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  1. #8391
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,508
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    As a first step bandaid fix just buff all Healers damage to match tanks... Or if they suddenly pretend to be worried about balance, drop down Tank DPS and make the two meet halfway.

    And then they can start working on making Healers have more to do in fights than just spamming one spell.
    (2)

  2. #8392
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,194
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    End-game content definitely shouldn't be clearable without a healer... But it's still not the only issue with healers.
    As long as it isn't clearable without healers by the general population, it doesn't really mean anything. Top-level players have been doing things that "shouldn't" be doable in games since games existed. You "shouldn't" be able to beat FF1 using only a single white mage as your party. You "shouldn't" be able to beat Super Mario Bros. in under 5 minutes. You "shouldn't" be able to beat FF9 with your party never gaining any levels. But people with "expert" skill at those games find ways to do those things. It doesn't mean those feats are at all reasonably doable for most people who play those games.

    I can hear the goal posts shifting as we speak

    Anyone wanna place bets on the new excuse
    First, that's not even what "shifting goalposts" means, since the M4S thing is just another example of the same thing that's already been pointed out is worthless as an example. What would amount to "shifting goalposts" would be a stream of examples coming in showing random groups are now regularly and easily clearing Savage content, not just top-level statics. Nobody is surprised when someone who already beat FF1 with a party of only black mages goes on to accomplish the feat with a party of only white mages.

    Now, if we want to talk about "shifting goalposts," I'd recommend looking at the purported "reasons" for the strike. As each claimed "goal" continues to fail utterly and completely, the goalposts have been moved into the next county by now. We're going to make them change healing! No, we're going to get people to talk about it in-game! No, we just need to make it a big post on the forums! No, people posting here that disagree with the strike and show why it's failing are actually supporting it! It's laughable by this point...

    Yup, same. Love healing in other games.
    I'll be the one to say it - so go play a healer in those other games. I'm going to step back and look at the big picture here. If you love healing in a bunch of other games, it stands to reason that FFXIV does something fundamentally different with healing. It also stands to reason that other people might enjoy healing in this game, but not all of those other games. You have a bunch of options for playing a game where you like healing. Those people have only one option - this game. But your desire is to take even that away from them just so you can have yet another game where you like healing. Not a fan of that position.

    Oh, and for the record, this weekend was the second one in a row where all of my queues for the Arcadion series were instant on Tank but took a few minutes on Healer. Where's the new goalpost going to be set up?
    (0)

  3. #8393
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    "The Healer Role is working as intended."
    (3)

  4. #8394
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,212
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    The oldest excuse in the book and it’s posted by striker of all people.

    What’s more predictable, that current savage content is clearable without healers, or striker is the first to rush to defend this problem and deflect to problems with the strike instead

    Like I at least change my arguments up now and again, get some new material please
    (10)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #8395
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,384
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Honestly I’ve kinda stopped seeing the point in even bothering to complain anymore. We’ve still got around 3 years until things might change (8.0), and they’ve made it abundantly clear they don’t want to listen to healer’s feedback for this expansion. Its like even the literal devs themselves want healers gone lol
    (10)

  6. #8396
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,660
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Striker44 View Post
    I'll be the one to say it - so go play a healer in those other games. I'm going to step back and look at the big picture here. If you love healing in a bunch of other games, it stands to reason that FFXIV does something fundamentally different with healing. It also stands to reason that other people might enjoy healing in this game, but not all of those other games. You have a bunch of options for playing a game where you like healing. Those people have only one option - this game. But your desire is to take even that away from them just so you can have yet another game where you like healing. Not a fan of that position.

    Oh, and for the record, this weekend was the second one in a row where all of my queues for the Arcadion series were instant on Tank but took a few minutes on Healer. Where's the new goalpost going to be set up?
    And yet, that same logic never applied when HW/SB healing was current, and people were complaining that it's too hard/inaccessible. I don't recall many voices from players who had mastered Cleric Stance dancing saying 'play another game if you can't keep up with how healing works here'. It seems very one-sided, in that players who like the current healing design are adamant about keeping it, whereas those who liked the older design (eg me) are told to pound sand

    The problem with people suggesting 'go play another game', is that some players WILL go play another game. And they won't necessarily come back to this one. Eventually, all of the veterans of the role will be gone, and the game's healer population will be comprised more and more of the kind of players who are struggling with the slight bump in difficulty in levelling dungeons. Your suggestion of 'play another game' would, taken to its logical conclusion, kill this game

    Meanwhile, I'm asking for a compromise position, where your preferred gameplay for healers (one nuke, one DOT) is like 95% of the effectiveness of the 'optimal' rotation (as in, if you ignored all 3 DOTs on my SCH design you'd lose less than a Broil a minute worth of damage, and I know most players are already losing more than that due to movement/healing GCDs), making the extra damage actions effectively 'optional depth for those that want it' akin to doing a nonstandard gameplay on a job for a small DPS gain, but I guess having a difference in output between someone doing the 'current' gameplay and a hypothetical 'more complex rotation' means that the person doing the 'current' gameplay would feel bad that they're not doing their full potential damage. Never mind that there's like, 5 fights per 8 months where having 'the full potential damage' actually matters (Savages and the Ultimate)
    (22)
    Last edited by ForsakenRoe; 08-12-2024 at 02:08 AM.

  7. #8397
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,508
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Striker44 View Post
    I'll be the one to say it - so go play a healer in those other games. I'm going to step back and look at the big picture here. If you love healing in a bunch of other games, it stands to reason that FFXIV does something fundamentally different with healing. It also stands to reason that other people might enjoy healing in this game, but not all of those other games. You have a bunch of options for playing a game where you like healing. Those people have only one option - this game. But your desire is to take even that away from them just so you can have yet another game where you like healing. Not a fan of that position.
    If you wish the game to become ever increasingly casual, then go ahead and keep telling people to ignore problems and stop asking for complexity and difficulty.
    I would personally rather they start taking steps of actually fix the game, instead of continuing downhill.

    And if healers are fine, then I suppose every other role is wrongly designed and every Job needs to be trimmed down to 2-3 buttons as well...
    (9)

  8. #8398
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,525
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Ramiee View Post
    In general FFXIV older heal kit lacked oGCDs because the system was designed around Healers balancing damage dealing and healing as seperate gameplay [...] The old healer kit was well designed in that way, there were some odd choices, cleric stance will always be controversal but overall the pre-50 healing kit made sense in the context of healers main system of them all being damage dealing casters who had to balance heals.
    I get that was the historical context. I'm just saying they should've added things to keep stuff like Cure a core part of healing instead of pushing them aside.

    Also Cure~Curaga's a staple to the series and it feels wrong that they're rarely used now.

    WHM system with Lilys is a good compromise for GCD heals in the current game design. Bringing up WoW like I usually do, heals in that game are rarely sacrificeless too but this is normally because healers in wow have assize like DPS options, heals usually used as general regen for constant damage that also act as ways to deal damage
    And yes I like how lilies give free GCD heals, but couldn't they have done stuff like making all GCD healing feed the blood lily? Make the whole kit is usable without loss instead of just 2 buttons. Add more stacks and reduce charge time on Thin Air and have it reduce cast times for mobility and MP saving instead.

    SGE really should be the type that does attack + heal simultaneously since Kardia and Pneuma already are a step in that direction and it'd differentiate itself from WHM better. Tag an enemy with some kind of reverse Kardion that damages them when you GCD heal.

    Damage from those two jobs only come from themselves so I think there should be more for them for dps-lossless healing
    (2)
    Last edited by Azurarok; 08-12-2024 at 03:12 AM. Reason: grammar

  9. 08-12-2024 02:24 AM

  10. #8399
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,384
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Azurarok View Post
    I

    Also Cure~Curaga's a staple to the series and it feels wrong that they're rarely used
    I’ve honestly thought this for so long so it’s nice to see someone else put it into words lol.

    Like, you ask a Final Fantasy fan what kind of spells a Black Mage uses, they’d say ‘Fire/Blizzard/Thunder’. Which naturally are the fundamental core of Black Mage’s design.

    You ask a Final Fantasy fan what kind of spells a White Mage uses, they’re likely going to say ‘Cure/Protect/Shell’. Those are the fundamental spells for any FF White Mage, but in XIV they either literally don’t exist anymore, or exist as completely irrelevant and essentially unusable spells like Cure. Cura / Curaga are more valuable, but at the same time they’re still mostly replaced by Afflatus Solace/Rapture because of Misery.

    It’s sad to me that for most jobs they’ve (generally) stayed fairly faithful to what traditional ff players have come to except from the jobs, but then you get White Mage and the only ‘ff white mage’ thing they really do now is cast Holy III (Holyga? lol)

    Also as an aside EN naming conventions for spells make me kinda sad. To me it’ll always be Cure/Cura/Curaga/Curaja for FF spells lol, especially with how weirdly the numbering system works (going from Holy to Holy III lol). Feels like it’d be more ‘fan-servicey’ to use the standard naming rather than numbers lol, ‘like a real Final Fantasy’. To me anyway lol
    (9)

  11. #8400
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,508
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Cure 2 would probably need to have it's potency doubled to be preferable over Tetragrammaton or even Solace...
    (8)

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