Page 925 of 1119 FirstFirst ... 425 825 875 915 923 924 925 926 927 935 975 1025 ... LastLast
Results 9,241 to 9,250 of 11186
  1. #9241
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    746
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    The big difference however was that it depended on the server tick for whenever it wanted to apply Collective unconscious cause if you decided to press it pre 4.4, you may not even get the effect at all. However, with the changes of 4.4 to all those ground based aoes like Asylum, Soil, etc, Colletive got the benefit of you just needing to press it and it would immediately apply.
    (0)

  2. #9242
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,372
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Rather than 'channel' abilities, I think the more accurate comparison is how WOW's Evoker handles 'Empower' abilities. Press to start the cast, then press again to fire the spell at whatever 'empower' level you've charged up to.



    Transplanting this concept onto FFXIV abilities, an example would be BLM's Flare. It could have 4 levels of empowerment, with the base cast (note: cast time, not recast) being very fast to get out and dealing, say, 240p, and each additional level of empowerment adds 20p more to the potency, so that the fully charged version is 300p. With sensible potency balancing, this would allow the player to play as they do now, aiming for the maximum empowerment, but A: allowing the player to cut the cast off as soon as it hits max empowerment level, rather than letting it auto-cast out (for Flare, this would be firing the cast at 3.2s of the castbar (example) instead of the current 3.5, saving 0.3s on each cast due to the Recast timer being shorter at 2.5), and more importantly IMO, B: allowing the player to recognize 'oh I'm not going to be able to get the full empowerment out of this Flare because the mob's about to die, I'll cut it off early and get 'most' of the damage from it, instead of losing the cast entirely'

    Certain actions would feel really cool with that kind of system, IMO. Flare/Despair is the first example that comes to mind, but how about MCH tools? How about making Deathflare a GCD (potency buffed of course) and having that be one of these empowerment actions? What about SAM's Midare? VerFlare/Holy/Scorch? As long as the potency balancing of the 'reward per empowerment level' vs 'base potency of action' is sufficiently skewed towards the base potency (such that punishment of movement etc is reduced), I think there's quite a few actions that could support the system.

    Maybe there could even be some slightly different actions, where it's not the final level of empowerment that's the best, but the one before it. For example, what if Midare was 660/670/680/670, such that getting the timing right and hitting the 3rd level was the 'sweet spot' for maximum damage, and over-cooking the charge reduces your damage back to level 2? (MH Greatsword style)


    As for Channelled actions, I have an idea for a job: a Healer, where its GCDs are all channels (eg you pulse damage to an enemy, pulse healing around you), and it naturally has a GCD speed locked at 0.5s. Where WHM has 'Medica heals for 400p and you cast it once per 2.5s', this healer would be 'channel AOE healing for 80p every 0.5s', which totals up to the same 400p in the same 2.5s. The 0.5s GCD means that, should you need to move, you can instantly start a new channel as soon as you're finished moving. It'd be the most casual friendly job (because of how non-punishing movement is), and yet an absolute nightmare to optimize (because ANY movement screws your parse)
    (10)
    Last edited by ForsakenRoe; 09-26-2024 at 12:41 PM.

  3. #9243
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,110
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Closest thing to that concept's DNC's Improv, charging up stacks of a buff that changes the size of the barrier applied when Finish is pressed. It'd be neat to see stuff like that on ranged jobs including healers
    (1)

  4. #9244
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    I could definitely see a spell cast empowerment of 3/4 bars working for Sam's Iajutsu skills. RDM I think would benefit from it the best with their final move Resolution after Scotch.

    The BLM I was thinking they may need a revamp with Aetherial Manipulation since VPR and MNK pretty much "stole" it with better versions. Perhaps a move cast like the Warcraft Mages used to have from the Ice Floes talent. Currently, Shamans still should have that feature with their Spiritwalker's Grace. This would definitely help with the new healer idea of only using channels.
    (1)

  5. #9245
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,312
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    With the live letter coming up, I wonder how possible it could be to try to fill the chat during the presentation with healer strike messages as much as possible...
    (2)

  6. #9246
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by ForsakenRoe View Post
    Rather than 'channel' abilities, I think the more accurate comparison is how WOW's Evoker handles 'Empower' abilities. Press to start the cast, then press again to fire the spell at whatever 'empower' level you've charged up to.
    Something I want to point out here is that Empower abilities often have reasons to finish the cast at a lower empower level. Like Dream Breath there, if you fire it off immediately it has a stronger Heal Over Time effect, but if you channel, the HOT effect is weaker but the upfront healing is more.
    (0)

  7. #9247
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    558
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    With the live letter coming up, I wonder how possible it could be to try to fill the chat during the presentation with healer strike messages as much as possible...
    I think it's less what we can fill the chat with and what JP players will fill the chat with.
    (4)

  8. #9248
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Quote Originally Posted by CaptainLagbeard View Post
    With the live letter coming up, I wonder how possible it could be to try to fill the chat during the presentation with healer strike messages as much as possible...
    Don't, just don't please.
    it will deserve us more than anything.

    Mention it, yeah, but don't flood.
    (1)

  9. #9249
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Lorika View Post
    Don't, just don't please.
    it will deserve us more than anything.

    Mention it, yeah, but don't flood.
    What are they gonna do, ignore healers even harder?
    (15)

  10. #9250
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,372
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Rolder50 View Post
    Something I want to point out here is that Empower abilities often have reasons to finish the cast at a lower empower level. Like Dream Breath there, if you fire it off immediately it has a stronger Heal Over Time effect, but if you channel, the HOT effect is weaker but the upfront healing is more.
    I considered mentioning 'DreamBreath/FireBreath always do 100% of their damage/healing, with more being shifted out of the DOT/HOT and added to the 'instant' part at higher empowerment levels', and suggesting the same for BLM's Flare. Always does, say, 240, but it's like, level 1 is 180 plus 3 ticks of 20, level 2 is 200 plus 2 ticks of 20, level 3 is 240 plus 1 tick of 20, and level 4 is 240 all instantly.

    But then I thought 'oh wait, SE can't solve the debuff cap issue (only work around it by removing debuffs)' and decided to delete the paragraph

    Though an idea does strike now. For Flare, it could deal 240p as it does now to the primary target (and 30% less to secondary targets) at LV1, but empowering it further reduces the penalty to 20% at LV2, 10% at LV3, and no penalty (regardless of targets hit) at LV4. Also, if FlareStar were given this system, the visual effect of the ball growing in size with each level of empowerment would make it look/feel very cool
    (3)
    Last edited by ForsakenRoe; 09-27-2024 at 08:43 PM.

Page 925 of 1119 FirstFirst ... 425 825 875 915 923 924 925 926 927 935 975 1025 ... LastLast