss the occasional Intervention at my MT, the healers don't even have to heal the MT for most of the fights this tier.

    Tanks OPness doesn't seem to be an side effect of how "tightly tuned" endgame is but rather simply a design decision to make tank roles and other roles having a bigger place in supporting healers and mitigation. Because the fights this tier don't feel "tightly tuned", I feel OP as fuck as a tank. Which yea, completely kills healers IMO. If healers don't need to heal anymore, they gotta give players more to do than 1 button spam.
    I thought BW was bad but honestly guardian is worse for balance in anything above dungeons because it’s straight up basically a second invuln

    Even savage TB’s can barely do anything to guardian. What the hell were they thinking
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #9396
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,406
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I thought BW was bad but honestly guardian is worse for balance in anything above dungeons because it’s straight up basically a second invuln

    Even savage TB’s can barely do anything to guardian. What the hell were they thinking
    It’s starting to look like more and more of their development is being done in silos that rarely interact with each other. I will also speculate that the QA department is either on life support or outright gone except for checking for game crashes.
    (3)

  7. #9397
    Player
    LynxDubh's Avatar
    Join Date
    Oct 2023
    Posts
    215
    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Hyperia View Post
    It’s starting to look like more and more of their development is being done in silos that rarely interact with each other. I will also speculate that the QA department is either on life support or outright gone except for checking for game crashes.
    I was gonna be snarky and say QA has gone towards glam or something. But that would be disingenuous to say given some of the hroth gear texture issues.
    (3)

  8. #9398
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    Yeah. The level 92 tank trait upgrades are really loaded. Not only do they get an upgrade from 30 to 40% damage reduction, they also get an additional effect that is arguably as good as the 40% reduction stacked with it. 300 potency regen over 15s for WAR. 1000 potency barrier for PLD. 1200 potency Excog for DRK. Max HP up and heal by 20% for GNB. The other lvl 94 trait Enhanced Rampart also increases healing from healing actions by 15%.

    With all of this in mind, it's definitely why we are discussing about increasing encounter damage as well. If we don't, we would have to drop mega nerf hammers on all except the DRKs to get the healers healing again. DRKs would probably just get a slap on the wrist compared to the other 3 since their 1200 pot Excog effect is still pretty strong >.> The increased encounter damage would also allow some of the solo content to remain easy for lower risk hunt marks and FATE runs too. We will still kind of run into the "Glare spam" problem once everyone gets geared, so we can't forget about making the filler DPS more engaging for those times.
    (10)

  9. #9399
    Player
    Calysto's Avatar
    Join Date
    Aug 2019
    Posts
    412
    Character
    Callisto E'elyaa
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    I came back for my house ; not sure it's worth it.
    No news about healers, but hey, a new pink donut earing ; maybe it's a metaphor for "we're listening to A.holes"
    (1)
    #FFXIVHEALERSTRIKE

  10. #9400
    Player
    Erzaa's Avatar
    Join Date
    Oct 2023
    Posts
    257
    Character
    Erzaa Skarlett
    World
    Spriggan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Calysto View Post
    I came back for my house ; not sure it's worth it.
    No news about healers, but hey, a new pink donut earing ; maybe it's a metaphor for "we're listening to A.holes"
    Maybe it's a metaphor for the devs being fried and SE only interested in the dough?
    (3)

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