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  1. #8211
    Player
    Kiyumi's Avatar
    Join Date
    May 2024
    Posts
    13
    Character
    Sumire Hanaya
    World
    Mateus
    Main Class
    Red Mage Lv 100
    To prevent accidentally sounding smart by not speaking, I will give what will likely be considered an excessively dumb take;

    I like healers as they are. I main it, in every game. I haven't played as much as many of you, but I enjoy it. I think DT's dungeon design has been a hoot and I love it in the exes and savages too. I think as a healer, the mental strain is much higher than as a DPS since you've to watch everyone for mistakes and track all the HP bars etc, and I would not want a more complex DPS rotation for that reason. It'd overwhelm me and chase me out of the job.

    I love seeing RDMs or Summoners in my party, because they don't infringe on my core role (keeping people alive) while giving me a much-appreciated security -- It's okay if I make a mistake and die, I won't be a burden on the entire party by going in blind or doing content I don't remember. Thank you for existing, Res Mages.

    I wish everyone had some slow res for that reason - no swift res, just the ability to spend a phoenix down to res on a 10 second cast timer or so in case a healer messed up a mech and everyone else is fine.



    Now -- I agree they should give us more to do when with good parties. With bad parties, I am always busy. Good parties can be boring. I also think WAR is a bit of an issue - I dont think they need a nerf (there's people who can only play WAR as they can't track mechanics for one reason or another. Please remember them!) but I think there needs to be a clear mech to prevent WARs from soloing bosses.

    Solution? More frequent stack markers. Too much so for WAR's invuln.

    This also gives healers much more to do. But you know, now we get a different problem. It's going to raise toxicity a lot if a non-healing healer (which very much exists) means a party cannot possibly pass content. My suggestion would be either, 1. Giving some sort of method of reducing how hard a stack marker hits (a difficult, unexplained mech maybe?) or making sure every DPS has some sort of shield that if used correctly is /just/ enough for DPS to stay alive (but at the cost of them doing damage - making it /better/ to have a healer around for this).

    Moving on.


    So I enjoy this job. Am I alone? Maybe all the healers are mad, but I think actually, the ones going on the forum are probably the unhappy ones and the happy ones are quietly enjoying this game and expansion.

    Does that invalidate the complaints? No! But, I would like to say this--

    Please do not ruin /my/ enjoyment and those of others who may be dumb like me and enjoy this as is, in favor of pleasing those who are unhappy. If we're getting a more complex DPS healer, please consider making this a new job for next expansion, and keeping the current healers feeling exactly as they are. I don't think it's very fair to take something some enjoy and change it to the point they don't, for the benefit of other people.


    But on the other hand, maybe people like me don't belong in this game.
    (3)

  2. #8212
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Tigore View Post
    @ Xenoviastar

    I get that you don't feel needed from the Paladins being "blue healers" like Warriors, but what you are asking from them is unreasonable. Requiescat or their upgraded version Imperator procs their hard hitting spell combo. They got it last expansion during Endwalker because they needed to have burst damage of some sort to be considered for the 2 minute meta. By asking them not to pop Requiescat, you are also asking them to deal bad damage compared to the other tanks. If you are only talking about Clemency spam at 90% HP, then I would sympathize more with your case.
    They're not complaining about Requiescat. They're complaining about them wasting it on Clemency.
    they use Requiescat to heal themselves instead of doing damage.
    Using Requiescat to clemency or just use clemency in general.
    (1)

  3. #8213
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    It was a bit confusing since the spell damage combo also heals the PLD. Maybe not as much as Clemency would, but it's still decent enough to keep their HP stabilized.
    (0)

  4. #8214
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,734
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kiyumi View Post
    So I enjoy this job. Am I alone? Maybe all the healers are mad, but I think actually, the ones going on the forum are probably the unhappy ones and the happy ones are quietly enjoying this game and expansion.

    Does that invalidate the complaints? No! But, I would like to say this--

    Please do not ruin /my/ enjoyment and those of others who may be dumb like me and enjoy this as is, in favor of pleasing those who are unhappy. If we're getting a more complex DPS healer, please consider making this a new job for next expansion, and keeping the current healers feeling exactly as they are. I don't think it's very fair to take something some enjoy and change it to the point they don't, for the benefit of other people.


    But on the other hand, maybe people like me don't belong in this game.
    Your last point about “if they want to make a more complex healer it should be a new job leaving the current healers as they are” is exactly the argument we are using for why they should make AST and SCH complex again because they used to be complex and got lobotomised. Just as you don’t want your current jobs changed because you like them we didn’t like our old healers changed because we like them

    If they are going to fix healers I 100% want SCH to be one of the main beneficiaries of it because SCH was always the most complex healer and I want that back
    (13)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #8215
    Player
    Xenoviastar's Avatar
    Join Date
    Nov 2023
    Posts
    38
    Character
    Xenovia Azanai
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Tigore View Post
    @ Xenoviastar

    I get that you don't feel needed from the Paladins being "blue healers" like Warriors, but what you are asking from them is unreasonable. Requiescat or their upgraded version Imperator procs their hard hitting spell combo. They got it last expansion during Endwalker because they needed to have burst damage of some sort to be considered for the 2 minute meta. By asking them not to pop Requiescat, you are also asking them to deal bad damage compared to the other tanks. If you are only talking about Clemency spam at 90% HP, then I would sympathize more with your case.
    how did you come to that conclusion?
    They use Requiescat to instant cast clemency instead of holy spirit or holy circle.
    (1)

  6. #8216
    Player
    Kiyumi's Avatar
    Join Date
    May 2024
    Posts
    13
    Character
    Sumire Hanaya
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Your last point about “if they want to make a more complex healer it should be a new job leaving the current healers as they are” is exactly the argument we are using for why they should make AST and SCH complex again because they used to be complex and got lobotomised. Just as you don’t want your current jobs changed because you like them we didn’t like our old healers changed because we like them

    If they are going to fix healers I 100% want SCH to be one of the main beneficiaries of it because SCH was always the most complex healer and I want that back
    So what about all the people who love the new healers and have mained it? I know someone who's been maining SCH for a few years now and loves it very much. They should all get lost because they're having fun with what SE did with it?

    I don't think it's a good idea to go back and forths changing jobs' identity again and again... I am sorry you lost your job, I really am. But would it really be so bad to make a new job you enjoy, opposed to making others lose it to make it 'right'?
    (1)

  7. #8217
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,734
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kiyumi View Post
    So what about all the people who love the new healers and have mained it? I know someone who's been maining SCH for a few years now and loves it very much. They should all get lost because they're having fun with what SE did with it?

    I don't think it's a good idea to go back and forths changing jobs' identity again and again... I am sorry you lost your job, I really am. But would it really be so bad to make a new job you enjoy, opposed to making others lose it to make it 'right'?
    Because your argument also works in reverse, why did I have to lose my main so people who like it now can have the job that now exists (especially when SGE is so similar to it)

    The old healers were distinct, if you made a new job you couldn’t fit all the things people want back from them, what if they did make a new job that’s just “old SCH with a new name”, what about people who liked old AST.

    If anything SGE and WHM can remain in their modern form (nobody misses old WHM) and revert SCH and AST,
    (13)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #8218
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,975
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Kiyumi View Post
    [...]Please do not ruin /my/ enjoyment and those of others who may be dumb like me and enjoy this as is, in favor of pleasing those who are unhappy. If we're getting a more complex DPS healer, please consider making this a new job for next expansion, and keeping the current healers feeling exactly as they are. I don't think it's very fair to take something some enjoy and change it to the point they don't, for the benefit of other people.

    But on the other hand, maybe people like me don't belong in this game.
    Here's the thing though. If such player can't handle their dps buttons, then they should focus on their primary job: healing. Fullstop. That's what they are there for. Stop thinking about wanting to dps - heal first, dps second. Bad healers CANNOT/WILL FAIL to fulfill this requirement. As it is now, 1 button spam does not stop people for being bad at their primary job or outright ignoring their 1 button dps. What makes one think a more complex (not MNK/BLM/PCT complexity mind you) damage options would prevent them from.... y'know... healing? An entirely different action vs dpsing?
    (10)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  9. #8219
    Player
    Kiyumi's Avatar
    Join Date
    May 2024
    Posts
    13
    Character
    Sumire Hanaya
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Because your argument also works in reverse, why did I have to lose my main so people who like it now can have the job that now exists (especially when SGE is so similar to it)

    The old healers were distinct, if you made a new job you couldn’t fit all the things people want back from them, what if they did make a new job that’s just “old SCH with a new name”, what about people who liked old AST.

    If anything SGE and WHM can remain in their modern form (nobody misses old WHM) and revert SCH and AST,
    It can, and I agree they shouldn't have. But I don't think two wrongs make a right, personally...

    I also think these forum topics are a horrible thing to listen to. I don't think happy people are as likely to browse them. I'd prefer if instead of listening to any take on their forums, they did surveys targeted at current players (x% of their last dungeons being a role -> for that role) asking what /they/ want. Only 2-3%ish of a community has to love a job enough to main it for the job to be very successful, yet this community can easily show only that 80% of the community hates a job and wants to see it changed, which I think is a pointless metric. There's a lot of jobs for a reason. I think listening to the wrong people causes these changes to change in ways that ruined it for you to begin with, and I think listening to this will do the exact same, just to others... Is it our turn again, after?

    Quote Originally Posted by Rein_eon_Osborne View Post
    Here's the thing though. If such player can't handle their dps buttons, then they should focus on their primary job: healing. Fullstop. That's what they are there for. Stop thinking about wanting to dps - heal first, dps second. Bad healers CANNOT/WILL FAIL to fulfill this requirement. As it is now, 1 button spam does not stop people for being bad at their primary job or outright ignoring their 1 button dps. What makes one think a more complex (not MNK/BLM/PCT complexity mind you) damage options would prevent them from.... y'know... healing? An entirely different action vs dpsing?

    Healers are in part judged by their damage, and with enrages etc... Simply put, your methodology would likely cut said bad healers out of expert dungeons, extremes, savages etc. Right now, since it's simple, even idiots like me can keep up healing those.

    I am not saying we should be able to, as I said originally, maybe people like me shouldn't have a place in this game, smashing our silly little heads against content you people probably find laughably easy. Just sharing my perspective anyhow, unwelcome as it may be.

    But raising the skill cap /does/ have a cost, people absolutely expect you to perform similarly than others, and raising the maximum does raise the expectation. I already get comments about that sort of thing sometimes as-is, so yeah, I'm not too eager for dumping more requirements on me...
    (2)

  10. #8220
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,975
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Kiyumi View Post
    [...]Healers are in part judged by their damage, and with enrages etc... Simply put, your methodology would likely cut said bad healers out of expert dungeons, extremes, savages etc. Right now, since it's simple, even idiots like me can keep up healing those.

    I am not saying we should be able to, as I said originally, maybe people like me shouldn't have a place in this game, smashing our silly little heads against content you people probably find laughably easy. Just sharing my perspective anyhow, unwelcome as it may be.

    But raising the skill cap /does/ have a cost, people absolutely expect you to perform similarly than others, and raising the maximum does raise the expectation. I already get comments about that sort of thing sometimes as-is, so yeah, I'm not too eager for dumping more requirements on me...
    Why do you think the community back in HW was largely fine if you choose to not interact with Cleric Stance?

    Expert dungeons/Casual contents? They're not required to dps because enrages do not exist---or exist but being laughably lenient (hello O1N).
    EX/Savage? No sh!t. They're playing a content where some degree of competency IS required. This applies to all role. Why then, suddenly Healers are pardoned from... you know, growing better outside pushing their pretty sparkly heal buttons? Applying that same logic i.e. to tanks, all tanks should have their dps buttons removed and consolidated into Flash spam, to generate enmity AND enmity alone - NOTHING else. What about your main RDM? Remove their Addle, Magick Barrier, Vercure and Verraise, turn everything into Jolt I II III and Impact. Nothing else. See how absurd the logic is & the double standard SE have imparted onto the role?

    Doing damage as a healer nowadays are highly expected - and is bleeding into casual content partly because our damage options are being made so, so, SO EASY to perform that if somebody fails, the first reaction would be like seeing somebody failing to breath Oxygen out in the park: "How did you failed even THAT?!"
    (16)

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