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  1. #1
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,367
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    In an exceptionally roundabout way, I suppose they could be seen as such, but the fact they're adds that can't be AOE'd makes it so much more clunky to deal with them, having to ST heal them one by one sucks. Maybe now that they have the ability to make NPCs count as party members (solo instances/trusts) it'd work better.

    In terms of what we have for ingame examples, the closest is DRK's Invuln, the effect of which can be written as:

    'Grants Living Dead for 10s. Upon taking fatal damage while Living Dead persists, gives a heal absorb equal 100% of your Max HP for 10s. If any of the heal absorb remains at the end of its duration, you are instantly KO'd.'


    For illustration, what I mean for Heal Absorbs (as it relates to a debuff on allies for a healer to deal with) is, quick paint diagram:



    In this example, John Finalfantasy has a Heal Absorb for about 20k on himself, and various Barrier effects (Adlo, Divine Veil etc) for like 25-30k as well.

    A heal used on John will first remove the purple section of the bar (the Heal Absorb), turning it back to grey (missing HP). Once the purple is fully removed, the healing starts affecting the grey 'missing HP' section of the bar again.
    An enemy attack that hits John, as we know from current gameplay, would first take away from the orange (the barriers), and then start hitting the blue section (the real HP). The attack would ignore the purple section

    Additionally, Heal Absorbs being a debuff allows for some of them to be designed as 'this can be removed instantly via Esuna'. As such, players would get a choice in how to resolve the mechanic: Is it more efficient to use healing to heal through it (eg if you have a DOT at the same time, WHM's LilyBell would be very good at clearing it), or is it better to Esuna the affected players? Target count also falls into this 'choice' factor, if there's 3 players out of 8 in a raid that got the debuff, is it worth AOE healing to solve it, is it worth just Esuna all 3, or is there a way to single-target heal them that makes THAT method more efficient (eg 3 Essential Dignities = one for each player, Benediction on one and Tetra on 2/3, etc)

    Edit: You know how if you get a Barrier big enough to be 'more than your whole HP bar' it shows it as a small diamond? Well:



    Same can apply here. John here has FOUR HP bars worth of Heal Absorb for you to get through before you can heal his actual HP bar!
    (this is a hyperbolic example to illustrate how we can potentially have more Heal Absorb than our current Max HP. I would not expect the developers to make us heal 4 whole HP bars worth of Heal Absorb for one mechanic, we don't have the MP for it)
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    Last edited by ForsakenRoe; 09-20-2024 at 01:22 AM.