Quote Originally Posted by Ayan_Calvesse View Post
All fair questions - I enjoy the discussion.
Yes; an it is quite possible for a healer to simply spam high heal to heal the tank using a singular mitigation (versus no mits as I don't recall any case of even the worst tanks never using any mitigations) I think we've all seen DPS doing less damage then a LB in Experts (least I have)
Oh I have. There are some tanks that love to pull everything but "save" their CDs for bosses. Healing them sucks. Really sucks.

Quote Originally Posted by Ayan_Calvesse View Post
All fair questions - I enjoy the discussion.
I think your missing my point on the "easy healer" as by the suggested course of action; WHM would not work the way it does now
Butting in here, but where are you finding problems with WHM as an intro class? Applying both HoTs gives the healer a lot of room for error. Holy is very nice in dungeons because if you don't go the full AoE DPS route, you can force the fight to pause and catch your breath--not useless at all. Your special resource is automatic, so you don't really have any extra nonsense to manage. The only thing I can really see that would make this more "beginner friendly" is a fairy of its own for passive healing--but then we're getting into braindead territory.

Quote Originally Posted by Ayan_Calvesse View Post
All fair questions - I enjoy the discussion.
I do not feel that a player should feel obligated to research openers and concepts such as rotational drift; or understanding the 2 minute burst window...I feel Expert/EX is at a decent level and that the notion of injecting difficulty will only overall hurt the endgame health by reducing the endgame population.
For the MSQ? No. For optional content that allegedly advertises some level of difficulty? For Raiding, Experts, and certainly EX/Savage? Sorry, you need to put the big boy pants on. At *least* understanding the 2 minute burst window and having a general idea of what buttons you want to press is something you really should know how to do and it takes like five minutes.

This isn't world of Warcraft where even if you don't want to dedicate those five minutes that you have nothing to do. You have treasure maps, you have hunts and fate trains, and an absolute boatload of side stories you can do unsynced and enjoy even at a complete beginner level after a couple of xpacs. Hell, (some) of the relic quests aren't even that hard. You have things like Hildibrand as well...your endgame isn't going to die because someone doesn't want to spend two seconds asking or looking up a basic rotation.

Also you have to *try* to not know about two minute burst. Someone is inevitably going to talk about it, even if it's just to bitch about class homogenization.