I've seen multiple instances of 0 mits tanks, each and every of my friends has too, countless posts on forum and reddit about it, alas it's all anecdotal evidence.
Their could be an "easy mode" togglable that plays instead of you, it is sthing i'm all for, so people afraid of pushing more than 1 button or responsibilities would be able to play any job in the game in any content, and have a separate queue where only people in "easy mode" are queued.
As for MSQ, just look up the JP forums, limitless complains about the Wuk Lamat msq fight.
But I guess you would feel this need for Savage content ? In the end we're agreeing on the need of a barrier between "normal" and harder content, be it a dps test on dummies or an ability test (look up the mastery trial in Warframe), I just think the harder content starts at expert dungeon and you at Savage. Maybe you'd be a bit harsher on the terrible players if you played healer more, it burdens every aspect of the game when you have people like this in your party, and as a healer you feel it more than anyone else.
And it's even worse when your healers are these laid back players, any instance of stress healing or a complex mechanic turns into a party wipe. So you either play healer to ensure you'll clear your [insert any content] in less than 45 min or you're at the mercy of the dawntrail healers who don't want responsibilities (as you said) and thus don't want, and are not able to, heal or raise the party (I have seen next to no healer since DT hard casting a raise, if they have instant on cooldown, they never raise, it's like they don't know it's possible).
Disagreeing on the last point, I (and a lot of others who have voiced it) definitely need harder gameplay, I play to have fun and I have absolutely none as healer. That's why I switched to GNB and MNK, engaging jobs with rotations and potent healing tools.


Reply With Quote








