


You're gonna have to yell louder that the 'Give compensation for DDoS' crowd and the 'DT story sucks' crowd.
Yoshi p made the comment if you like healing play ultimate. That’s the most rough way of kicking the healer players out. There is no way but up at this point in time. The Role is bland and boring and its kinda insane that people defend this design, like I had a tank single pack pulling in a dungeon even after asking him too pls pull more and I actually was just being afk and getting my water and he was 50 % as drk. I was actually falling asleep how bad it was.




You know what that person is right
We should treat the healer role with the same disdain as the developers do
Then when the entire game comes crashing down because they enforce healers in everything but never make them good to play so nobody plays them then the uncaring DPS mains and single brain cell WAR mains can finally realise that you can make healers redundant but you don’t get your roulette bonus unless a healer pops your queue
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
It would be physically impossible to completely flood it, unless people start using some actual spam bots which I would strongly recommend against... But if there was enough for it to be visible amongst all the Japanese chatters, and other complaints maybe Healers could for the first time in years get the tiniest bit of attention from the dev team.
Last edited by CaptainLagbeard; 09-27-2024 at 09:56 PM.



Collective Unconscious in it's original form until the incredible buff AST got in 3.4 was a very weak channeled action relative to the throughput of simply casting e.g. Helios over and over. It was AST's version of both Sacred Soil and Asylum, depending on your sect, with the caveat that you had to maintain it by not moving at all.I used to use Collective Unconscious on heavy dungeon pulls in HW/SB. The regen stacked with the others and you could use Time Dilation and Celestial Opposition to really get some hefty HoT numbers in Diurnal, then go into Gravity spam. It's always kinda been a skill you just flash to get the benefits, even way back then.
The only time I found it useful until 3.4 (where the effects both existed and you were able to 'flash' it like so many actions from DNC to PLD) was when I was out of MP or when the boss was not attackable so my GCD economy didn't matter, with the one notable exception during Sephirot Extreme's knock-up from the Storm of Words to avoid his raid wipe: at the time, getting launched did not interrupt channelled effects so AST could apply Collective's regen though this mechanic when the party was otherwise unable to act. They later patched this, probably in 3.4, not that they ever used a similar mechanic in a tough boss to heal ever again.
Yeah I joined on patch 3.2, so I only had to deal with original CU for a couple of patches before its buff.Collective Unconscious in it's original form until the incredible buff AST got in 3.4 was a very weak channeled action relative to the throughput of simply casting e.g. Helios over and over. It was AST's version of both Sacred Soil and Asylum, depending on your sect, with the caveat that you had to maintain it by not moving at all.
The only time I found it useful until 3.4 (where the effects both existed and you were able to 'flash' it like so many actions from DNC to PLD) was when I was out of MP or when the boss was not attackable so my GCD economy didn't matter, with the one notable exception during Sephirot Extreme's knock-up from the Storm of Words to avoid his raid wipe: at the time, getting launched did not interrupt channelled effects so AST could apply Collective's regen though this mechanic when the party was otherwise unable to act. They later patched this, probably in 3.4, not that they ever used a similar mechanic in a tough boss to heal ever again.
But gosh I miss stances in dungeons too. I loved swapping to Nocturnal after a pull, swiftcasting Stoneskin, applying Aspected Benefic, and then swapping back to Diurnal for the pull proper. All while keeping up the cards, it was a fun time for dungeon AST.




or at the very least... an answer.It would be physically impossible to completely flood it, unless people start using some actual spam bots which I would strongly recommend against... But if there was enough for it to be visible amongst all the Japanese chatters, and other complaints maybe Healers could for the first time in years get the tiniest bit of attention from the dev team.
#FFXIVHEALERSTRIKE



There is nothing worse than feeling like healers are as needed as trainer wheels on a motorbike. When we understandably complained about it, we got an insane amount of trolling from damage dealers and tanks.You know what that person is right
We should treat the healer role with the same disdain as the developers do
Then when the entire game comes crashing down because they enforce healers in everything but never make them good to play so nobody plays them then the uncaring DPS mains and single brain cell WAR mains can finally realise that you can make healers redundant but you don’t get your roulette bonus unless a healer pops your queue
The amount of disrespect shown in this thread and Youtube toward healers strengthened my resolve to not heal in roulettes. Originally, I was going to participate only until 01/01/25.
Now, I'm not budging an inch until all our concerns are addressed by Yoshi P. I'm not going to accept corporate-speak, vague promises, or tone-deaf responses. I want the issues addressed.
No healer owes anyone a roulette bonus or a shorter wait time. Not me, not you, not any other healer. We are not the doormats of FFXIV.
If the Green River needs to flow for three years, so be it.
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