


This isn't even remotely true. MNK gets reworked every expansion, are you saying that every MNK player unsubs and quits after one expansion?
If the job numbers drops low enough, they will take a look. It doesn't require people to unsub.
"AST is the least played healer in EW"
-> "Let's remove everything that attracts the current AST mains because it will surely bring non AST players to pick the job and stick with it !"
"AST is even less played now, how could this happen ?
I really really don't understand SE reasoning...
And yeah I know it's somewhat popular in savage (at least during week 1 it was), because the balance of the jobs is so bad people feel forced to pick it for the dps (even if it's not needed because the dps checks are laughable).



I'm pretty sure AST has a higher play rate now not because it's more fun, but because it's still a straight up better WHM and now it no longer gives you carpal tunnel when played for long periods of time."AST is the least played healer in EW"
-> "Let's remove everything that attracts the current AST mains because it will surely bring non AST players to pick the job and stick with it !"
"AST is even less played now, how could this happen ?
I really really don't understand SE reasoning...
And yeah I know it's somewhat popular in savage (at least during week 1 it was), because the balance of the jobs is so bad people feel forced to pick it for the dps (even if it's not needed because the dps checks are laughable).
It has second-most M4S clears, after SCH. I speculate this is because latter floor clears are from more skilled players and these play jobs for their strengths and AST has best dps and best healing.
Unsurprisingly jobs that truly suck like DRK are unpopular. And the most popular tank is not WAR, but PLD.


I mean yeah fair enough.I don't really see why we have to constantly tiptoe around those who enjoy current healers. If they don't like that I want more complexity to return to the healer role? That's too bad, because I hate what they enjoy right now.
We both pay the same sub, their preferences don't get to supercede mine.
If CBU3 actually cared though they would compromise by making 2 healers brain dead and 2 healers fun for old players.




Why are people so obsessed with wanting to baby roles in savage of all things
“Oh nyooo we can’t have the autos actually do more than the tanks inbuilt healing”
“Oh nyooo we can’t expect healers to actually heal”
“Oh nyooo we can’t expect healers to have an actual rotation”
Like what’s the point of savage if you are aren’t actually testing people. And let’s not pretend like the current design is inflating PF numbers which is a good thing, even JP can’t recruit healers at the moment despite them apparently liking healers being the designated fall asleep role
The current system isn’t working and the massive healer shortage on an easier than average to heal tier is proof of that, people simply do not want to play healers


If CBU3 cared (and had the design chops) they would compromise by making all four healers fun for old players, while also balancing the potencies in such a way that you can also play all four of them 'braindead' style
AKA, the same way we can play DPS or Tanks currently (eg you could clear a EX roulette by just spamming Overpower as WAR, but that doesn't stop the players who want to Fell Cleave and Inner Chaos from doing so)
GNB was designed to be 'a tank that plays like a melee DPS' and it was quite successful. I don't really get why SE didn't make SGE be 'a healer that plays like a DPS' (albeit a simpler one) if they wanted to appeal to DPS players



The continuous reduction of veteran healers is an inevitable consequence of the current design direction. You cannot design a job that can be mastered in 30 minutes and expect people to stick with it long-term.
As a result, there's not going to be a lot of people that want to stick to the role for a long time once they realise how there's nothing to strive for or improve, people don't tend to like playing a job where they can't get any better after a short period of time.
That said, if we go by PF trends, the role seems to also be failing to draw very many people into it.
Even if a shortage of competent healers leading to longer waiting times was true, and not some confirmation bias of some people seeing only what they want to see, wouldn't that be a risk of SE, looking at their metrics, thinking "omg making the fights harder was such a mistake ! We have to make everything easier again, nobody want to be accountable for healing these things", "there is so many wipes because of doom debuffs... seems like we can not use this mechanic anymore, the players are not gifted enough to handle it" or "the healers are struggling so much to heal people this xpac, we have to make GNB and DRK on par with the other tanks when it comes to healing, and add more survivability tools to dps jobs !" ?
You know, exactly the contrary of what the #healerstrike is asking for XD
Joke aside, WAR's survivability is not always a bad thing. I did some treasure maps yesterday, and because of bad RNG it did take more than three hours to end up in the final room only one time. Most of the group, not knowing the encounter, did die right at the beginning of the fight, including the only healer, letting only me (as the tank) and one dps alive. If i wasn't on WAR we wouldn't have get the clear, and people would have been so pissed off that some of them would have think twice before wanting to do some maps again, instead of ending up thinking that doing all these efforts did end well.




If there is a healer shortage in PF and at the same time there is a big thing about healerless week 2 clears and mountains of feedback about healers and square still responds by making them easier then it shows 2 thingsEven if a shortage of competent healers leading to longer waiting times was true, and not some confirmation bias of some people seeing only what they want to see, wouldn't that be a risk of SE, looking at their metrics, thinking "omg making the fights harder was such a mistake ! We have to make everything easier again, nobody want to be accountable for healing these things", "there is so many wipes because of doom debuffs... seems like we can not use this mechanic anymore, the players are not gifted enough to handle it" or "the healers are struggling so much to heal people this xpac, we have to make GNB and DRK on par with the other tanks when it comes to healing, and add more survivability tools to dps jobs !" ?
You know, exactly the contrary of what the #healerstrike is asking for XD
Joke aside, WAR's survivability is not always a bad thing. I did some treasure maps yesterday, and because of bad RNG it did take more than three hours to end up in the final room only one time. Most of the group, not knowing the encounter, did die right at the beginning of the fight, including the only healer, letting only me (as the tank) and one dps alive. If i wasn't on WAR we wouldn't have get the clear, and people would have been so pissed off that some of them would have think twice before wanting to do some maps again, instead of ending up thinking that doing all these efforts did end well.
1) square are utterly incompetent in every sense of the word
2) it’s final confirmation they don’t care about healers so we may as well abandon the role now
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
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