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  1. #1
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,038
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Packetdancer View Post
    Really, the only way you can truly "balance" a wide variety of distinct classes/jobs/whatever is to simply stop caring about making them all equally viable and just lean into making them all equally interesting. Which can work, but I'm not going to pretend like I've seen it work well often. Meanwhile, we as a community—at least at the high end—have also demonstrated if something is not "optimal" it may be shunned compared to optimal compositions; witness MCH being locked out of some PF groups back during Abyssos initially, which suggests "prioritizing unique play above balance and equal viability" may not be a strat that would work for this particular game.
    MCH wasn't locked out because it wasn't viable, MCH was locked out because it was far enough behind that the 1% stat boost and their personal damage wasn't enough to bridge the gap between them and a melee, something that is happening again this tier btw.

    What the dev team should do is to stop trying to break player-created metas, it's not worth the problems that it creates. Make unique and fun jobs, then make sure they're all viable, that's all they need to do.

    Also they need to actually nerf jobs, endless buffing will just lead to powercreep and end up with an unbalanced game, which is what the game has been trending towards.
    (7)

  2. #2
    Player
    Ritsugamesh's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    68
    Character
    Ritsu Susanowa
    World
    Phoenix
    Main Class
    Scholar Lv 91
    Quote Originally Posted by Aravell View Post
    MCH wasn't locked out because it wasn't viable, MCH was locked out because it was far enough behind that the 1% stat boost and their personal damage wasn't enough to bridge the gap between them and a melee, something that is happening again this tier btw.

    What the dev team should do is to stop trying to break player-created metas, it's not worth the problems that it creates. Make unique and fun jobs, then make sure they're all viable, that's all they need to do.

    Also they need to actually nerf jobs, endless buffing will just lead to powercreep and end up with an unbalanced game, which is what the game has been trending towards.
    Couldn't agree more. So much of the thought is around the balance at all costs and neglect to see that it is impossible to police the playerbase and the same things will continue to happen ad infinitum. So instead of tightening the clamps even harder, just try and make the jobs actually fun to play.

    Reducing the power curve in concert will also help to mitigate wide balance issues. When you're slapping multiple 1,000 potency skills in kits that then get augmented by stacking buffs, 2 min windows, and all that, they're just digging their own grave.
    (2)