Quote Originally Posted by Lorika View Post
For me,the healer are not that bad.
It's the fact that Tanks are actually OP that make the whole system imbalanced and put healer in a position off being, in a lot of case, almost useless.

I never cared about Healer DPS skills, because for me thoses skills were only there to kill mobs in solo, while doing your quests.

For me, in group, a Healer job is to heal and buff and then DPS when they have time.

When i see people complaining about Healer DPS Kit, i just think that they bark at the wrong tree.... They should be complaining at the fact they have less and less healing to do because of the imbalance caused by Tanks being OP and that they have lost all their buff except for some Mit based one.(making Tanks ever more OP)

The actual system need almost a whole rework to make Healer revelant again.
What's easier? Give healers back tools they already had in the past or completely redesign the game?

It's not like I don't want more healing to do, I want both. The strike in general wants both.

Your comment also makes no sense to me... you say healers aren't bad, but are also useless?

I've said it before, but healers are well designed for content that doesn't exist in this game, so regardless of how "good" they are, they'll still be bad until content is changed (which won't happen) or change the jobs to accommodate their design (could happen)