



The devs do have a tendency to put the absolute bare minimum into the X.0 releases and then stretch out the other interesting things as long as possible to get to the next expansion.
Gotta keep those sub counts going ya hear



We have 4 healers. That's already enough for varying levels of complexity. If you told DPS players that all jobs have to be as straightforward as Summoner, you would be laughed out of the room but somehow, with healers, that's the standard?
What people are asking for is keeping a low skill floor (so everyone can perform OK) but a high skill ceiling, so that skilled healers in skilled parties have something to focus on that isn't spamming their 1 DPS ability while waiting for the scheduled raidwide attack.


I remember a time... it was but an expansion ago. They were going to introduce a brand new healer. It was going to heal through dps and have a focus on damage. Oh right... it's just scholar with lasers...
I doubt anyone part of the strike wants to see every healer changed completely. Most of us would like the split with the old and new styles.
Currently, there's the camp that's unhappy and the camp that's happy. Switching all the healers back doesn't increase total happiness.... but splitting the healers into old and new makes a far larger rise in happiness.
I don't understand why your unwilling to compromise. If they actually came out with a healer that appealed to the old school audience that'd be fine to, but that's just not going to happen.


Well to be fair back in the day with WHM you had far less oGCD heals so the damage system was balancing heals with damage dealing.
SCH balanced moving their pet and managing their abilities with applying dots on the boss, it had a far more complicated DPS system then WHM but this was back when SCH was the DPS healer.
AST was the only job with super basic DPS but that was because the DPS was taking a backseat to its buffing. So yeah I think back in the day the DPS kit and healing kits were more engaging.


The same healer who had double dot in the pre release and had it instantly removed lol.
Yeah real good DPS healer over here, holy priest in wow having a 10x more complex DPS system compared to ff14 is so funny looking back on the ARR-HW days.

All WOW healers have a more interesting DPS rotation than FF but it's only really relevant at the highest level of content as in high key levels(15 and higher) or mythic raiding.
Helping dps is appreciated but considering in WOW the damage can be extremely high...Healers heal first and foremost and damage when you can or want. Near all content in WOW isn't tuned for healer damage addition except the last few bosses in a mythic raid where that extra 1-2 percent can be bought by healer dps.
Or a high enough level key where you build your talent trees with damage in mind but without sacrificing too much of your defensive, ST and AOE healing.




I mean I don’t think anyone in the strike or this thread in general would oppose WOW’s healing to damage distribution (the bigger problem being it just doesn’t really work with 14’s slow methodical combat)All WOW healers have a more interesting DPS rotation than FF but it's only really relevant at the highest level of content as in high key levels(15 and higher) or mythic raiding.
Helping dps is appreciated but considering in WOW the damage can be extremely high...Healers heal first and foremost and damage when you can or want. Near all content in WOW isn't tuned for healer damage addition except the last few bosses in a mythic raid where that extra 1-2 percent can be bought by healer dps.
Or a high enough level key where you build your talent trees with damage in mind but without sacrificing too much of your defensive, ST and AOE healing.
Everyone want to heal more but people also acknowledge there is always downtime so something better than broil spam is a good thing
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess


Ikr wow has more healing requirements then XIV but also has more damage options for healers and a much healthier mix of GCD and oGCD heals. Then when tanks started self-healing to the level that healers weren't necessary wow devs said this was a problem and nerfed.All WOW healers have a more interesting DPS rotation than FF but it's only really relevant at the highest level of content as in high key levels(15 and higher) or mythic raiding.
Helping dps is appreciated but considering in WOW the damage can be extremely high...Healers heal first and foremost and damage when you can or want. Near all content in WOW isn't tuned for healer damage addition except the last few bosses in a mythic raid where that extra 1-2 percent can be bought by healer dps.
Or a high enough level key where you build your talent trees with damage in mind but without sacrificing too much of your defensive, ST and AOE healing.
God it's so hard to believe that back in ARR-SB people were telling wow to take inspiration from the XIV healer design.
Curious how many of you have tried healing M3S and M4S and if your opinion about the state of the healers has changed?
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


