I find DPS to be boring wether its spamming glare or a DPS rotation. The reason I started playing healers back in 2.5 is because they had toolkits, not rotations.
And the designers clearly don't have the same design philosophy and Ethos that existed pre-ShB, and it's likely not going to come back. I don't have faith that the design team will claw back the last 3 expansions, which means if they add more DPS skills that are designed like DPS jobs, it will likely lead to more homogenization.
I'd love for DPS being a reward instead of an expectation to come back to our gameplay style.
DPS being king is going to be the problem no matter what situation we find ourself in unless the design philosophy changes. As I mentioned, that was spitballing, but with Freecure example, that would definitely work better if healers had the slow GCD you previously mentioned, no? I'd love to some of the OGCD heals to be removed and make the role a bit more tactical. I started playing in 2.5 and loved having to time my skills and the risk involved with stance dancing and dropping some tactically placed stoneskins.