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  1. #8741
    Player
    Alice_Rivers's Avatar
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    Jul 2024
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    Character
    Alice Rivers
    World
    Omega
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    White Mage Lv 100
    Quote Originally Posted by GartredZW View Post
    Well hopefully not all expansion. They could implement a few simple damage rotation changes in 7.1 that make healers a lot more fun to play. It wouldn't even take that much.
    Nah, it should continue until they make healing a thing again, or just remove healers entirely. That would also solve the problem.
    (1)

  2. #8742
    Player
    GartredZW's Avatar
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    Jan 2024
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    259
    Character
    Gartred Runecaster
    World
    Diabolos
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    Nah, it should continue until they make healing a thing again, or just remove healers entirely. That would also solve the problem.
    We've been over this many times before. Making encounters require more healing could only apply to newer content, and would throw a wrench into the design philosophy they've honed over all these years. If all they do is make more healing required, then old content would still have all of these issues with healer design.
    So what do we do to solve healers being boring 90% of the time? Give them more to do within that 90%. You never see Tanks complaining that they never have a reason to use their mitigation or tank swaps in normal mode bosses because they've got an actual rotation to keep them occupied. When you have a decent damaging rotation to focus on while no one needs healing, you're not even going to care that there's no outgoing damage.
    And like I said, this would apply to all levels. Not just level 101+
    Yeah, I want more opportunities to heal, especially at lower levels, but I also don't want to have to do constant healing maintenance, because that means just missing a couple GCDs to dodge a mechanic could risk the whole party dying. Yeah, there's a spectrum between the two extremes, but again, Where we draw the line would take a lot more development time and energy than just giving healers two or three more damage buttons.

    Also nerf tank self-sustain. It's way too out of hand.
    (11)

  3. #8743
    Player
    ZephyrMenodora's Avatar
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    Oct 2014
    Location
    Gridania
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    2,435
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    Nah, it should continue until they make healing a thing again, or just remove healers entirely. That would also solve the problem.
    A bait and switch changing the game from Trinity to whatever your suggesting is not a solution 11 years into the game's release.
    (3)

  4. #8744
    Player
    Kacho_Nacho's Avatar
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    Jul 2015
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    Gridania
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    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by ZephyrMenodora View Post
    A bait and switch changing the game from Trinity to whatever your suggesting is not a solution 11 years into the game's release.
    Definitely! We bought FFXIV and its expansions because we wanted to play in a trinity based game. Dropping the trinity model is not an acceptable solution and will result in may players feeling betrayed.

    Individuals who feel this way will leave the game and word will spread to avoid games by Square Enix. This will hurt Square Enix's reputation and bottom line across all their games. Once a customer's trust is betrayed, it takes way more effort and money to bring them back.

    It's far better for Square Enix to bring in playtesters for the content, hire people specifically to be role advocates, and listen to their objective feedback, than it is to drop healers all together.
    (3)

  5. #8745
    Player
    Alice_Rivers's Avatar
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    Jul 2024
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    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by GartredZW View Post
    <Snip>
    So we just don't do something because it'd take time? Because it might be hard? Talk about laziness. Someone once told me "If something is worth doing at all then it's worth doing properly" and I hold it to be true. If healing if worth fixing, then healing is worth fixing, not dps. And if fixing healing means going back and rebalancing content then so be it. When I look back on previous content I see healing really start going downhill when tanks start getting increasing amounts of self-healing and damage stops outpacing mitigation by any appreciable margin, the natural result of which is the reduced need for healing, I also see a reduction in interruptible attacks and esuna-able effects during the same period which further compounds the issue.

    If they're going to take maintenance healing to the level that missing five seconds to do a mechanic would result in deaths then they should make that mechanic such that there is no additional healing requirement during it, i.e. There is no unavoidable damage (autos included) while the mechanic is playing out. It's really not that hard. Would fixing healing run against current dungeon/encounter design? Possibly. But that's the devs own fault, thus it's their job, their responsibility, to fix it and I will give them no leeway or forgiveness for what is ultimately a dereliction of that duty and responsibility, nor should I, or anyone else give them carte blanche to destroy any role in this game the way they have been healers. To do so is simply to permit, even ask for, more of the same and 876 pages says we've had enough, it's time we acted as such and drove that message home to CBU3.

    Quote Originally Posted by ZephyrMenodora View Post
    A bait and switch changing the game from Trinity to whatever your suggesting is not a solution 11 years into the game's release.
    And this... Why not? Is that not exactly what the devs have spent three expansions of expanding tank and dps self-sustain and sidelining healers doing? At this point the duty finder healer requirement is mostly a formality in 70+ content. Even going up to savage and some ultimates, the "bait and switch" is already happening, why not formalise it? It's not even that hard, just push tank self-sustain skills down the level range a bit and give them a bit of a buff, make every mitigation come with a heal and/or regen and/or healing buff and you're there. Job done, money due.

    But, for the record, I do not advocate this course of action. I simply see it as the logical progression of FF14's design for the last three or more years and, in case it's unclear, I find it thoroughly detestable.
    (1)
    Last edited by Alice_Rivers; 08-22-2024 at 05:19 AM. Reason: Missed some words.

  6. #8746
    Player
    CaptainLagbeard's Avatar
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    Aug 2013
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    2,502
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    A bait and switch changing the game from Trinity to whatever your suggesting is not a solution 11 years into the game's release.
    The problem is they've kind of been moving away from the Trinity... So it's either bring the Trinity back, or have them just fully embrace what they're going for.
    (1)

  7. #8747
    Player
    lolnotacat's Avatar
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    Apr 2021
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    558
    Character
    K'ayla Rhiki
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Alice_Rivers View Post
    Nah, it should continue until they make healing a thing again, or just remove healers entirely. That would also solve the problem.
    I hope you're being facetious or blackpilled about wanting to remove healers (sarcasm is hard to read online afterall). I'm certain most healers play the game because they want to play their role in the trinity. If I wanted to play a game that had DPS with some extra flavoring, I'd go play GW2. The story is just as bad as Dawntrail's, but at least the netcode isn't garbage and the roles are at least somewhat engaging.
    (1)

  8. #8748
    Player
    Alice_Rivers's Avatar
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    Jul 2024
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    644
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by lolnotacat View Post
    I hope you're being facetious or blackpilled about wanting to remove healers (sarcasm is hard to read online afterall). I'm certain most healers play the game because they want to play their role in the trinity. If I wanted to play a game that had DPS with some extra flavoring, I'd go play GW2. The story is just as bad as Dawntrail's, but at least the netcode isn't garbage and the roles are at least somewhat engaging.
    I am one of those people who plays healer to be a healer, as I said in the later post "I do not advocate this course of action", I do not desire the removal of healers - I desire that healing be fixed and that healers heal as a result.

    That does not stop me being serious though about removing healers also being a legitimate fix to the problem as a continuation of the prevailing design direction. The idea is very much born of resignation.
    (0)
    Last edited by Alice_Rivers; 08-22-2024 at 06:57 AM.

  9. #8749
    Player
    ZephyrMenodora's Avatar
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    Oct 2014
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    Gridania
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    Zephyr Menodora
    World
    Zalera
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    White Mage Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    The problem is they've kind of been moving away from the Trinity... So it's either bring the Trinity back, or have them just fully embrace what they're going for.
    Not liking their balancing isn't the same thing as moving away from the Trinity.
    (0)

  10. #8750
    Player
    CaptainLagbeard's Avatar
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    Aug 2013
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    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    Not liking their balancing isn't the same thing as moving away from the Trinity.
    It's not really a matter of not liking the balance that Tanks and Red Mage can be good enough Healers that one third of the trinity is being made obsolete.
    (1)

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