Quote Originally Posted by Alice_Rivers View Post
Nah, it should continue until they make healing a thing again, or just remove healers entirely. That would also solve the problem.
We've been over this many times before. Making encounters require more healing could only apply to newer content, and would throw a wrench into the design philosophy they've honed over all these years. If all they do is make more healing required, then old content would still have all of these issues with healer design.
So what do we do to solve healers being boring 90% of the time? Give them more to do within that 90%. You never see Tanks complaining that they never have a reason to use their mitigation or tank swaps in normal mode bosses because they've got an actual rotation to keep them occupied. When you have a decent damaging rotation to focus on while no one needs healing, you're not even going to care that there's no outgoing damage.
And like I said, this would apply to all levels. Not just level 101+
Yeah, I want more opportunities to heal, especially at lower levels, but I also don't want to have to do constant healing maintenance, because that means just missing a couple GCDs to dodge a mechanic could risk the whole party dying. Yeah, there's a spectrum between the two extremes, but again, Where we draw the line would take a lot more development time and energy than just giving healers two or three more damage buttons.

Also nerf tank self-sustain. It's way too out of hand.