They may have to close it down at some point, there were some several year old threads about duty finder experiences and for posting pictures of characters that got big enough that they started stressing out the backend stuff on the forums.
But people can always make a new thread when that happens.


It'd be nice to max out a thread about how bad healers are right now... but you know.... 2 would be even better lol


For me,the healer are not that bad.
It's the fact that Tanks are actually OP that make the whole system imbalanced and put healer in a position off being, in a lot of case, almost useless.
I never cared about Healer DPS skills, because for me thoses skills were only there to kill mobs in solo, while doing your quests.
For me, in group, a Healer job is to heal and buff and then DPS when they have time.
When i see people complaining about Healer DPS Kit, i just think that they bark at the wrong tree.... They should be complaining at the fact they have less and less healing to do because of the imbalance caused by Tanks being OP and that they have lost all their buff except for some Mit based one.(making Tanks ever more OP)
The actual system need almost a whole rework to make Healer revelant again.
Last edited by Lorika; 08-11-2024 at 02:22 AM.




We complain about both. We had more dps back in SB and can get them back. I don't see why we shouldn't ask for it.When i see people complaining about Healer DPS Kit, i just think that they bark at the wrong tree.... They should be complaining at the fact they have less and less healing to do because of the imbalance caused by Tanks being OP and that they have lost all their buff except for some Mit based one.(making Tanks ever more OP)
They are never going to make healing intensive enough to make 1 button dps plus a DoT good.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
I would at this point be willing to compromise to just get Healer damage buffed up to the same level as what Tanks do. It would show that they at least pretend to care about the role and balance...


And then what?
We will be turned into a bad secondary DPS with heal potential?
That's not good, not good at all. there is no point in doing that.We will be even more irrevelant because we will be replaced by DPS in that case.
They need to rework the whole Tank-Healer relationship. They need to make DPS less sturdy and make their emergancy healing, real emergency healing and not almost self-sustain.
Wanting WHM DPS skills backs is one things that they could do.... But in case of SCH what will they do? They clearly don't want DoT anymore in this game (crappy SMN rework being a very blatant proof)....
Havig more DPS skills with the actual system will achieve nothing, in fact it will make things just worse.


What's easier? Give healers back tools they already had in the past or completely redesign the game?For me,the healer are not that bad.
It's the fact that Tanks are actually OP that make the whole system imbalanced and put healer in a position off being, in a lot of case, almost useless.
I never cared about Healer DPS skills, because for me thoses skills were only there to kill mobs in solo, while doing your quests.
For me, in group, a Healer job is to heal and buff and then DPS when they have time.
When i see people complaining about Healer DPS Kit, i just think that they bark at the wrong tree.... They should be complaining at the fact they have less and less healing to do because of the imbalance caused by Tanks being OP and that they have lost all their buff except for some Mit based one.(making Tanks ever more OP)
The actual system need almost a whole rework to make Healer revelant again.
It's not like I don't want more healing to do, I want both. The strike in general wants both.
Your comment also makes no sense to me... you say healers aren't bad, but are also useless?
I've said it before, but healers are well designed for content that doesn't exist in this game, so regardless of how "good" they are, they'll still be bad until content is changed (which won't happen) or change the jobs to accommodate their design (could happen)
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