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  1. #7961
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,998
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    MNK got its 2-2-3 rotation removed and basically replaced with “you have 6 buttons press which one lights up” and replaced that lost cadence complexity with nothing
    I still hate that they did this. After losing timer management, the change in gameplay flow at least gave something to pay attention to, but then they changed it back into EW MNK without the timers because some people whined that they had to look at their hotbars.
    (7)

  2. #7962
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ApolloGenX View Post
    Since they have to balance DPS, healing should just be a function of that.

    Make all damage skills passively heal the group. Give tanks taunt and mitigation... and give all mages and melee rezz. You can limit rezzes per battle if you want.

    This game is about team jump rope and dps.... this way, as long as you don't hit the mechanics, passive healing will keep you up just fine, even if you miss one or two.

    The devs want total control, and healing is suffering. Just ditch it, make it a derivative of something they are much better at balancing and call it a day. The current healing mages can become dps mages with distinct magic identities.
    why not make all jobs also mitigate and generate aggro? that way we only have dps.. should be easy for SE to balance just one group
    (1)
    #FFXIVHEALERSTRIKE

  3. #7963
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Kes13a View Post
    why not make all jobs also mitigate and generate aggro? that way we only have dps.. should be easy for SE to balance just one group
    Maybe... I am sure there is a way that could work. It's all just about damage and jump rope.
    (0)

  4. #7964
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ApolloGenX View Post
    Maybe... I am sure there is a way that could work. It's all just about damage and jump rope.
    I'm assuming that was sarcasm. Having a game where every job is basically an "all-rounder" isn't really that interesting
    (5)

  5. #7965
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by IDontPetLalas View Post
    I'm assuming that was sarcasm. Having a game where every job is basically an "all-rounder" isn't really that interesting
    Neither is just damage and team jump rope.... kind of the point. That bland system is killing any kind of fun or diversity in jobs. It all comes down to those two things.

    That is the encounter design.
    (0)

  6. #7966
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ApolloGenX View Post
    Neither is just damage and team jump rope.... kind of the point. That bland system is killing any kind of fun or diversity in jobs. It all comes down to those two things.

    That is the encounter design.
    SE is determined it seems to remove all challenge and responsibility for your role from the game. as long as that continues they will carry on crushing any life from FFXIV. and seemingly gleefully to boot
    (3)
    #FFXIVHEALERSTRIKE

  7. #7967
    Player
    Ayalu's Avatar
    Join Date
    Jun 2024
    Location
    Shayalan
    Posts
    271
    Character
    Ayalu Jeji
    World
    Moogle
    Main Class
    Scholar Lv 100
    I hope that there 8.0 Class update is large and not half assed.
    It really would have if the Devs would communicate more on that topic.
    (3)

  8. #7968
    Player
    Dante131's Avatar
    Join Date
    Sep 2020
    Posts
    277
    Character
    Dante Ameliev
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ayalu View Post
    I hope that there 8.0 Class update is large and not half assed.
    It really would have if the Devs would communicate more on that topic.
    sorry for dissapointing you but i dont think so. If they would want it to change they would have done it instead of going with this for years
    (1)

  9. #7969
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,904
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Honestly, same.

    Until they actually do it, everything seems like a damage control effort-speech.
    (3)

  10. #7970
    Player
    Ayalu's Avatar
    Join Date
    Jun 2024
    Location
    Shayalan
    Posts
    271
    Character
    Ayalu Jeji
    World
    Moogle
    Main Class
    Scholar Lv 100
    I mean they openly admitted they went to far with the simplification but cant dial back multiple expansions worth of changed in a patch. But i agree with Rein there.
    (1)

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