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  1. #1
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by LynxDubh View Post
    I used to use Collective Unconscious on heavy dungeon pulls in HW/SB. The regen stacked with the others and you could use Time Dilation and Celestial Opposition to really get some hefty HoT numbers in Diurnal, then go into Gravity spam. It's always kinda been a skill you just flash to get the benefits, even way back then.
    Collective Unconscious in it's original form until the incredible buff AST got in 3.4 was a very weak channeled action relative to the throughput of simply casting e.g. Helios over and over. It was AST's version of both Sacred Soil and Asylum, depending on your sect, with the caveat that you had to maintain it by not moving at all.

    The only time I found it useful until 3.4 (where the effects both existed and you were able to 'flash' it like so many actions from DNC to PLD) was when I was out of MP or when the boss was not attackable so my GCD economy didn't matter, with the one notable exception during Sephirot Extreme's knock-up from the Storm of Words to avoid his raid wipe: at the time, getting launched did not interrupt channelled effects so AST could apply Collective's regen though this mechanic when the party was otherwise unable to act. They later patched this, probably in 3.4, not that they ever used a similar mechanic in a tough boss to heal ever again.
    (1)

  2. #2
    Player
    LynxDubh's Avatar
    Join Date
    Oct 2023
    Posts
    219
    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Post View Post
    Collective Unconscious in it's original form until the incredible buff AST got in 3.4 was a very weak channeled action relative to the throughput of simply casting e.g. Helios over and over. It was AST's version of both Sacred Soil and Asylum, depending on your sect, with the caveat that you had to maintain it by not moving at all.

    The only time I found it useful until 3.4 (where the effects both existed and you were able to 'flash' it like so many actions from DNC to PLD) was when I was out of MP or when the boss was not attackable so my GCD economy didn't matter, with the one notable exception during Sephirot Extreme's knock-up from the Storm of Words to avoid his raid wipe: at the time, getting launched did not interrupt channelled effects so AST could apply Collective's regen though this mechanic when the party was otherwise unable to act. They later patched this, probably in 3.4, not that they ever used a similar mechanic in a tough boss to heal ever again.
    Yeah I joined on patch 3.2, so I only had to deal with original CU for a couple of patches before its buff.

    But gosh I miss stances in dungeons too. I loved swapping to Nocturnal after a pull, swiftcasting Stoneskin, applying Aspected Benefic, and then swapping back to Diurnal for the pull proper. All while keeping up the cards, it was a fun time for dungeon AST.
    (3)